Shock Therapy: Difference between revisions
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Clanker707 (talk | contribs) Added a proper description to the Shock Therapy. |
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{{Loadout neutral|Damage is also affected by the current electrical charge}} | {{Loadout neutral|Damage is also affected by the current electrical charge}} | ||
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The '''Shock Therapy''' is a melee weapon for the [[Medic]]. It | The '''Shock Therapy''' is a melee weapon for the [[Medic]]. It's an arm-mounted battery-powered taser with two large prongs that display currents of electricity traveling between them. | ||
As questionable as it's looks the Shock Therapy is an electrified life saver on the battlefield, for the cost of 15% less healing done by the users [[Medigun]], it provides both major healing as well as damage in situations where it's most needed. The Shock Therapy works dependent on how much energy it contains, when charged to full capacity hitting an enemy deals 101 damage. Don't forget that it's not just a weapon, hitting a teammate heals them for an amount equal to their class's maximum health, with any remaining health becoming overheal. | |||
No matter if it's friend or foe, hitting someone entirely depletes whatever charge the device has, after that the weapon takes 30 seconds to recharge it's energy back to full capacity. This means that hitting a teammate again would do nothing until the weapon is fully charged. along with that the damage is also entirely dependent on the amount of energy stored within the device. Hitting an enemy when the Shock Therapy is fully depleted deals only 3 damage, the amount of damage dealt with any charge other than full or empty is determined by the amount of energy stored. It's also important to note that going underwater while wielding the Shock Therapy instantly depletes the charge. | |||
The Shock Therapy is an excellent tool when it's energy is managed correctly, users should always remember to conserve as much as they can so that when the need arises they have it ready for usage. | |||
== Update history == | == Update history == | ||