Coilgun: Difference between revisions
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* The Coilgun is loosely based off of the [[tf:Railgun (Classic)|Railgun]] from Team Fortress Classic. That game's version did not have a ricochet function. | * The Coilgun is loosely based off of the [[tf:Railgun (Classic)|Railgun]] from Team Fortress Classic. That game's version did not have a ricochet function. | ||
* The Coilgun overcharge can actually deal up to 60 damage, but since this requires being physically inside an enemy player, this is unlikely to be achieved in normal gameplay. | * The Coilgun overcharge can actually deal up to 60 damage, but since this requires being physically inside an enemy player, this is unlikely to be achieved in normal gameplay. | ||
* When a charged laser hits an ÜberCharged enemy, it will impact them as normal instead of bouncing off. | |||
* The Coilgun can randomly crit on an overcharge. | * The Coilgun can randomly crit on an overcharge. | ||