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On hit, the Bat deals 35 points of damage, with a critical hit dealing 105 points of damage - much lower than other melee weapons. However it has a 37.5% faster swing speed, allowing the user to land multiple strikes (and potentially critical hits) on an opponent in a short period of time. As a weapon, it remains unimpressive compared to the [[Scattergun]] and [[Pistol]]. Blindly charging in and swinging often leads to the user's death, and so should only be used against a trapped, low-health class in a situation where you are not confident in your aim.
On hit, the Bat deals 35 points of damage, with a critical hit dealing 105 points of damage - much lower than other melee weapons. However it has a 37.5% faster swing speed, allowing the user to land multiple strikes (and potentially critical hits) on an opponent in a short period of time. As a weapon, it remains unimpressive compared to the [[Scattergun]] and [[Pistol]]. Blindly charging in and swinging often leads to the user's death, and so should only be used against a trapped, low-health class in a situation where you are not confident in your aim.
The [[Umbrella]] has the same functionality as the Bat, except it can grant 8 seconds of mini-crits to allied players.


== Properties ==
== Properties ==

Revision as of 04:49, 3 June 2023

Bat
Kill Icons
Basic Information
Used by Scout
Slot Melee
Loadout Stats

Bat

Bat

"This thing creates the best concaves when it comes to it — real useful!"

The Bat is the default melee weapon of the Scout. It's an aluminum baseball bat with a slight dent near the top side, a rubber tape grip, and a faded label.

On hit, the Bat deals 35 points of damage, with a critical hit dealing 105 points of damage - much lower than other melee weapons. However it has a 37.5% faster swing speed, allowing the user to land multiple strikes (and potentially critical hits) on an opponent in a short period of time. As a weapon, it remains unimpressive compared to the Scattergun and Pistol. Blindly charging in and swinging often leads to the user's death, and so should only be used against a trapped, low-health class in a situation where you are not confident in your aim.

The Umbrella has the same functionality as the Bat, except it can grant 8 seconds of mini-crits to allied players.

Properties

Properties
Damage type Melee
Ranged or Melee? Melee
Taunt Bonk!
Damage
Base damage 100% 35
Critical 105
Mini-crit 47
Function Times
Attack interval 0.5 s
All values are approximate.

Names in other languages

Language Name Meaning
Bulgarian Бухалка Bat
Spanish Bate Bat
English Bat -
French Batte Bat
German Schläger Bat
Italian Mazza Bat
Brazilian Portuguese Taco Bat
Romanian Bâtă Bat
Russian Бита Bat