Huntsman: Difference between revisions
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➕ Is available on Medieval mode | ➕ Is available on Medieval mode | ||
➕ Charges faster | ➕ Charges faster | ||
➕ Registers a hit using player's larger collision box instead of | ➕ Registers a hit using player's larger collision box instead of their hitbox | ||
➕ Arc-trajectory arrow is effective on uphill terrain and blind spots | ➕ Arc-trajectory arrow is effective on uphill terrain and blind spots | ||
➕ | ➕ Sniper moves faster when charging | ||
➕ Arrows can be lit on fire to deal afterburn damage | ➕ Arrows can be lit on fire to deal afterburn damage | ||
</poem> | </poem> | ||
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|ru=Охотник|ru_m=Huntsman | |ru=Охотник|ru_m=Huntsman | ||
|es=Cazador|es_m=Huntsman | |es=Cazador|es_m=Huntsman | ||
|tr=Avcı|tr_m=Huntsman | |||
|uk=Мисливець|uk_m=Huntsman | |uk=Мисливець|uk_m=Huntsman | ||
}} | }} | ||
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== Comparison from ''Team Fortress 2'' == | == Comparison from ''Team Fortress 2'' == | ||
*There are general and quality-of-life changes related to the Huntsman that is unique to ''Team Fortress 2 | *There are general and quality-of-life changes related to the Huntsman that is unique to ''Team Fortress 2 Classified'': | ||
** The Huntsman's viewmodel animation was reworked in ''TF2 | ** The Huntsman's hit detection was reworked in ''TF2 Classified'' and now instead of pinning to the nearest hitbox, the arrow checks in a radius around its path to determine a headshot. | ||
** | ** The Huntsman's viewmodel animation was also reworked in ''TF2 Classified'' and now mirrors the worldmodel animation, obstructing the player's vision less when not aiming. | ||
** | ** <i>TF2 Classified</i>'s Sniper was given a proper class selection animation which is just the default animation but holding the Hunstman and a different right arm position. | ||
** The Huntsman now has 6 max arrows while equipped in [[Medieval Mode]]. | |||
** According to current developer and former lead developer (2022–2023) {{Dev|Trotim}} the Hunstman can now be ignited mid-air. | ** According to current developer and former lead developer (2022–2023) {{Dev|Trotim}} the Hunstman can now be ignited mid-air. | ||
{{nav allweapons}} | {{nav allweapons}} | ||