Admiralty Anchor: Difference between revisions
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{{Quotation|Soldier, in the '''Admiralty Anchor''' [https://tf2classic.com/double_down/day3 promotional blurb]|This is the president's anchor, damn it. But until he returns my letters, it will serve its country proud as a weapon of war. We will relish the fear on our enemies' faces as we climb a building and throw this anchor from the roof at them.}} | {{Quotation|Soldier, in the '''Admiralty Anchor''' [https://tf2classic.com/double_down/day3 promotional blurb]|This is the president's anchor, damn it. But until he returns my letters, it will serve its country proud as a weapon of war. We will relish the fear on our enemies' faces as we climb a building and throw this anchor from the roof at them.}} | ||
The '''Admiralty Anchor''' is a melee weapon for the [[Soldier]]. It is a dark and slightly rusted steel admiralty anchor tied around the soldier's waist with a rope. While equipped, it will appear on the rope regardless of which weapon the user is wielding. While held, the anchor is disconnected from the rope, and replaced with a ring. Falling while holding the anchor causes the soldier to scream and wind up the anchor, holding it behind his head, gaining team-colored blur lines behind him. | The '''Admiralty Anchor''' is a melee weapon for the [[Soldier]]. It is a dark and slightly rusted steel admiralty anchor tied around the soldier's waist with a rope. While equipped, it will appear on the rope regardless of which weapon the user is wielding. While held, the anchor is disconnected from the rope, and replaced with a ring. Falling while holding the anchor causes the soldier to scream and wind up the anchor, holding it behind his head, gaining team-colored blur lines behind him. | ||
Revision as of 23:31, 19 June 2025
| A todo list has been written for this article.
The specific instructions are: Add the damage from the earthquake ability to the "Properties" table. |
| Admiralty Anchor | |
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| Kill Icons | |
| Basic Information | |
| Used by | Soldier |
| Slot | Melee |
| Loadout Stats | |
Admiralty Anchor Anchor Creates an earthquake upon taking fall damage while active Takes crits from projectiles while airborne +30% gravity while active No random critical hits
"Prepare to be swabbed off the deck!" | |
| This article is a stub. You can help TF2 Classified Wiki by expanding it. |
Soldier, in the Admiralty Anchor promotional blurbThis is the president's anchor, damn it. But until he returns my letters, it will serve its country proud as a weapon of war. We will relish the fear on our enemies' faces as we climb a building and throw this anchor from the roof at them.
The Admiralty Anchor is a melee weapon for the Soldier. It is a dark and slightly rusted steel admiralty anchor tied around the soldier's waist with a rope. While equipped, it will appear on the rope regardless of which weapon the user is wielding. While held, the anchor is disconnected from the rope, and replaced with a ring. Falling while holding the anchor causes the soldier to scream and wind up the anchor, holding it behind his head, gaining team-colored blur lines behind him.
The Admiralty Anchor deals the same damage and has the same attack speed as the Shovel. While it is the active weapon, gravity is increased by 30%, making your downward velocity increase 30% faster. Falling while this weapon is active fills up the "AIRTIME" meter, which fills up and turns red once you've fallen for enough time that you would take fall damage if you were to land. If you do land while holding the anchor with a full "AIRTIME" meter will cause a small earthquake, shaking the screen, kicking up dust particles and dealing damage in a radius around the impact, with the range of the impact being larger the higher your velocity was before impact. Landing directly on an enemy will result in no fall damage being taken. Be wary of when you switch to this weapon, as any projectiles will deal critical damage to you while airborne. This weapon will not get random critical hits.
Due to the Admiralty Anchor's ability requiring rocket jumping, it is recommended that you use it in tandem with the Gunboats for the damage resistance, and the R.P.G. for the bonus jump force.
Related achievements
Properties
| Properties | ||
|---|---|---|
| Damage type | Melee | |
| Ranged or Melee? | Melee | |
| Taunt | Kamikaze | |
| Damage | ||
| Base damage | 100% | 65 |
| Critical | 195 | |
| Mini-crit | 88 | |
| Function Times | ||
| Attack interval | 0.8 s | |
| Activation time | 0.2 s | |
| All values are approximate. | ||
Update history
- Added the Admiralty Anchor
- Fixed a crash regarding Admiralty Anchor airshots by Sentry Gun rockets
2.2.2 (Double-Double Down Update)
- Raised minimum earthquake radius to 96 (from 64)
- Raised minimum earthquake damage multiplier to x0.5 (from x0)
- Trail particles no longer render in first person
- Adjusted tauntkill timings
- First person animation state no longer waits to go idle in order to update when airborne or landing
- Players now properly sink and are slowed down in water while active
- Updated sound effects for drawing, swinging and crit swinging
| Weapons | |||||
|---|---|---|---|---|---|
| Primary | Secondary | Melee | PDA/Watch/Sapper | ||
| Scout | - | ||||
| Soldier | - | ||||
| Pyro | - | ||||
| Demoman | - | ||||
| Heavy | - | ||||
| Engineer | |||||
| Medic | - | ||||
| Sniper | - | ||||
| Spy | - | ||||
| Civilian | - | - | - | ||







