Gunboats: Difference between revisions
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SciF1Qizard (talk | contribs) m Corrected the stats saying it removed use of the Rocket Launcher, and added links to other pages. |
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The '''Gunboats''' are a passive [[:Category:Secondary weapons|secondary]] weapon for the [[Soldier]], and a passive [[:Category:Primary weapons|primary]] weapon for the [[Demoman]]. When equipped, they appear as a large pair of lead-plated soles that are bolted onto the user's existing boots. They appear on the user's model regardless of which weapon they have active. The user's footsteps will also sound significantly heavier. | The '''Gunboats''' are a passive [[:Category:Secondary weapons|secondary]] weapon for the [[Soldier]], and a passive [[:Category:Primary weapons|primary]] weapon for the [[Demoman]]. When equipped, they appear as a large pair of lead-plated soles that are bolted onto the user's existing boots. They appear on the user's model regardless of which weapon they have active. The user's footsteps will also sound significantly heavier. | ||
When equipped, | When equipped, the user cannot select the Gunboats as a weapon, and loses the use of either the [[Shotgun]] or the [[Grenade Launcher]]. In exchange, the user takes 60% less damage from their own explosive weapons. However, if the user's explosion damages an enemy player (excluding enemy buildings), the reduction is ignored and the user takes full self-damage. Despite the loadout description, the reduction is applied regardless if the user is [[Rocket Jumping|jumping]]. The Soldier's passive 60% damage reduction when rocket jumping stacks multiplicatively with the Gunboats. The distance traveled when explosive jumping is unchanged from normal. The user still takes fall damage, and damage from enemy explosions, as normal. | ||
== Properties == | == Properties == | ||