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Mine Layer: Difference between revisions

From TF2 Classified Wiki
2.1.0 loadout
Ratboy Slim (talk | contribs)
Added properties
Line 21: Line 21:


Instead of manually detonated sticky bombs, it fires proximity mines that automatically explode when an enemy player walks over them.
Instead of manually detonated sticky bombs, it fires proximity mines that automatically explode when an enemy player walks over them.
== Properties ==
{{Weapon properties
| shot-type = Projectile
| damage-type = Explosive
| ranged-type = Ranged
| taunt = Twirl
| damage-column = true
| maximum-ramp-up = 144
| maximum-ramp-up-percentage = 120%
| base-damage = 120
| base-damage-percentage = 100%
| maximum-fall-off = 64
| maximum-fall-off-percentage = 52.8%
| critical = 360
| mini-crit = 144
| mini-crit-ramp-up = 190
| bullet-count = 1
| splash-column = true
| minimum-splash = 2.7 m
| minimum-splash-percentage = 50%
| damage-reduction = 1% / 2.92 HU
| self-damage = 45-90
| ammo-column = true
| loaded = 4
| carried = 24
| reload-type = Single
| function-times-column = true
| attack-interval = 0.6 s
| reload = 1.133 s
| first-reload = 1.09 s
| further-reloads = 0.67 s
| activation-time = {{tooltip|0.8s|To become armed}}<br>{{tooltip|1.4 s|To explode}}
| charge-fill-speed = 50% / s
| charge-fill-time = 2 s
|}}


== Names in other languages ==
== Names in other languages ==