Nail Gun: Difference between revisions
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The '''Nail Gun''' is an alternative primary weapon for the [[Scout]]. It is a white and gray pneumatic nail gun, with an oversized drum magazine attached to the barrel, holding a belt of nails. The nails leave faint team-colored trails behind them. | The '''Nail Gun''' is an alternative primary weapon for the [[Scout]]. It is a white and gray pneumatic nail gun, with an oversized drum magazine attached to the barrel, holding a belt of nails. The nails leave faint team-colored trails behind them. | ||
Unlike the [[Scattergun]], the Nail Gun is an automatic magazine-fed weapon that shoots a fast stream of small nail projectiles that embed themselves into enemies. The nails have a base damage of 12 each, are shot at a rate of 10 per second, are slightly affected by gravity, and are inaccurate at | Unlike the [[Scattergun]], the Nail Gun is an automatic magazine-fed weapon that shoots a fast stream of small nail projectiles that embed themselves into enemies. The nails have a base damage of 12 each, are shot at a rate of 10 per second, are slightly affected by gravity, and are inaccurate at long range. It deals slightly less damage per second than the Scattergun, but has sustained fire which enables a constant barrage of chip damage against an enemy. This is especially true at midrange, where the Scout can harass enemies while staying out of range from their attacks, including cutting off their pursuit by shooting nails down their path of travel. It also acts as a potent [[Sentry Gun]] destroyer, able to destroy buildings outside the Scout's typical range within seconds. | ||
In practice, it is much more difficult to hit a moving target with automatic weapons and projectiles, and a weapon which is both automatic and shoots projectiles will inherently be less reliable than a hitscan weapon like the Scattergun. The Nail Gun therefore facilitates a "spammy" playstyle, with endless streams of low-damage nails combined with escape tactics. These features make it difficult to get consistent kills on enemies, instead acting more as an annoyance rather than a threat to be respected. This is hampered by the Nail Gun's constant need for ammo, which can abruptly end an engagement if it is not managed. It many ways, it is outclassed by the [[Pistol]], which is a secondary weapon. It has slightly less damage per second, but more individual damage with about the same accuracy, and is much more reliable at range due to being hitscan. The Nail Gun is therefore limited in use to spaces with extremely tight corridors, yet with contradictorily enough room for the Scout to dodge attacks, or as an anti-Sentry weapon, in the rare case the Sentry does not immediately kill the Scout. | In practice, it is much more difficult to hit a moving target with automatic weapons and projectiles, and a weapon which is both automatic and shoots projectiles will inherently be less reliable than a hitscan weapon like the Scattergun. The Nail Gun therefore facilitates a "spammy" playstyle, with endless streams of low-damage nails combined with escape tactics. These features make it difficult to get consistent kills on enemies, instead acting more as an annoyance rather than a threat to be respected. This is hampered by the Nail Gun's constant need for ammo, which can abruptly end an engagement if it is not managed. It many ways, it is outclassed by the [[Pistol]], which is a secondary weapon. It has slightly less damage per second, but more individual damage with about the same accuracy, and is much more reliable at range due to being hitscan. The Nail Gun is therefore limited in use to spaces with extremely tight corridors, yet with contradictorily enough room for the Scout to dodge attacks, or as an anti-Sentry weapon, in the rare case the Sentry does not immediately kill the Scout. | ||