Bat: Difference between revisions
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{{Loadout neutral|"This thing creates the best concaves when it comes to it — real useful!"}} | {{Loadout neutral|"This thing creates the best concaves when it comes to it — real useful!"}} | ||
}} | }} | ||
The '''Bat''' is the default melee weapon of the [[Scout]]. It's an aluminum baseball bat with a slight dent near the top side, a rubber tape grip and a faded label. | The '''Bat''' is the default melee weapon of the [[Scout]]. It's an aluminum baseball bat with a slight dent near the top side, a rubber tape grip, and a faded label. | ||
On hit, the Bat deals 35 points of damage | On hit, the Bat deals 35 points of damage, with a critical hit dealing 105 points of damage - much lower than other melee weapons. However it has a 37.5% faster swing speed, allowing the user to land multiple strikes (and potentially critical hits) on an opponent in a short period of time. As a weapon, it remains unimpressive compared to the [[Scattergun]] and [[Pistol]]. Blindly charging in and swinging often leads to the user's death, and so should only be used against a trapped, low-health class in a situation where you are not confident in your aim. | ||
== Properties == | == Properties == | ||