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Huntsman: Difference between revisions

From TF2 Classified Wiki
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The Huntsman arrow can be lit on fire by a friendly [[Pyro]]'s [[Flame Thrower]] or certain map geometry like the torches on [[Degroot Keep]], causing impacted enemies to suffer [[afterburn]], lasting for 10 seconds and dealing 3 damage every 0.5 seconds for a total of 60 damage. The arrows are not affected by water and will remain on fire even while the user is underwater. This means that a fire arrow shot by an underwater Sniper can set an above-ground enemy on fire. Enemies that are underwater will not suffer afterburn at all.
The Huntsman arrow can be lit on fire by a friendly [[Pyro]]'s [[Flame Thrower]] or certain map geometry like the torches on [[Degroot Keep]], causing impacted enemies to suffer [[afterburn]], lasting for 10 seconds and dealing 3 damage every 0.5 seconds for a total of 60 damage. The arrows are not affected by water and will remain on fire even while the user is underwater. This means that a fire arrow shot by an underwater Sniper can set an above-ground enemy on fire. Enemies that are underwater will not suffer afterburn at all.


The Huntsman has the Arrow Stab kill taunt, in which the Sniper will twirl an arrow with his hand, stab it into the first enemy in front of his crosshair (vertically and horizontally), then pull it out. Doing this will stun the enemy and deal 1 damage on the stab, then deal 500 damage to them on the pullout. The user's crosshair position influences where the taunt will stab, meaning they can hit an enemy above or below them, even though the animation always faces forwards. The taunt will not penetrate multiple enemies. Unlike in Team Fortress 2, taunting with an arrow charged will fire the arrow before taunting.
The Huntsman has the Arrow Stab kill taunt, in which the Sniper will twirl an arrow with his hand, stab it into the first enemy in front of his crosshair (vertically and horizontally), then pull it out. Doing this will stun the enemy (including invulnerable enemies) and deal 1 damage on the stab, then deal 500 damage to them on the pullout. The user's crosshair position influences where the taunt will stab, meaning they can hit an enemy above or below them, even though the animation always faces forwards. The taunt will not penetrate multiple enemies. Unlike in Team Fortress 2, taunting with an arrow charged will fire the arrow before taunting.


== Properties ==
== Properties ==