Sniper Rifle: Difference between revisions
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* Fixed a bug which caused an extended re-zoom delay after jumping while zoomed | * Fixed a bug which caused an extended re-zoom delay after jumping while zoomed | ||
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== Trivia == | == Trivia == | ||
* Setting the console command {{code|cl_autorezoom 1}} allows for [https://www.youtube.com/watch?v=2Ltfnz_Gt38 bypassing the 0.2 second headshot delay] by jumping after shooting while zoomed-in, and then holding down the zoom button while in the air. This enables significantly faster headshots than usual. | * Setting the console command {{code|cl_autorezoom 1}} allows for [https://www.youtube.com/watch?v=2Ltfnz_Gt38 bypassing the 0.2 second headshot delay] by jumping after shooting while zoomed-in, and then holding down the zoom button while in the air. This enables significantly faster headshots than usual. | ||
== Comparison | == Comparison to ''Team Fortress 2'' == | ||
* While ''TF2 Classified'' fixed the direction the bullet cartridge ejects from the Sniper Rifle (from left to right) on the viewmodel, it has yet to be fixed in the worldmodel. | * While ''TF2 Classified'' fixed the direction the bullet cartridge ejects from the Sniper Rifle (from left to right) on the viewmodel, it has yet to be fixed in the worldmodel. | ||
== Gallery == | |||
<gallery> | |||
File:Weapon_sniperrifle.png|First-person view. | |||
</gallery> | |||
{{nav allweapons}} | {{nav allweapons}} | ||