Super Shotgun
| Super Shotgun | |
|---|---|
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| Kill Icons | |
| Basic Information | |
| Used by | Mercenary |
| Slot | Primary |
| Ammo | |
| Ammo loaded | 1 |
| Ammo carried | 12 |
| Loadout Stats | |
Super Shotgun Super Shotgun | |
| This article documents removed content that has either been previously available in the game, or were scrapped and never released. |
The Super Shotgun is one of the many primary weapons that could be found in the Deathmatch mode, able to be used by the Mercenary. It was a double barrel shotgun with two dark metal barrels held on by its wooden stock and foregrip, which shoots ten bullets at a time.
Properties
These stats are not perfect, so take everything below with a grain of salt.
| Properties | ||
|---|---|---|
| Shot type | Hitscan | |
| Damage type | Bullet | |
| Ranged or Melee? | Ranged | |
| Taunt | None | |
| Damage | ||
| Base damage | 100% | 13 |
| Critical | 93 | |
| Mini-crit | 25 | |
| Bullet count | 10 | |
| Ammo | ||
| Loaded | 1 | |
| Carried | 12 | |
| Function Times | ||
| Attack interval | 0.625 s | |
| All values are approximate. | ||
| Weapons | |||||
|---|---|---|---|---|---|
| Primary | Secondary | Melee | PDA/Watch/Sapper | ||
| Scout | - | ||||
| Soldier | - | ||||
| Pyro | - | ||||
| Demoman | - | ||||
| Heavy | - | ||||
| Engineer | |||||
| Medic | - | ||||
| Sniper | - | ||||
| Spy | - | ||||
| Civilian | - | - | - | ||

