Hunting Revolver: Difference between revisions
Ratboy Slim (talk | contribs) Added reload bug |
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| loadout=yes | | loadout=yes | ||
| loadout-kind=Sniper Rifle | | loadout-kind=Sniper Rifle | ||
| loadout-propername= | | loadout-propername= | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout | {{Loadout negative|-50% zoom reduction}} | ||
<br/> | <br/> | ||
{{Loadout neutral|"Made for a more offensive approach."}} | {{Loadout neutral|"Made for a more offensive approach."}} | ||
}} | }} | ||
The '''Hunting Revolver''' is a primary weapon for the [[Sniper]]. It is a long-barreled | The '''Hunting Revolver''' is a primary weapon for the [[Sniper]]. It is a long-barreled revolving rifle fit with a wooden gun stock, grip, and carrying strap. | ||
The Hunting Revolver deals 40 base damage, has damage ramp-up and falloff, and can shoot 6 times before reloading. Its zoom is halved compared to the [[Sniper Rifle]], allowing for increased visibility while aiming. The Hunting Revolver also cannot charge its shots, and so always deals 120 damage on a headshot regardless of time spent zoomed. In addition, its damage falloff occurs at double the range of most weapons. | |||
Like the Sniper Rifle, the Hunting Revolver needs to zoom in for 0.2 seconds before being able to headshot, and each shot creates a tracer that is visible to all players. It cannot reload while zoomed, and zooming during a reload will cancel it. | |||
== Properties == | == Properties == | ||
| Line 45: | Line 43: | ||
| reload-type = Clip | | reload-type = Clip | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 0.675 s | | attack-interval = 0.675 s</br>{{tooltip|0.5 s|Haste boosted}} | ||
| reload = 1.55 s | | reload = 1.55 s</br>{{tooltip|0.75 s|Haste boosted}} | ||
| activation-time = Instant | | activation-time = Instant | ||
| scoped-headshot-delay = 0.2 s | | scoped-headshot-delay = 0.2 s | ||
|}} | |}} | ||
== | == Strategy == | ||
{ | {| class="wikitable" style="text-align:center;" | ||
|+ style="text-align:center;"| Hunting Revolver v. Stock Sniper Rifle | |||
|- style="text-align:left;" | |||
| <poem> | |||
➕ Consistent headshots deal more damage per second | |||
➕ Has a faster attack speed | |||
➕ Has damage ramp-up | |||
➕ Does not have tunnel vision when zooming | |||
</poem> | |||
| <poem> | |||
➖ Headshots deal less damage per shot due to the lack of charge | |||
➖ Has damage fall-off | |||
➖ Zoom is reduced | |||
➖ Does not passively reload | |||
</poem> | |||
|} | |||
== Names in other languages == | == Names in other languages == | ||
| Line 91: | Line 78: | ||
|ru=Охотничий револьвер|ru_m=Hunting Revolver | |ru=Охотничий револьвер|ru_m=Hunting Revolver | ||
|es=Revólver de Caza|es_m=Hunting Revolver | |es=Revólver de Caza|es_m=Hunting Revolver | ||
|tr=Altıpatlar Av Tüfeği|tr_m=Hunting Revolver | |||
|uk=Мисливський револьвер|uk_m=Hunting Revolver | |||
}} | |||
== Update history == | |||
{{Update history| | |||
{{Update|2.0.0}} | |||
* Renamed from [[Poacher's Pride]] to The Hunting Revolver. | |||
* Uses a new model. | |||
* Fires 6 shots, rather than 2. | |||
* Added damage fall-off for bodyshots. | |||
* Can only headshot while zoomed in. | |||
* Shortened the Zoom distance. | |||
* Updated Viewmodel animations. | |||
* Fixed an issue with The Hunting Revolver viewmodel being visible while zoomed in. | |||
* Added proper Fire and Reload animations for the Hunting Revolver for the [[Sniper]]. | |||
* Added special Class Select animations for the [[Nail Gun|Nailgun]],{{sic}} [[Huntsman]] and Hunting Revolver. | |||
{{Update|2.0.1}} | |||
* Fire rate slowed to 0.75s (from 0.6s) | |||
{{Update|2.0.2}} | |||
* Removed the visual recoil | |||
* Lowered the fire rate to 0.675s (from 0.75s) | |||
{{Update|2.1.0}} | |||
* Now has damage falloff | |||
* Falloff starts at 2x the distance of normal weapons (1024hu/19.5m) | |||
* Does not apply to [[Critical hits|crits]] | |||
{{Update|2.2.0}} | |||
* Secondary fire delay is now separated from primary fire | |||
* Removed holster delay after firing while zoomed | |||
* Fixed a bug that caused uninterruptable reloads when using Hold to Zoom | |||
* Fixed a bug that allowed aborting reloads while jumping | |||
{{Update|3.0.0}} | |||
* Increased movement speed while scoped to 160 (from 120) | |||
{{Update|3.0.11}} | |||
* Removed +25 HP health bonus | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
* Before the Death & Taxes update, the Hunting Revolver was | * Before the [[Death & Taxes]] update, the Hunting Revolver was known as the [[Poacher's Pride]]. | ||
* | * Holding the zoom key while in the air will prevent the Hunting Revolver from playing its reload animation if it hasn't started, and therefore prevent it from reloading. | ||
* The Hunting Revolver has the same damage and | * The Hunting Revolver has the same base damage, damage ramp-up, damage falloff, and clip size as the [[Spy]]'s [[Revolver]]. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
HuntingRevolverConcept.png| | <gallery> | ||
File:Weapon_huntingrevolver.png|First-person view. | |||
File:HuntingRevolverConcept.png|Concept art by {{Dev|Drudlyclean the Skeledude}} | |||
</gallery> | </gallery> | ||
{{nav allweapons}} | {{nav allweapons}} | ||
Latest revision as of 14:10, 29 August 2026
| Hunting Revolver | |
|---|---|
|
|
|
| Kill Icons | |
| Basic Information | |
| Used by | Sniper |
| Slot | Primary |
| Ammo | |
| Ammo loaded | 6 |
| Ammo carried | 24 |
| Reload type | Clip |
| Loadout Stats | |
Hunting Revolver Sniper Rifle -50% zoom reduction
"Made for a more offensive approach." | |
The Hunting Revolver is a primary weapon for the Sniper. It is a long-barreled revolving rifle fit with a wooden gun stock, grip, and carrying strap.
The Hunting Revolver deals 40 base damage, has damage ramp-up and falloff, and can shoot 6 times before reloading. Its zoom is halved compared to the Sniper Rifle, allowing for increased visibility while aiming. The Hunting Revolver also cannot charge its shots, and so always deals 120 damage on a headshot regardless of time spent zoomed. In addition, its damage falloff occurs at double the range of most weapons.
Like the Sniper Rifle, the Hunting Revolver needs to zoom in for 0.2 seconds before being able to headshot, and each shot creates a tracer that is visible to all players. It cannot reload while zoomed, and zooming during a reload will cancel it.
Properties
| Properties | ||
|---|---|---|
| Shot type | Hitscan | |
| Damage type | Bullet | |
| Ranged or Melee damage? | Ranged | |
| Taunt | Heel kick | |
| Damage | ||
| Maximum ramp-up | 150% | 60 |
| Base damage | 100% | 40 |
| Maximum fall-off | 52.8% | 21 |
| Critical | 120 | |
| Mini-crit | 54 | |
| Mini-crit (ramp-up) | 81 | |
| Bullet count | 1 | |
| Ammo | ||
| Loaded | 6 | |
| Carried | 24 | |
| Reload type | Clip | |
| Function Times | ||
| Attack interval | 0.675 s 0.5 s | |
| Reload | 1.55 s 0.75 s | |
| Activation time | Instant | |
| Scoped headshot delay | 0.2 s | |
| All values are approximate. | ||
Strategy
➕ Consistent headshots deal more damage per second |
➖ Headshots deal less damage per shot due to the lack of charge |
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| Bulgarian | Револверна карабина | Hunting Carbine |
| Spanish | Revólver de Caza | Hunting Revolver |
| English | Hunting Revolver | - |
| French | Revolver de chasse | Hunting Revolver |
| German | Jagdrevolver | Hunting Revolver |
| Italian | Revolver da caccia | Hunting Revolver |
| Brazilian Portuguese | Revólver de Caça | Hunting Revolver |
| Romanian | Revolver de vânat | Hunting Revolver |
| Russian | Охотничий револьвер | Hunting Revolver |
| Turkish | Altıpatlar Av Tüfeği | Hunting Revolver |
| Ukrainian | Мисливський револьвер | Hunting Revolver |
Update history
- Renamed from Poacher's Pride to The Hunting Revolver.
- Uses a new model.
- Fires 6 shots, rather than 2.
- Added damage fall-off for bodyshots.
- Can only headshot while zoomed in.
- Shortened the Zoom distance.
- Updated Viewmodel animations.
- Fixed an issue with The Hunting Revolver viewmodel being visible while zoomed in.
- Added proper Fire and Reload animations for the Hunting Revolver for the Sniper.
- Added special Class Select animations for the Nailgun,(sic) Huntsman and Hunting Revolver.
- Fire rate slowed to 0.75s (from 0.6s)
- Removed the visual recoil
- Lowered the fire rate to 0.675s (from 0.75s)
2.1.0 (Fight or Flight Update)
- Now has damage falloff
- Falloff starts at 2x the distance of normal weapons (1024hu/19.5m)
- Does not apply to crits
- Secondary fire delay is now separated from primary fire
- Removed holster delay after firing while zoomed
- Fixed a bug that caused uninterruptable reloads when using Hold to Zoom
- Fixed a bug that allowed aborting reloads while jumping
- Increased movement speed while scoped to 160 (from 120)
- Removed +25 HP health bonus
Trivia
- Before the Death & Taxes update, the Hunting Revolver was known as the Poacher's Pride.
- Holding the zoom key while in the air will prevent the Hunting Revolver from playing its reload animation if it hasn't started, and therefore prevent it from reloading.
- The Hunting Revolver has the same base damage, damage ramp-up, damage falloff, and clip size as the Spy's Revolver.
Gallery
-
First-person view.
-
Concept art by
Drudlyclean the Skeledude
| Weapons | |||||
|---|---|---|---|---|---|
| Primary | Secondary | Melee | PDA/Watch/Sapper | ||
| Scout | - | ||||
| Soldier | - | ||||
| Pyro | - | ||||
| Demoman | - | ||||
| Heavy | - | ||||
| Engineer | |||||
| Medic | - | ||||
| Sniper | - | ||||
| Spy | - | ||||
| Civilian | - | - | - | ||


