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Shotgun: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
m More class links
VivaRomania (talk | contribs)
m It's a 3x3 pattern not a 9x9 pattern. If it was 9x9, it would be shooting 81 bullets.
Line 20: Line 20:
}}The '''Shotgun''' is the default primary weapon for the [[Engineer]] and the default secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]]. It's a sawed-off, pump-action shotgun, with a dark metal barrel, and a wooden stock and forearm.
}}The '''Shotgun''' is the default primary weapon for the [[Engineer]] and the default secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]]. It's a sawed-off, pump-action shotgun, with a dark metal barrel, and a wooden stock and forearm.


The Shotgun has the same statistics on all classes, with the exception of slightly different reload times. It holds 6 shells at a time, firing 10 bullets in a 9x9 pattern with the 10th bullet overlapping the center bullet. This naturally leads to the shotgun landing more bullets at closer ranges, making it an excellent option for dealing burst damage. This is supplemented by its large base damage of 6 per bullet, 150% damage ramp-up for 9 damage per bullet at point-blank, and a fast firing speed of about once every 0.6 seconds. Despite being relegated to a sidearm, the Shotgun is one of the most reliable weapons in the game, and its deadliness should not be underestimated.
The Shotgun has the same statistics on all classes, with the exception of slightly different reload times. It holds 6 shells at a time, firing 10 bullets in a 3x3 pattern with the 10th bullet overlapping the center bullet. This naturally leads to the shotgun landing more bullets at closer ranges, making it an excellent option for dealing burst damage. This is supplemented by its large base damage of 6 per bullet, 150% damage ramp-up for 9 damage per bullet at point-blank, and a fast firing speed of about once every 0.6 seconds. Despite being relegated to a sidearm, the Shotgun is one of the most reliable weapons in the game, and its deadliness should not be underestimated.


The strategy and usage of the Shotgun is slightly different for each class, with a shared theme of increased mobility, mid-range viability, and close-range damage:
The strategy and usage of the Shotgun is slightly different for each class, with a shared theme of increased mobility, mid-range viability, and close-range damage: