Admiralty Anchor: Difference between revisions
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→Properties: Added simple rough earthquake damage approx. table |
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| activation-time = 0.2 s | | activation-time = 0.2 s | ||
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{| class="wikitable" | |||
|+ Earthquake Damage (No Airtime Modifier) | |||
|- | |||
! Velocity (HU/s)!! Direct Landing !! Mid-range !! Farthest distance | |||
|- | |||
| 650 || 33 || 22 || 11 | |||
|- | |||
| 1050 || 53 || 35 || 18 | |||
|- | |||
| 1400 || 70 || 47 || 24 | |||
|- | |||
| 1750 || 88 || 58 || 29 | |||
|- | |||
| 2100 || 105 || 70 || 35 | |||
|- | |||
| 2450 || 123 || 82 || 41 | |||
|- | |||
| 2900 || 145 || 97 || 48 | |||
|- | |||
| 3250 || 163 || 108 || 54 | |||
|- | |||
| 3500 || 175 || 117 || 58 | |||
|- | |||
|} | |||
All values are approximate and community-tested. | |||
The formula for the damage is approximately {{code|(((Velocity/30)*Airtime)*Distance from target)}}, where Velocity ranges from 650 to 3500, Airtime grants a proportional multiplier ranging from x0.5 to x3, and Distance from target grants an inversely proportional multiplier ranging from x0.5 to x1.5. | |||
== Update history == | == Update history == | ||