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Medi Gun: Difference between revisions

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* [[Critical hit|Crit]] boosted Mediguns now require {{code|tf2c_medigun_critboostable 2}} to gain a heal rate bonus (set to 1 by default, only for minicrits)
* [[Critical hit|Crit]] boosted Mediguns now require {{code|tf2c_medigun_critboostable 2}} to gain a heal rate bonus (set to 1 by default, only for minicrits)
}}
}}
== Trivia ==
== Trivia ==
* The seconds an ÜberCharge lasts per number of patients healed follows the simple and intuitive formula, <math>f(x) = \frac{16}{x + 1} + 1</math>.
* The seconds an ÜberCharge lasts per number of patients healed follows the simple and intuitive formula, <math>f(x) = \frac{16}{x + 1} + 1</math>.
* Prior to the [[3.0.0]] update, the description quote was: ''"The Gods will feel the pain of what they've allowed to be created in this world."''
* Prior to the [[3.0.0]] update, the description quote was: ''"The Gods will feel the pain of what they've allowed to be created in this world."''
== Gallery ==
<gallery>
File:Weapon_medigun_red.png|RED first-person view.
File:Weapon_medigun_blu.png|BLU first-person view.
File:Weapon_medigun_grn.png|GRN first-person view.
File:Weapon_medigun_ylw.png|YLW first-person view.
File:Weapon_medigun_uni.png|Unused Global first-person view.
</gallery>
{{nav allweapons}}
{{nav allweapons}}