Knife: Difference between revisions
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Unlike other melee weapons, it only deals 40 damage per hit, and does not [[random crit|randomly crit]]. When slashing a [[Sapper|sapped]] [[Sentry Gun]], the Knife will only deal 67% of its base damage (26 or 27, down from 40). As an upside, it attacks instantly without the 0.2 second delay that other melee weapons have, even though it still attacks at 0.8 second intervals. Uniquely, hitting an enemy's back (defined as a 180° radius behind them) causes the player to backstab the enemy, causing an instantaneous kill by dealing six times their current health as critical damage. This will not kill invulnerable enemies, but will deal a large amount knockback to them. When an enemy is backstabbed, they will loudly scream while performing a unique death animation, alerting nearby enemies of the Spy's presence. Like the [[Revolver]], swinging the knife will remove the Spy's current disguise, and cannot be used while cloaked. | Unlike other melee weapons, it only deals 40 damage per hit, and does not [[random crit|randomly crit]]. When slashing a [[Sapper|sapped]] [[Sentry Gun]], the Knife will only deal 67% of its base damage (26 or 27, down from 40). As an upside, it attacks instantly without the 0.2 second delay that other melee weapons have, even though it still attacks at 0.8 second intervals. Uniquely, hitting an enemy's back (defined as a 180° radius behind them) causes the player to backstab the enemy, causing an instantaneous kill by dealing six times their current health as critical damage. This will not kill invulnerable enemies, but will deal a large amount knockback to them. When an enemy is backstabbed, they will loudly scream while performing a unique death animation, alerting nearby enemies of the Spy's presence. Like the [[Revolver]], swinging the knife will remove the Spy's current disguise, and cannot be used while cloaked. | ||
Outside of backstabs, the Knife is the weakest melee weapon in the game, and attempting to "butterknife" a full-health enemy by stabbing them multiple times will rarely end well. As a consequence, stealth is paramount when wielding it, and going loud is best left to the Revolver. Due to the inherent unpredictability of Team Fortress 2 Classic's netcode, the backstab detection will often behave in strange ways, including failing to backstab when it appeared possible, or successfully backstabbing when it appeared impossible. The former is called a "failstab" and the latter is called a "facestab". Manipulating enemies to reveal their 180° backstab angle, even for an instant, is a core part of many Spy techniques, collectively called "trickstabs". | Outside of backstabs, the Knife is the weakest melee weapon in the game, and attempting to "butterknife" a full-health enemy by stabbing them multiple times will rarely end well. As a consequence, stealth is paramount when wielding it, and going loud is best left to the [[Revolver]]. Due to the inherent unpredictability of Team Fortress 2 Classic's netcode, the backstab detection will often behave in strange ways, including failing to backstab when it appeared possible, or successfully backstabbing when it appeared impossible. The former is called a "failstab" and the latter is called a "facestab". Manipulating enemies to reveal their 180° backstab angle, even for an instant, is a core part of many Spy techniques, collectively called "trickstabs". | ||
Taunting with the Knife will perform the "Fencing" kill taunt. When taunting, the Spy will swing the Knife two times in front of him, dealing 25 damage for each swing, and then deal a final thrust of 500 damage. Despite appearances, the range of each attack is the same. The attack cannot be aimed vertically, and will always occur in front of the Spy. Each attack can deal damage to multiple enemies, and enemy buildings, at once. The first two swings will not deal any knockback, but the final thrust will. The taunt cannot deal [[Critical hit|critical hits]], but it can mini-crit. | Taunting with the Knife will perform the "Fencing" kill taunt. When taunting, the Spy will swing the Knife two times in front of him, dealing 25 damage for each swing, and then deal a final thrust of 500 damage. Despite appearances, the range of each attack is the same. The attack cannot be aimed vertically, and will always occur in front of the Spy. Each attack can deal damage to multiple enemies, and enemy buildings, at once. The first two swings will not deal any knockback, but the final thrust will. The taunt cannot deal [[Critical hit|critical hits]], but it can mini-crit. | ||