Admiralty Anchor: Difference between revisions

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m Update history: update history fixes
VivaRomania (talk | contribs)
m For consistencies sake I'm gonna remove the "Updated <weapon name>" bits from Update History sections because it's redundant
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{{Update|2.2.2}}
{{Update|2.2.2}}
* Updated the Admiralty Anchor:
* Raised minimum earthquake radius to 96 (from 64)
** Raised minimum earthquake radius to 96 (from 64)
* Raised minimum earthquake damage multiplier to x0.5 (from x0)
** Raised minimum earthquake damage multiplier to x0.5 (from x0)
* Trail particles no longer render in first person
** Trail particles no longer render in first person
* Adjusted tauntkill timings
** Adjusted tauntkill timings
 
{{Update|2.2.3}}
* First person animation state no longer waits to go idle in order to update when airborne or landing
* Players now properly sink and are slowed down in water while active
* Updated sound effects for drawing, swinging and crit swinging
}}
}}


{{Nav allweapons}}
{{Nav allweapons}}

Revision as of 16:16, 3 June 2025

Admiralty Anchor
Kill Icons
Basic Information
Used by Soldier
Slot Melee
Loadout Stats

Admiralty Anchor

Anchor

Creates an earthquake upon taking fall damage while active

Takes crits from projectiles while airborne

+30% gravity while active

No random critical hits


"Prepare to be swabbed off the deck!"

The Admiralty Anchor is a melee weapon for the Soldier.

Achievement Description
Unsinkable Kill an enemy Soldier equipped with the Admiralty Anchor with a projectile airshot.
Don't Try This At Home Get an Admiralty Anchor Earthquake kill without rocket jumping.
Down with the Ship Kill an enemy with an Admiralty Anchor Earthquake while taking lethal fall damage.
Breaking the Scale Kill 3 enemies with a single Admiralty Anchor Earthquake.

Update history

2.2.0 (Double Down Update)
  • Added the Admiralty Anchor

2.2.1

  • Fixed a crash regarding Admiralty Anchor airshots by Sentry Gun rockets

2.2.2 (Double-Double Down Update)

  • Raised minimum earthquake radius to 96 (from 64)
  • Raised minimum earthquake damage multiplier to x0.5 (from x0)
  • Trail particles no longer render in first person
  • Adjusted tauntkill timings

2.2.3

  • First person animation state no longer waits to go idle in order to update when airborne or landing
  • Players now properly sink and are slowed down in water while active
  • Updated sound effects for drawing, swinging and crit swinging