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Shotgun: Difference between revisions

From TF2 Classified Wiki
2.1.0 loadout
Ratboy Slim (talk | contribs)
Added properties from TF2 Wiki
Line 29: Line 29:
*[[Heavy]]'s shotgun, while not as powerful as his [[Minigun]], can still be useful in emergency situations. As such, it should be primarily used if revving his primary weapon will take too long or if it's running low on ammunition.
*[[Heavy]]'s shotgun, while not as powerful as his [[Minigun]], can still be useful in emergency situations. As such, it should be primarily used if revving his primary weapon will take too long or if it's running low on ammunition.
*[[Engineer]]'s shotgun should be used in order to fight back against enemies who either catch him without his sentry gun at his side, or attempt to destroy his sentry gun at close range. It can also be useful against [[Spy]]'s if they attempt to sap an Engineer's buildings.
*[[Engineer]]'s shotgun should be used in order to fight back against enemies who either catch him without his sentry gun at his side, or attempt to destroy his sentry gun at close range. It can also be useful against [[Spy]]'s if they attempt to sap an Engineer's buildings.
== Properties ==
{{Weapon properties
| shot-type = Hitscan
| damage-type = Bullet
| ranged-type = Ranged
| taunt = {{tooltip|Hoedown|On Engineer}}<br>{{tooltip|Gun salute|On Soldier}}<br>{{tooltip|Hadouken|On Pyro}}<br>{{tooltip|Cutthroat|On Heavy}}
| damage-column = true
| maximum-ramp-up = 90
| maximum-ramp-up-percentage = 150%
| base-damage = 60
| base-damage-percentage = 100%
| maximum-fall-off = 32
| maximum-fall-off-percentage = 52.8%
| critical = 180
| mini-crit = 81
| mini-crit-ramp-up = 122
| bullet-count = 10
| ammo-column = true
| loaded = 6
| carried = 32
| reload-type = Single
| function-times-column = true
| attack-interval = 0.625 s
| first-reload = {{tooltip|1 s|On Soldier and Pyro}}<br>{{tooltip|0.87 s|On Engineer and Heavy}}
| further-reloads = 0.51 s
|}}


== Names in other languages ==
== Names in other languages ==