Nail Gun: Difference between revisions

From TF2 Classified Wiki
Jump to navigation Jump to search
H0rr0rH0g (talk | contribs)
mNo edit summary
Oleo (talk | contribs)
mNo edit summary
 
(32 intermediate revisions by 10 users not shown)
Line 8: Line 8:
| loadout-propername=yes
| loadout-propername=yes
| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|"Construction isn't on this man's agenda!"}}
{{Loadout neutral|"Yeah, lost that job pretty quick."}}
}}
}}
The '''Nail Gun''' is an alternative primary weapon for the [[Scout]]. It is a white and gray pneumatic nail gun, with an oversized drum magazine attached to the barrel, holding a belt of nails. The nails leave faint team-colored trails behind them.
The '''Nail Gun''' is an alternative primary weapon for the [[Scout]]. It is a white and gray pneumatic nail gun, with an oversized drum magazine attached to the barrel, holding a belt of nails. The nails leave faint team-colored trails behind them.


Unlike the [[Scattergun]], the Nail Gun is an automatic magazine-fed weapon that shoots a fast stream of small nail projectiles that embed themselves into enemies. The nails have a base damage of 12 each, are shot at a rate of 10 per second, are slightly affected by gravity, and are inaccurate at long range. It deals slightly less damage per second than the Scattergun, but has sustained fire which enables a constant barrage of chip damage against an enemy. This is especially true at midrange, where the Scout can harass enemies while staying out of range from their attacks, including cutting off their pursuit by shooting nails down their path of travel. It also acts as a potent [[Sentry Gun]] destroyer, able to destroy buildings outside the Scout's typical range within seconds. As a consequence, the Nail Gun is more comparable to the [[Pistol]] in terms of use, featuring a similar midrange playstyle, albeit trading off the reliability of bullets for the entertainment value of nails.
Unlike the [[Scattergun]], the Nail Gun is an automatic magazine-fed weapon that shoots a fast stream of small nail projectiles that embed themselves into enemies. The nails have a base damage of 12 each, are shot at a rate of 10 per second, are slightly affected by gravity, and are inaccurate at long range.


== Properties ==
== Properties ==
Line 19: Line 19:
  | damage-type = Bullet
  | damage-type = Bullet
  | ranged-type = Ranged
  | ranged-type = Ranged
  | taunt = Show Off
  | taunt = Show off
| damage-column = true
| damage-column = true
  | maximum-ramp-up = 18
  | maximum-ramp-up = 18
  | maximum-ramp-up-percentage = 150%
  | maximum-ramp-up-percentage = 150%
  | base-damage = 12
  | base-damage = 12 / {{tooltip|10|Damage vs buildings}}
  | base-damage-percentage = 100%
  | base-damage-percentage = 100%
  | maximum-fall-off = 6
  | maximum-fall-off = 6
Line 37: Line 37:
  | reload-type = Clip
  | reload-type = Clip
| function-times-column = true
| function-times-column = true
  | attack-interval = 0.1s
  | attack-interval = 0.1s</br>{{tooltip|0.08s|Haste boosted}}
  | reload = 1.15 s
  | reload = 1.15 s</br>{{tooltip|0.5 s|Haste boosted}}
|}}
|}}
== Strategy ==
The Nail Gun deals slightly less damage per second than the Scattergun, but has sustained fire which enables a constant barrage of chip damage against an enemy. This is especially true at midrange, where the Scout can harass enemies while staying out of range from their attacks, including cutting off their pursuit by shooting nails down their path of travel. It acts as a potent [[Sentry Gun]] destroyer, able to destroy buildings outside the Scout's typical range within seconds. As a consequence, the Nail Gun is more comparable to the [[Pistol]] in terms of use, featuring a similar midrange playstyle, albeit trading off the reliability of bullets for the entertainment value of nails.
{| class="wikitable" style="text-align:center;"
|+ style="text-align:center;"| Nail Gun v. Stock Scattergun
|- style="text-align:left;"
| <poem>
➕ Deals continuous damage
➕ Effective in mid and long range
➕ Nails' arc trajectory is effective in long distances and blind spots
</poem>
| <poem>
➖ Deals less damage per second
</poem>
|}
== Related achievements ==
{{Achievement table|
{{Achievement|achievement_kill_sentry_with_nailgun}}
{{Achievement|achievement_nailgun_range}}
}}


== Names in other languages ==
== Names in other languages ==
Line 52: Line 73:
|ru=Гвоздемёт|ru_m=Nail Gun
|ru=Гвоздемёт|ru_m=Nail Gun
|es=Pistola de Clavos|es_m=Nail Gun
|es=Pistola de Clavos|es_m=Nail Gun
|tr=Çivi Tabancası|tr_m=Nail Gun
|uk=Цвяхомет|uk_m=Nail Gun
|uk=Цвяхомет|uk_m=Nail Gun
}}
}}
Line 57: Line 79:
== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[1.0.0]]'''
{{Update|1.0.0}}
* Added the Nail Gun to the game.
* Added the Nail Gun to the game.


'''[[1.4.0]]'''
{{Update|1.4.0}}
* Changed Nailgun{{sic}} spread.
* Changed Nailgun{{sic}} spread.
* Changed the nail projectile gravity back to what it used to be, as per request.
* Changed the nail projectile gravity back to what it used to be, as per request.


'''[[1.5.0]]'''
{{Update|1.5.0}}
* Nailgun{{sic}} now uses metal for ammo.
* Nailgun{{sic}} now uses metal for ammo.


'''[[1.6.4]]'''
{{Update|1.6.4}}
* Nerfed Nailgun{{sic}} (set dmg to 12)
* Nerfed Nailgun{{sic}} (set dmg to 12)


'''[[2.0.0]]'''
{{Update|2.0.0}}
* Reworked the Nailgun{{sic}}
* Fires slower than before.
** Fires slower than before.
* Nerfed the clipsize down to 25.
** Nerfed the clipsize down to 25.
* Nails now do more damage than before.
** Nails now do more damage than before.
* Added a new taunt when equipped with the Nailgun.
** Added a new taunt when equipped with the Nailgun.
* Updated Viewmodel animations.
** Updated Viewmodel animations.
* Fixed syringes & nails colliding with players.  
* Fixed syringes & nails colliding with players.  
* Added special Class Select animations for the Nailgun{{sic}}, [[Huntsman]] and [[Hunting Revolver]].
* Added special Class Select animations for the Nailgun{{sic}}, [[Huntsman]] and [[Hunting Revolver]].
Line 83: Line 104:
* Disabled muzzle light on [[Syringe Gun]] and Nailgun.{{sic}}  
* Disabled muzzle light on [[Syringe Gun]] and Nailgun.{{sic}}  


'''[[2.0.1]]'''
{{Update|2.0.1}}
* Damage rampup increased to 175% (from 150%) to match [[Scattergun]] (Max damage now 20 up from 17)
* Damage rampup increased to 175% (from 150%) to match [[Scattergun]] (Max damage now 20 up from 17)
* Increased fire rate to 0.1s (from 0.115s)
* Increased fire rate to 0.1s (from 0.115s)
Line 90: Line 111:
** Are now consistent with the server's projectile position
** Are now consistent with the server's projectile position


'''[[2.0.2]]'''
{{Update|2.0.2}}
* Reverted back to its 2.0.0 stats
* Reverted back to its 2.0.0 stats


'''[[2.1.0]]'''
{{Update|2.1.0}}
* Lowered Nailgun,{{sic}} [[Pistol]] and [[Syringe Gun]] spread by 25%
* Lowered Nailgun,{{sic}} [[Pistol]] and [[Syringe Gun]] spread by 25%


'''[[2.1.2]]'''
{{Update|2.1.2}}
* Fixed nail and [[Syringe Gun|syringe]] projectiles playing impact sounds when touching friendly buildings  
* Fixed nail and [[Syringe Gun|syringe]] projectiles playing impact sounds when touching friendly buildings  


'''[[2.1.4]]'''
{{Update|2.1.4}}
* Increased fire rate by ~12.5% (to 0.1s, from 0.115s)
* Increased fire rate by ~12.5% (to 0.1s, from 0.115s)
* Updated first person model to animate the ammo belt (Raptor Dan)
* Updated first person model to animate the ammo belt (Raptor Dan)


'''[[2.2.0]]'''
{{Update|2.2.0}}
* Reduced building damage to 10 (from 12)
* Reduced building damage to 10 (from 12)
{{Update|3.0.0||}}
* Removed -25% spread bonus
* Removed damage penalty against buildings
{{Update|3.0.5||}}
* Fixed an issue where the Nail Gun did not have damage ramp up ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/488 #488])
}}
}}
== Trivia ==
== Trivia ==
* The Nail Gun in Team Fortress 2 Classic originated from Team Fortress Classic. It was planned to make a reappearance in Team Fortress 2, but was cut during development. It can be seen in the [https://www.youtube.com/watch?v=MwwcWTTw4PU Orange Box 2006 PlayStation 3 trailer].
* The Nail Gun originated from ''Team Fortress Classic''. It was planned to make a reappearance in ''TF2'', but was cut during development. It can be seen in the [https://www.youtube.com/watch?v=MwwcWTTw4PU Orange Box 2006 PlayStation 3 trailer.]
* The Nail Gun's model is directly taken from Team Fortress 2's pre-release files.
* The Nail Gun's model is directly taken from <i>TF2</i>'s files and the textures were taken from pre-release ''TF2'' files.
* The Nail Gun's playermodel shows Scout holding its magazine with his left hand, while holding the top of the gun in worldmodel.
* When holding down the attack button, the Nail Gun's ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.
* When holding down the attack button, the Nail Gun's ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.
* The "show off" taunt was taken from live ''TF2'' game files that went unused.
{{nav allweapons}}
{{nav allweapons}}

Latest revision as of 07:47, 9 April 2026

Nail Gun
Kill Icons
Basic Information
Used by Scout
Slot Primary
Ammo
Ammo loaded 25
Ammo carried 125
Loadout Stats

The Nail Gun

Nail Gun

"Yeah, lost that job pretty quick."

The Nail Gun is an alternative primary weapon for the Scout. It is a white and gray pneumatic nail gun, with an oversized drum magazine attached to the barrel, holding a belt of nails. The nails leave faint team-colored trails behind them.

Unlike the Scattergun, the Nail Gun is an automatic magazine-fed weapon that shoots a fast stream of small nail projectiles that embed themselves into enemies. The nails have a base damage of 12 each, are shot at a rate of 10 per second, are slightly affected by gravity, and are inaccurate at long range.

Properties

Properties
Shot type Projectile
Damage type Bullet
Ranged or Melee? Ranged
Taunt Show off
Damage
Maximum ramp-up 150% 18
Base damage 100% 12 / 10
Maximum fall-off 52.8% 6
Critical 36
Mini-crit 16
Mini-crit (ramp-up) 24
Bullet count 1
Spread 0.03
Ammo
Loaded 25
Carried 125
Reload type Clip
Function Times
Attack interval 0.1s
0.08s
Reload 1.15 s
0.5 s
All values are approximate.

Strategy

The Nail Gun deals slightly less damage per second than the Scattergun, but has sustained fire which enables a constant barrage of chip damage against an enemy. This is especially true at midrange, where the Scout can harass enemies while staying out of range from their attacks, including cutting off their pursuit by shooting nails down their path of travel. It acts as a potent Sentry Gun destroyer, able to destroy buildings outside the Scout's typical range within seconds. As a consequence, the Nail Gun is more comparable to the Pistol in terms of use, featuring a similar midrange playstyle, albeit trading off the reliability of bullets for the entertainment value of nails.

Nail Gun v. Stock Scattergun

➕ Deals continuous damage
➕ Effective in mid and long range
➕ Nails' arc trajectory is effective in long distances and blind spots

➖ Deals less damage per second

Achievement Description
Nail Biter With the Nailgun, destroy 5 Sentry Guns.
Gauge the Distance Using the Nailgun, hit 300 shots against enemies more than 15 meters away from you.

Names in other languages

Language Name Meaning
Bulgarian Пистолет за пирони Nail Gun
Spanish Pistola de Clavos Nail Gun
English Nail Gun -
French Pistolet à clous Nail Gun
German Nagelpistole Nail Gun
Italian Sparachiodi Nail Gun
Brazilian Portuguese Arma de Pregos Nail Gun
Romanian Armă de cui Nail Weapon
Russian Гвоздемёт Nail Gun
Turkish Çivi Tabancası Nail Gun
Ukrainian Цвяхомет Nail Gun

Update history

1.0.0
  • Added the Nail Gun to the game.

1.4.0

  • Changed Nailgun(sic) spread.
  • Changed the nail projectile gravity back to what it used to be, as per request.

1.5.0

  • Nailgun(sic) now uses metal for ammo.

1.6.4

  • Nerfed Nailgun(sic) (set dmg to 12)

2.0.0 (Death & Taxes Update)

  • Fires slower than before.
  • Nerfed the clipsize down to 25.
  • Nails now do more damage than before.
  • Added a new taunt when equipped with the Nailgun.
  • Updated Viewmodel animations.
  • Fixed syringes & nails colliding with players.
  • Added special Class Select animations for the Nailgun(sic), Huntsman and Hunting Revolver.
  • Improved the Nailgun’s(sic) projectile trails.
  • Improved the Scout’s Nailgun(sic) animations.
  • Disabled muzzle light on Syringe Gun and Nailgun.(sic)

2.0.1

  • Damage rampup increased to 175% (from 150%) to match Scattergun (Max damage now 20 up from 17)
  • Increased fire rate to 0.1s (from 0.115s)
  • Clip size & max ammo reduced by 20%
  • Updated nail/syringe projectiles:
    • Are now consistent with the server's projectile position

2.0.2

  • Reverted back to its 2.0.0 stats

2.1.0 (Fight or Flight Update)

2.1.2

  • Fixed nail and syringe projectiles playing impact sounds when touching friendly buildings

2.1.4

  • Increased fire rate by ~12.5% (to 0.1s, from 0.115s)
  • Updated first person model to animate the ammo belt (Raptor Dan)

2.2.0 (Double Down Update)

  • Reduced building damage to 10 (from 12)

3.0.0

  • Removed -25% spread bonus
  • Removed damage penalty against buildings

3.0.5

  • Fixed an issue where the Nail Gun did not have damage ramp up (#488)

Trivia

  • The Nail Gun originated from Team Fortress Classic. It was planned to make a reappearance in TF2, but was cut during development. It can be seen in the Orange Box 2006 PlayStation 3 trailer.
  • The Nail Gun's model is directly taken from TF2's files and the textures were taken from pre-release TF2 files.
  • The Nail Gun's playermodel shows Scout holding its magazine with his left hand, while holding the top of the gun in worldmodel.
  • When holding down the attack button, the Nail Gun's ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.
  • The "show off" taunt was taken from live TF2 game files that went unused.