Shock Therapy: Difference between revisions
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{{Quotation|'''The Medic''' ''after electrocuting some poor soul into ash''|''Oops! Zat vas not Medizin!''}} | {{Quotation|'''The Medic''' ''after electrocuting some poor soul into ash''|''Oops! Zat vas not Medizin!''}} | ||
The '''Shock Therapy''' is a melee weapon for the [[Medic]]. It's an arm-mounted gadget, powered by a team-colored battery, with two large prongs that emit a current of electricity | The '''Shock Therapy''' is a melee weapon for the [[Medic]]. It's an arm-mounted gadget, powered by a team-colored battery, with two large prongs that emit a current of electricity. As a hidden attribute, it has a 70% increase in melee range compared to other weapons. | ||
The Shock Therapy operates using a charge meter. When the meter is full, attacking an enemy (including enemy buildings) consumes it entirely, dealing 100 damage. When attacking an ally (excluding allied buildings) on a charged hit, it also consumes it, healing 100% of their max health value and [[Healing|overhealing]] if their health would be full. Once depleted, the meter will recharge after 30 seconds, after respawning, or after visiting a resupply locker. While recharging, attacking an enemy consumes the remaining charge and deals between 1 and 99 damage. Attacking an ally while recharging does nothing. Attacking a [[Spy]] disguised as an ally will heal them instead of hurting them. Attacking an invulnerable enemy will consume the charge without dealing damage. | The Shock Therapy operates using a charge meter. When the meter is full, attacking an enemy (including enemy buildings) consumes it entirely, dealing 100 damage. When attacking an ally (excluding allied buildings) on a charged hit, it also consumes it, healing 100% of their max health value and [[Healing|overhealing]] if their health would be full. Once depleted, the meter will recharge after 30 seconds, after respawning, or after visiting a resupply locker. While recharging, attacking an enemy consumes the remaining charge and deals between 1 and 99 damage. Attacking an ally while recharging does nothing. Attacking a [[Spy]] disguised as an ally will heal them instead of hurting them. Attacking an invulnerable enemy will consume the charge without dealing damage. | ||
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* If the Shock Therapy destroys a [[building]], the kill icon will have the "uncharged" icon. | * If the Shock Therapy destroys a [[building]], the kill icon will have the "uncharged" icon. | ||
* The Shock Therapy model was [https://web.archive.org/web/20221206135707/https://steamcommunity.com/sharedfiles/filedetails/?id=439002187 contributed] to ''Steam Workshop'' as the "Circuit Breaker" and was created by {{Dev|Jukebox}}, [https://steamcommunity.com/id/DG4LIFE Metabolic], [https://steamcommunity.com/profiles/76561197994042061 Texman], [https://steamcommunity.com/id/jprasgreensoldier JPRAS], [https://steamcommunity.com/id/hurrkayofantik Chaofanatic] (only credited to Jukebox by ''TF2 Classified''). | * The Shock Therapy model was [https://web.archive.org/web/20221206135707/https://steamcommunity.com/sharedfiles/filedetails/?id=439002187 contributed] to ''Steam Workshop'' as the "Circuit Breaker" and was created by {{Dev|Jukebox}}, [https://steamcommunity.com/id/DG4LIFE Metabolic], [https://steamcommunity.com/profiles/76561197994042061 Texman], [https://steamcommunity.com/id/jprasgreensoldier JPRAS], [https://steamcommunity.com/id/hurrkayofantik Chaofanatic] (only credited to Jukebox by ''TF2 Classified''). | ||
== Gallery == | |||
== | <gallery> | ||
File:Weapon_shocktherapy_red.png|RED first-person view. | |||
File:Weapon_shocktherapy_blu.png|BLU first-person view. | |||
File:Weapon_shocktherapy_grn.png|GRN first-person view. | |||
File:Weapon_shocktherapy_ylw.png|YLW first-person view. | |||
File:Weapon_shocktherapy_uni.png|Unused Global first-person view. | |||
</gallery> | |||
{{nav allweapons}} | {{nav allweapons}} | ||