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Tranquilizer Gun: Difference between revisions

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Shooting removes disguise
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The '''Tranquilizer Gun''' is an alternative primary weapon for the [[Spy]]. It is a metal, pistol-shaped pneumatic dart gun that shoots a single large syringe dart, loaded by placing one in its barrel via a metal hinge. Even though the darts have a team-colored tracer, they will always appear black when embedded in the world.
The '''Tranquilizer Gun''' is an alternative primary weapon for the [[Spy]]. It is a metal, pistol-shaped pneumatic dart gun that shoots a single large syringe dart, loaded by placing one in its barrel via a metal hinge. Even though the darts have a team-colored tracer, they will always appear black when embedded in the world.


The Tranquilizer Gun fires one dart at a time, dealing 20 damage regardless of range, that will tranquilize an enemy player for five seconds. The length of time tranquilized decreases with distance, down to 1.5 seconds at long range. The effect will only last 50% as long if being healed by a [[Medi Gun]] or a [[Dispenser]]. While tranquilized, that player will have their movement speed reduced by 20% and ranged damage (excluding [[afterburn]] and [[bleed]]) reduced by 30%, with a black-and-white colorblind effect that fades over time. The damage reduction includes projectiles that were fired before the enemy was tranquilized. [[Critical]] damage is only reduced by 10%. In addition, all melee weapons, including the Spy's own [[Knife]], will deal guaranteed critical damage against that player. The Tranquilizer Gun can also damage enemy [[buildings]], but it will not apply the tranquilize effect. When shooting a [[Sapper|sapped]] [[Sentry Gun]], it will only deal 33% of its base damage (6 or 7, down from 20). Shooting the gun will remove the Spy's current [[Disguise Kit|disguise]].
The Tranquilizer Gun fires one dart at a time, dealing 20 damage regardless of range, that will tranquilize an enemy player for 5 seconds. The length of time tranquilized decreases with distance, down to 1.5 seconds at long range. The effect will only last 50% as long if being healed by a [[Medi Gun]] or a [[Dispenser]]. While tranquilized, that player will have their movement speed reduced by 20% and ranged damage (excluding [[afterburn]] and [[bleed]]) reduced by 30%, with a black-and-white colorblind effect that fades over time. The damage reduction includes projectiles that were fired before the enemy was tranquilized. [[Critical]] damage is only reduced by 10%. In addition, all melee weapons, including the Spy's own [[Knife]], will deal guaranteed critical damage against that player. The Tranquilizer Gun can also damage enemy [[buildings]], but it will not apply the tranquilize effect. When shooting a [[Sapper|sapped]] [[Sentry Gun]], it will only deal 33% of its base damage (6 or 7, down from 20). Shooting the gun will remove the Spy's current [[Disguise Kit|disguise]].


The dart travels extremely fast, is 100% accurate, and is only affected by gravity by a small amount, making it viable to shoot enemies from a long distance away with minimal compensation. It will not deal any knockback. Like most projectiles, the dart can be [[Compression blast|deflected]] by an enemy [[Pyro]].
The dart travels extremely fast, is 100% accurate, and is only affected by gravity by a small amount, making it viable to shoot enemies from a long distance away with minimal compensation. It will not deal any knockback. Like most projectiles, the dart can be [[Compression blast|deflected]] by an enemy [[Pyro]].