Admiralty Anchor: Difference between revisions
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| loadout-kind=Anchor | | loadout-kind=Anchor | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout positive| | {{Loadout positive|Create earthquake upon taking fall damage while active}} | ||
{{Loadout negative| | {{Loadout negative|On Wearer: Take crits from projectiles while airborne}} | ||
{{Loadout negative|+30% gravity while active}} | {{Loadout negative|+30% gravity while active}} | ||
{{Loadout negative|No random critical hits}} | {{Loadout negative|No random critical hits}} | ||
<br/> | <br/> | ||
{{Loadout neutral|" | {{Loadout neutral|"I will not tolerate any crass jokes about the Navy in my unit.}} | ||
}} | }} | ||
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The Admiralty Anchor deals the same damage and has the same attack speed as the [[Shovel]]. While it is the active weapon, gravity is increased by 30%, making your downward velocity increase 30% faster. Falling while this weapon is active fills up the "AIRTIME" meter, which fills up and turns red once you've fallen for enough time that you would take fall damage if you were to land. If you do land while holding the anchor with a full "AIRTIME" meter will cause a small earthquake, shaking the screen, kicking up dust particles and dealing damage in a radius around the impact, with the range of the impact being larger the higher your velocity was before impact. Landing directly on an enemy will result in no fall damage being taken. Be wary of when you switch to this weapon, as any projectiles will deal critical damage to you while airborne. This weapon will not get random critical hits. | The Admiralty Anchor deals the same damage and has the same attack speed as the [[Shovel]]. While it is the active weapon, gravity is increased by 30%, making your downward velocity increase 30% faster. Falling while this weapon is active fills up the "AIRTIME" meter, which fills up and turns red once you've fallen for enough time that you would take fall damage if you were to land. If you do land while holding the anchor with a full "AIRTIME" meter will cause a small earthquake, shaking the screen, kicking up dust particles and dealing damage in a radius around the impact, with the range of the impact being larger the higher your velocity was before impact. Landing directly on an enemy will result in no fall damage being taken. Be wary of when you switch to this weapon, as any projectiles will deal critical damage to you while airborne. This weapon will not get random critical hits. | ||
== Related achievements == | == Related achievements == | ||
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== Strategy == | == Strategy == | ||
Due to the Admiralty Anchor's ability requiring rocket jumping, it is recommended that you use it in tandem with the [[Gunboats]] for the damage resistance, and the [[R.P.G.]] for the bonus jump force. | |||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|+ style="text-align:center;"| Admiralty Anchor v. Shovel | |+ style="text-align:center;"| Admiralty Anchor v. Stock Shovel | ||
|- style="text-align:left;" | |- style="text-align:left;" | ||
| <poem> | | <poem> | ||
➕ Causes a powerful damaging earthquake when landing after | ➕ Causes a powerful damaging earthquake when landing after an amount of air time | ||
</poem> | </poem> | ||
| <poem> | | <poem> | ||
➖ | ➖ Has no random crits | ||
➖ | ➖ Vulnerable to airshots | ||
➖ | ➖ Deals more self-damage upon landing | ||
</poem> | </poem> | ||
|} | |} | ||
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* Increased earthquake damage multiplier on full charge to 4.5 (from 4.0) | * Increased earthquake damage multiplier on full charge to 4.5 (from 4.0) | ||
}} | }} | ||
== Trivia == | |||
* The Admiralty Anchor was teased in [[Jinn]] as an [[Achievement|easter egg]] but it was later revealed as Soldier's then-upcoming weapon after he attached a note to it that says "MINE!" with his signature. | |||
{{Nav allweapons}} | {{Nav allweapons}} | ||