Nail Gun: Difference between revisions
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The '''Nail Gun''' is an alternative primary weapon for the [[Scout]]. It is a white-and-grey pneumatic nail gun, with a nail belt canister attached to the barrel. | The '''Nail Gun''' is an alternative primary weapon for the [[Scout]]. It is a white-and-grey pneumatic nail gun, with a nail belt canister attached to the barrel. | ||
The Nail Gun allows the Scout to trade out their hitscan, burst firing lever action shotgun with an automatic, projectile and clip based weapon. Nails from this weapon travel through the air with an arc, similar to the [[Medic]]'s Syringe Gun. This means that when firing at a moving enemy, aim slightly in front of which direction they are moving rather than where they are in order to compensate for the travel distance of the nails. | The Nail Gun allows the Scout to trade out their hitscan, burst firing lever action shotgun with an automatic, projectile and clip based weapon. Nails from this weapon travel through the air with an arc, similar to the [[Medic]]'s Syringe Gun. This means that when firing at a moving enemy, aim slightly in front of which direction they are moving rather than where they are in order to compensate for the travel distance of the nails. The nails do not knock back enemies. | ||
The Nail Gun works best at medium range where the Scout is just out of reach of the opponent to both hit his shots consistently and dodge incoming fire with the Scout's increased mobility. Another way this weapon can be utilised is to shoot at targets while retreating. Due to the nails being more effective at range than the [[Scattergun]], this allows the Scout to fall back and also deal massive damage to enemies following, as long as you can correctly predict their movement. The nails are also more reliable when it comes to taking out distant sentries as long as the Scout stay outside the range, the nails can destroy sentries faster than the Scattergun. | The Nail Gun works best at medium range where the Scout is just out of reach of the opponent to both hit his shots consistently and dodge incoming fire with the Scout's increased mobility. Another way this weapon can be utilised is to shoot at targets while retreating. Due to the nails being more effective at range than the [[Scattergun]], this allows the Scout to fall back and also deal massive damage to enemies following, as long as you can correctly predict their movement. The nails are also more reliable when it comes to taking out distant sentries as long as the Scout stay outside the range, the nails can destroy sentries faster than the Scattergun. | ||