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Achievement guide

From TF2 Classified Wiki
Revision as of 23:43, 3 August 2025 by VoxelObsession (talk | contribs)

This is a list of all achievements available in Team Fortress 2 Classic, alongside a short guide on how to complete them, and an explanation of the name. There are currently 99 achievements, available in six "packs".

Some achievements' descriptions are not helpful, are unintuitive or merely jokes, so this page aims to clear up any confusion that could arise from this.

Achievements cannot be earned while sv_cheats 1 is enabled on the server the player is on.

Team Fortress 2 Classic Pack

Achievement Guide
A Calculated Accident This achievement requires you to be playing as a Soldier with the R.P.G. equipped. Playing in open maps like 2Bridge and Dustbowl is recommended for this achievement, as well as any gamemodes where many enemies would need to cluster in a small area, like Payload or CP. If you aren't in a map with large sightlines, when you are approaching the frontlines, try firing off a few shots at an upward angle towards where any enemies may be on the off-chance that you hit someone. This is made easier by the fact that the R.P.G. has no damage falloff, so there's no need to worry about not being able to finish off enemies at long range.

The achievement's name is likely a reference to the way the weapon must be used to unlock the achievement, by making calculated guesses where enemies might be, but given the long distance, it's likely that the only kills done would be by accident.

KA-BLOOIE! This achievement requires you to be playing as a Demoman with the Dynamite Pack equipped. The Dynamite Pack does enough damage to take out both a level 3 Dispenser and Sentry, alongside the Engineer if he is absent-minded enough. The Engineer poses a problem, as he can disable your Dynamite Pack with a single hit from his Wrench, so throw it at an Engineer's nest while he is absent or dead, and have it destroy his Buildings. You can also use it on Teleporters or Jump Pads, which are often left unattended. Repeat this until you've destroyed 5 of any buildings with the Dynamite Pack.
Fuse Refusal As discussed above, this achievement requires you to be playing as an Engineer. Either wait for a Demoman to toss some Dynamite your way, or leap into the fray and defuse any packs thrown at your teammates. To defuse it, simply hit it once with your Wrench within 2.5 seconds of it being thrown. This achievement is relatively simple, as the Dynamite Pack is a popular pick for Demoman players, and you only need to do this once to get the achievement. However, its short fuse time and the ability of the Cyclops to immediately detonate the pack will pose an issue to you if you are attempting to get this achievement.

The achievement is likely named "Fuse Refusal" because of the repeated "fuse" sound shared between the two words, creating a sense of consonance.

An Experienced World Traveler To get this achievement, you must play one full round on Dustbowl, 2Fort, Badlands (Control Points), Casbah and Well (Capture the Flag). You can search for servers by map in the "Find Servers" tab, or simply play on official servers until the map rotation puts you on the ones you need.

The achievement is taken from TF2, which is just called "World Traveler", and includes the maps 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP).

Destructive Criticism This achievement requires you to get lucky enough to play in a server with a Developer, Community Contributor or Beta Tester, and skilled enough to "dominate" them, by killing them 4 times without being killed by them once. If you do end up in a game with them, play as the class you are best at, or Spy, so you can target them without too much resistance.

The achievement's name is likely a play on the phrase "constructive criticism," which refers to helpful feedback meant to improve something. In contrast, the use of "destructive" here humorously reflects the way this "criticism" is delivered by repeatedly killing the developer(s).

Texan Predictability This achievement requires you to be playing as an Engineer with the Coilgun equipped. Charge up the gun by holding down alt-fire, and once the bar turns red, it gains the ability to ricochet, or bounce off of surfaces. Enclosed, indoor spaces or chokepoints work best for this, like the tunnel in Dustbowl, and aiming horizontally will give you the highest chance of hitting someone. Ricochet shots off the walls around a corner or bend, and hope you hit a weakened enemy. Each bounce will lower the damage of the shot, and it can only bounce 3 times before dissipating, so aim carefully.

The achievement's name is likely a reference to the Engineer's home state of Texas, and the fact that you need to predict both the ricochet of the Coilgun and your enemy's position.

Deep Sleep This achievement requires you to be playing as a Spy with the Tranquilizer Gun equipped. Shoot an enemy, then go in for the kill. Beware, as shooting an enemy will alert them of your position and existence but will also colorblind them, lower their speed and ranged damage and make them take guaranteed Crits from melee weapons, making it easier for you to finish them off with your Knife. Mind that a critical hit with the Knife only does 120 damage, and the Tranquilizer Gun only does 20 damage, so try to target a light class. Do this ten times to get the achievement.

The achievement's name is likely a reference to what tranquilization actually does, knocking creatures unconscious, or "a deep sleep", and the rhyming of the words "deep" and "sleep".

Birthday Blowout This achievement requires you to be playing as a Pyro. Similarly to the Fuse Refusal achievement, this includes the defusal of a Dynamite Pack, but by way of Airblast instead of the Wrench. The Dynamite Pack explodes after 2.5 seconds into four individual dynamite sticks, using the Flamethrower, alt-fire to extinguish their fuses. Either wait for a Demoman to throw a Dynamite Pack at you, or seek them out to airblast them yourself. Extinguishing 20 of these sticks will get you the achievement.

A "birthday blowout" is an extravagant or over-the-top birthday celebration. It can also refer to the tradition of having lit candles on a birthday cake, and blowing on them to extinguish them. This could be seen as similar to the Pyro "blowing out" (airblasting) the "candles" (sticks of dynamite).

Badge of Shame This achievement requires you to be playing in the VIP or VIP Race gamemodes. Approach the Civilian while he is alone or undefended, and just stand still. If he believes you are friendly, draw your melee weapon and hit him to provoke him. The Civilian's melee only does 35 damage, 105 on a crit, and he is unlikely to engage in combat, so try to corner him or put him in a situation where he believes he has no other choice but to engage you himself. Play as a non-threatening or "weak" class like Engineer, Sniper, Medic, or Spy to encourage him to attack you, and try to take some damage beforehand to make it easier for him to finish you off with his melee.

This achievement's name comes from the term "Badge of Honor"; an expression of pride. Since the concept of being killed by a civilian is described as being "shameful", you are not given a Badge of Honor, but of Shame.

Gamemodes and Maps Pack

Achievement Guide
The Entrepreneur This achievement requires you to be playing as the Civilian in the VIP gamemode, and win a round without dying. To do this, stick close to your teammates and watch out for Snipers and Spies. Absolutely do not go ahead of your teammates or engage in direct combat. Be as cautious as possible. It would be beneficial to have a Medic healing you at all times.
Loyal Servant This achievement requires you to be playing as a Medic in the VIP or VIP Race gamemodes. The Civilian has 200 health, can go up to 300 with overheal and is the main target of the enemy team, so he needs quite a bit of healing. With enough time, you will be able to reach 5000 points of healing done to a Civilian. Some progress towards this achievement can also be made with Heavy's Sandviches, granting 100 health each to the Civilian, and with Engineer's Dispensers.
Restraining Order Violation This achievement requires you to be playing in the VIP or VIP Race gamemodes. To get the achievement, you must kill the enemy Civilian four times in a single round. This is done easiest with the pick classes like Sniper and Spy, or through assists as a Medic.
On The Run! To get this achievement, you must play one full round on Badwater Basin (VIP), Blackstone Harbor, Mineside, and Trainyard. You can search for servers by map in the "Find Servers" tab, or simply play on official servers until the map rotation puts you on the ones you need.
Fraudulent Transaction This achievement requires you to be playing as a Spy in the VIP or VIP Race gamemodes. Disguise yourself as a favorable Boost recipient, like Heavy, Soldier or Medic, and if the Civilian does boost you with his Umbrella (Mini-crits) or Derby Cane (Haste), backstab him, or shoot him if he's on low enough health.

A Fraudulent Transaction is the unauthorized use of an individual's accounts or payment information. However, in this achievement, the fraudulent transaction revolves around the Spy's unauthorized use of the Civilian's buff.

Total Domination This achievement requires you to be playing in the Domination gamemode, preferably on Oil Canyon, Railway or Sawtooth. to get the achievement, your team must have all of the Control Points under their control. Play as a Scout for faster travel from point to point as well as a higher capture rate.
Oil and Water To get this achievement, you must play one full round on Oil Canyon and Hydro. You can search for servers by map in the "Find Servers" tab, or simply play on official servers until the map rotation puts you on the ones you need. You do not need to win to get the achievement.

Oil and Water as liquids are well-known for their inability to be mixed, and are both considered to be fairly precious. "Hydro-" or "Hydr-" as a prefix refers to water, as in "hydroelectric" and "hydration", hence the achievement's name.

Undercover Boss This achievement requires you to be playing as a Civilian. Stay near your teammates, and if they engage in combat, hide behind props, walls or corners. Your aura will still be accessible through walls. The aura grants 20% damage resistance, so if teammates take a total of 10000 damage while under its effects, you'll get the achievement for helping them resist a total of 2000 damage.

"Undercover Boss" was a reality TV show that saw high-ranking executives in multiple companies go undercover as "low-level" employees. Here, "undercover" takes on a much more literal meaning.

Employee of the Month This achievement requires you to be playing on the same team as a Civilian. It is recommended you play as a Heavy or a Soldier, but any class you are skilled at will work. If he buffs you, try to kill three enemies before the buff wears off.
World's Best Boss This achievement requires you to be playing as a Civilian. Grant a teammate a buff at an opportune time, and if they kill three enemies within the next 8 seconds, you will get this achievement. Do not, in most cases, rely on buffing Engineers, Medics or Spies while attempting this achievement.
Hostile Takeover This achievement requires you to be playing in the VIP or VIP Race gamemodes. To get the achievement, you must kill the enemy Civilian, then two enemies using the crit boost you receive. This is a relatively simple achievement, as Civilians are likely to be near multiple teammates at all times. This achievement is probably done easiest by a skilled sniper, as he can one-shot the Civilian with no warning, then land critical bodyshots on any two classes with Medic health or lower.

A Hostile Takeover is when a company acquires another against the wishes of that company's management.

Look Out for the Little Guy This achievement requires you to be playing on the same team as a Civilian. Stay close to him, and if any enemies attack him, target them. Killing 20 enemies who've recently damaged your VIP will grant you the achievement.
Urgent Care This achievement requires you to be playing as a Medic in the VIP or VIP Race gamemodes. If a weaker enemy tries to engage the Civilian in close combat, after they hit him, target them and try to kill them with the Syringe Gun, Bonesaw or a fully charged Shock Therapy hit. Killing the enemy that attacked your Civilian will grant you the achievement.
Triple Agent This achievement requires you to be playing as a Spy in any Four-Team maps. Target one team at a time, and keep track of which team each enemies you've backstabbed are on. If you manage to backstab at least one player from each of the three enemy teams in one round, you'll get this achievement.

A Double Agent is an agent who pretends to be working for for one organization, while actually being allied with the enemy, much like a disguised Spy in TF2C. A triple agent would be an agent working for one organization, while simultaneously pretending to be working for two enemy organizations. The achievement's name seems to be incorrect, as the Spy would effectively be acting as a quadruple agent, as he would be allied with, for example YLW, and pretending to be working for three enemy organizations, RED, GRN, and BLU.

Archaeology Follow the guide on the Jinn page on how to complete this achievement.

Archaeology is the study of the human past through the excavation and analysis of material remains.

Bridge over Doubled Water This achievement requires you to be playing as a Civilian in the VIP Race gamemode. You need to win a full round on both 2Bridge and Drizzle.

The achievement's name is a reference to the phrase "Bridge over troubled water", but since there are 2 Bridges, the water is "doubled".

Back to the Drawing Board This achievement requires you to be playing in the VIP Race gamemode. Wait until the enemy Civilian captures the first point, then kill him. This will reset the point, and award you the achievement.
Fast-track Status This achievement requires you to be playing as a Civilian in the VIP Race gamemode. You'll need to have some luck to get this achievement, as this achievement relies on having highly skilled teammates and/or low-skilled enemies. If your team can manage to win a round in under 3 minutes, you'll unlock the achievement.
Escape Artist This achievement requires you to be playing in the VIP Race gamemode. If the timer runs out, you'll enter Sudden Death mode. You'll be unable to respawn, so if your Civilian dies, you lose. If your Civilian escapes during Sudden Death mode, you'll get the achievement.
The Big Short This achievement requires you to be playing as a Civilian with a Civilian on the enemy team. Stay near your teammates who are engaging with the enemy team and targeting the enemy VIP. If you assist in four kills against that VIP, you'll gain this achievement.
Playmaker This achievement requires you to be playing on 2Bridge. Inside spawn, there is a functional air hockey table. Shoot the puck to knock it into the slot opposite from you three times to unlock the achievement.

In hockey, a playmaker is a player who excels at setting up scoring opportunities for their teammates through skillful passing.

Fowl Play This achievement requires you to be playing on Sunnyside. From point A, there is a structure with a large "C" over a doorway. Enter this building, and under the planks with the large health pack on it, is a pair of spinning crushers. Chase a chicken into that hole to unlock the achievement.

This achievement's name is a play on the phrase "foul play", which refers to unfair or dishonest behavior. "Fowl" is a catch-all term for domesticated birds, especially and in this case, poultry.

Stock Pack

Achievement Guide
Je Suis James This achievement requires you to be playing as a Spy with the Revolver equipped. The Revolver does up to 60 damage at point-blank range, and as a Spy, you can see enemy's health, so use this knowledge to your advantage to finish off weakened or isolated enemies with your Revolver. Cloak and retreat every time you do this to avoid dying, and getting three Revolver kills in a single life will grant you this achievement.

The achievement's name is French for "I am James", which is likely a reference to another spy, James Bond's catchphrase; "The name's Bond, James Bond." A more accurate translation for this, however, would be "Je m'appelle James" (My name is James/I call myself James) or "Le nom est James" (The name is James)

Aged Like Wine This achievement requires you to be playing as a Demoman with the Stickybomb Launcher equipped. Place stickybombs in a place where enemies are likely to be (usually the objective), and detonate them when an enemy gets close to them after 5 seconds. The Stickybomb Launcher has a damage falloff mechanic where it doesn't do the maximum damage until after 5 seconds of being placed.

The phrase "Aged Like Wine" refers to something or someone that has improved with time, here referring to the stickybombs themselves' damage increasing over time.

If He Dies... This achievement requires you to be playing as a Heavy with the Fists equipped. To get this achievement, you need to kill an enemy that is brandishing their melee weapon. Good targets include Engineers and Spies who will be holding their melee weapons often, Medics whose melee weapons are usually more reliable for damage than the syringe gun, especially if they're using the Überspritze, unattended Civilians, and Heavies using the Chekhov's Punch.

The achievement's name is part of a quote from Rocky IV by Ivan Drago, "If he dies, he dies." The character is also from the soviet union, and is a boxer, connecting him to Heavy through nationality and punching propensity.

A Burning Memory This achievement requires you to be playing as a Pyro with the Fire Axe equipped. Try to set as many enemies on fire as possible with your Flamethrower and Flare Gun, and then die. if possible, kill any enemy Medics, Pyros, Civilians or Dispensers, as these can all cut their afterburn short. A full afterburn duration lasts 10 seconds, and deals a total of 60 damage. Setting 17 enemies on fire would suffice to complete the achievement, but since you aren't likely to be able to die immediately after setting someone on fire, it will likely take more.

A "Burning Memory" is a very vivid memory, one you aren't likely to forget. This is a play on words, as when you die, you are literally leaving a burning memory. It is also likely a reference to the popular song "It's Just a Burning Memory" by The Caretaker. - https://www.youtube.com/watch?v=xADSDapqn9o

Full Transparency This achievement requires you to be playing as a Spy with the Invis Watch equipped. While disguised and cloaked, stand near an enemy dispenser until your cloak meter refills, earning you the achievement. Try not to use a frequently used dispenser, and if an unattended one can be found, cloak near it. Level one dispensers will not be enough to sustain your cloak meter while invisible, so it needs to be at least level 2.

The phrase "Full Transparency" means to be completely open and honest. This is ironic because in order for the Spy to receive "full transparency" (i.e. full cloak meter), from the dispenser, he needs to deceive it by disguising.

Tele-Tourism This achievement requires you to be playing as an Engineer with the PDA: Teleporter equipped. Place the entrance outside of spawn, and the exit as far as possible. To get the achievement, you need to teleport your teammates over a total distance of 10 kilometres, or 525,000 Hammer Units.
Phony Express This achievement requires you to be playing as a Spy. Disguise as an enemy, and go to their spawn. Outside of it should be a teleporter. Use it, then backstab the nearest enemy Engineer. If done quickly enough, this will earn you the achievement.

This achievement's name is likely a reference to the Pony Express, an American mail delivery service that relied on a relay system of horseback riders to deliver mail across the country from 1860-1861.

Shotgun Messenger This achievement requires you to be playing as a Pyro with the Shotgun equipped. In order to get this achievement, you need to land 3 shots where every pellet hits the enemy within 5 seconds. To do this, you need to be very close to an enemy. Getting a Haste boost from the Civilian would make this much easier. Target slower and less mobile classes for better results.

A "Shotgun Messenger" was a private guard for messengers who usually wielded a sawed-off shotgun to stave off bandits or raiders.

Molten Steal This achievement requires you to be playing as a Pyro with the Flare Gun equipped. Stay near any other Pyros on your team, and if they set anyone on fire, shoot them with a flare. Killing an enemy in this way will grant you the achievement.

The achievement's name is a reference to molten steel, the liquid state of the iron-carbon alloy at around 1400 °C (~2500 °F). The "steal" part comes from "killstealing", or finishing off an enemy that another player did the majority of the damage to, in order to take credit for the kill.

Mine's Bigger Than Yours This achievement requires you to be playing as a Heavy with the Minigun equipped. Engage in combat with enemy heavies, try to ambush them and/or have a Medic healing you, but don't kill them too quickly, as they need to be revved-up to count as progress towards the achievement.

The achievement's name, as well as it's icon is likely a reference to a comparison of the sizes of the manhood of the Heavies, or even the players.

Traditional Medicine This achievement requires you to be playing as a Medic with the Medi Gun or the Kritzkrieg equipped. Realistically, that is all you need to do, use those two mediguns effectively, and if done for long enough, you will accumulate 200,000 heal points. Consult the Basic Medic Strategy article for how to do this.

"Traditional Medicine" is a form of healthcare practices and knowledge passed down and developed over generations, often emphasizing holistic approaches and herbs. The mediguns are both traditional and very untraditional, as compared to the Rejuvenator from TF2C (2025), the mediguns from TF2 (2007 & 2008) could be considered "traditional healing" or medicine. They are also very untraditional, as the mediguns are devices entirely concocted by the Medic himself, and do not share any similarities with any forms of medicine, traditional or modern.

Shrimp on the Barbie This achievement requires you to be playing as a Sniper with the Huntsman equipped. Use the torches on DeGroot Keep or Krepost to light your arrows, or the flames of a friendly Pyro. Getting a kill with this flaming arrow on an enemy standing near a wall can cause that enemy to be pinned to said wall, granting you this achievement.

Shrimp on the Barbie, or shrimp on the barbeque, is a stereotypically Australian dish of multiple shrimp skewered on a kebab and then barbequed. In this achievement, the shrimp is your enemy, the kebab is the arrow, and the barbequing is the flames from the arrow.

Death and Taxes Pack

Achievement Guide
I'm Just Needling You Example
Enter Sandman Example
Rude Awakening Example
Air Sickness Example
Sleepwalker Example
Turn a Blind Eye Example
Prime of Your Life Example
Like A Little Bunny Example
Disarmament Example
Bourbon Flight Example
1, 1, 1, Uhh... Example
Nail Biter Example
Gauge the Distance Example

Fight or Flight Pack

Achievement Guide
Fight or Flight Example
Dead Air This achievement requires you to be playing as a Sniper. Using either the Sniper Rifle, Hunting Revolver or Huntsman, you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair.

Dead air is time during a stream or broadcast, such as television or radio, where there is an unintended period with a lack of video and audio.

Summary Execution This achievement requires you to be playing as a Pyro with the Harvester equipped. To get this achievement, you need to get a critical kill on all nine Classes (excluding the Civilian) with a full HEAT meter. To charge up a crit with the Harvester, you need to ignite an enemy with your Flamethrower or Flare Gun, and then hold the weapon while your enemies are still taking afterburn damage. Once the meter is full, you will be granted a guaranteed crit with the weapon. Kill one of each class with a crit from the weapon to get this achievement.

Summary execution is the executing of a person accused of a crime without the benefit of a fair trial.

Head Rush This achievement requires you to be playing as a Pyro with the Harvester equipped. Similarly to Summary Execution, you need to get critical kills with the Harvester. Getting three kills in this way in the same life will grant you the achievement. Act like a spy and shoot flares at enemies to increase your HEAT meter and flank enemies to get your kills.

A "head rush" refers to the brief, lightheaded or dizzy feeling that can occur when standing up too quickly, often due to a sudden drop in blood pressure.

Don't Fear the Reaper Engage in combat with Pyros with the Harvester in combat, and if they've ignited a teammate, kill them. This should extinguish them, and doing this 5 times should grant you this achievement.

Don't Fear the Reaper is a reference to the 1976 song by Blue Öyster Cult - https://www.youtube.com/watch?v=Dy4HA3vUv2c

No, Time to Die This achievement requires you to be playing as a Spy. Engage in combat with Pyros with the Harvester in combat, and if they ignite you, kill them. This should extinguish you, granting you the achievement. Don't cloak, as this will reduce the duration of the afterburn.

No, Time to Die is a reference to the James Bond film No Time to Die, but made more threatening by adding a comma.

Setup and Payoff This achievement requires you to be playing as a Heavy with the Chekhov's Punch equipped. Punch enemies three times to fully charge the Chekhov's Punch, then kill an enemy with the critical melee punch provided. Be careful and make use of the Chekhov's Punch's longer range to gain some crits.

Setup and Payoff is a reference to Chekhov's Gun, a film trick where if you show or set something up in a previous act, it must be used or "pay off" later.

Chekhov's What? This achievement requires you to be playing as a Heavy with the Shotgun equipped. It's recommended you also have the Chekhov's Punch equipped, or at least a pocket Medic using the Kritzkrieg. To get this achievement, you need to get 10 kills with a critical shotgun blast. This will work best at close range, as more pellets are likely to hit. Use the Chekhov's Punch to build up crits and use them to kill enemies.

The question of "Chekhov's What?" could be answered in two different ways here; "Chekhov's Gun!" or "Chekhov's Punch!". Chekhov's Gun is a reference to the setup and payoff film technique, and Chekhov's Punch is a reference to the TF2C weapon.

It's Dead! This achievement requires you to be playing as a Medic with the Shock Therapy equipped. When the Shock Therapy is at 100% charge, it'll deal 100 damage, 300 damage on a crit, which is enough to kill a Heavy on full health. Attack a Heavy with the Chekhov's Punch equipped with the Shock Therapy at 100% charge to kill him in one hit, granting you the achievement.

It's Dead! Is likely a reference to a Frankenstein quote, another German mad scientist who brought his creation to life with a powerful surge of electricity. However, Frankenstein's quote was "It's Alive!"

Terminal Velocity To get this achievement, you need to use a Jump Pad, and land on an enemy. If you kill them in this way, you'll get the achievement.

Terminal Velocity is the maximum falling speed that can be reached with earth's gravity and atmosphere.

Skyfall This achievement requires you to be playing as a Spy. Use a Jump Pad, then backstab an enemy when you land.

Skyfall is another James Bond film.

Fan the Flames To get this achievement, you need to walk over a Jump Pad while on fire. Doing so will extinguish your afterburn and grant you the achievement.

The achievement's name is ironic, because fanning flames notoriously tends to make them stronger.

Fan Service To get this achievement, you need to be playing as an Engineer using the PDA: Jump Pad. Just like the Tele-Tourism achievement, place Jump Pads outside of spawn. If they are used 1000 times, you'll get the achievement.

Fan Service refers to elements added to a work of fiction to appeal to the audience, often with a focus on sexual or risqué content.

Jumpstarter To get this achievement, you need to be playing as an Engineer using the PDA: Jump Pad. Have teammates use your Jump Pads, and if they get a kill shortly after, you'll make progress towards the achievement. Have this happen 20 times, and you'll get the achievement. This will require you to place the Jump Pads close to the frontlines or the objective.

A jump starter is a portable battery device used to provide a temporary boost of power to a vehicle's dead or weak battery, allowing it to start the engine.

Out of Circulation To get this achievement, you need to destroy 40 Jump Pads.

Something that is Out of Circulation is something that is unavailable to the public or not in general use.

Back in a Flash This achievement requires you to be playing as a Spy with L'escampette equipped. Cloak and take advantage of the speed boost to quickly get behind enemy lines, collecting ammo packs to extend the cloak time, then backstab an enemy within 15 seconds of spawning.
Speedy Recovery This achievement requires you to be playing as a Spy with L'escampette equipped. while cloaked, if you take damage, collect an ammo pack without uncloaking.
Hunt Down the Frenchman Example
Duck Season Example
Collective Punishment Example
Policy of Containment Example
Red Scare Example
Rabbit Season Example
Rip and Tear! Example
Bringing the Heat Example
Brick Example

Double Down Pack

Achievement Guide
Unsinkable Example
Don't Try This At Home Example
Down with the Ship Example
Breaking the Scale Example
Combo Splatter Example
Eagle Eye Example
Precise Demolition Example
And I Would Blast 500 Miles Example
Use More Bomb Example
Burst Your Bubble Example
The Medical Record Example
Marathon Surgery Example
Herd Immunity Example
Prescription Fraud Example
Doctors About Mortars Example
Crunch Culture Example
Move Fast and Break Things Example
Pecking Order Example