Coilgun: Difference between revisions

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{{Infobox weapon
{{Infobox weapon
| kill-icon-2=deflect coilgun
| used-by=Engineer
| used-by=Engineer
| slot=Secondary
| slot=Secondary
Line 8: Line 9:
| loadout-propername=yes
| loadout-propername=yes
| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|Alt-Fire: Charge up for more damage}}
{{Loadout neutral|Fully charged shots ricochet off walls, and explode in your hand when overcharged}}
<br>
<br>
{{Loadout neutral|Fully charged shots either bounce or explode in your hand when charged for too long}}
{{Loadout neutral|"No steak, but a whole heap o' sizzle."}}
}}
The '''Coilgun''' is an alternative [[:Category:Secondary weapons|secondary]] weapon for [[Engineer]]. It's a futuristic laser pistol, made out of a slightly rusty blue-tinted metal, with a glass window revealing a yellow, glowing energy coil inside.
 
Unlike the [[Pistol]], the Coilgun fires laser projectiles that can be charged to deal more damage. After holding primary fire for 1.5 seconds, its damage triples to 75, it becomes fully accurate, and its projectile speed increases by 60%. Fully charged shots can also ricochet up to three times off surfaces, with each bounce reducing its damage by 15.
 
Charged shots will be weaker if released early and will explode if held for too long, dealing 60 damage to the user and up to 50 damage to any nearby enemies. Overcharges will also knock the user into the air, which can be used as an [[Jumping|explosive jump]] if timed correctly.
 
== Properties ==
{{Weapon properties
| shot-type = Projectile
| damage-type = Bullet
| ranged-type = Ranged
| taunt = Gunspinning
| damage-column = true
| base-damage = 25
| base-damage-percentage = 100%
| charged-damage = 75<br>{{tooltip|50|Overcharged}}
| charged-damage-percentage = 300%
| critical = 75
| critical-charged = 225<br>{{tooltip|150|Overcharged}}
| mini-crit = 34
| mini-crit-charged = 101<br>{{tooltip|68|Overcharged}}
| projectile-count = 1
| spread = {{tooltip|0.02|In radians}}
| splash-column = true
| minimum-splash = 146 HU
| minimum-splash-percentage = 60%
| damage-reduction = 1% / 2.88 HU
| self-damage = 60
| ammo-column = true
| loaded = 8
| carried = 16
| reload-type = Clip
| function-times-column = true
| attack-interval = 0.4 s<br>{{tooltip|0.6 s|Alt fire}}</br>{{tooltip|0.33 s|Haste boosted}}
| reload = 1.5 s</br>{{tooltip|0.75 s|Haste boosted}}
| activation-time = 0.025 s
| charge-fill-speed = 66.66% / s<br>{{tooltip|33.33% / s|Overcharge}}
| charge-fill-time = 1.5 s<br>{{tooltip|3 s|Overcharge}}</br>{{tooltip|0.5 s|Haste boosted}}</br>{{tooltip|1 s|Overcharge - Haste boosted}}
|}}
 
== Strategy ==
{| class="wikitable" style="text-align:center;"
|+ style="text-align:center;"| The Coilgun vs. Stock Pistol
|- style="text-align:left;"
| <poem>
➕ Deals more damage per shot
➕ Charged shots deal more damage
➕ Charged shots knocks back farther on hit
➕ Changed shots ricochet through walls
➕ Registers a hit using player's larger collision box instead of the hitbox
➕ Overcharge allows for an explosive jump in exchange of health
</poem>
| <poem>
➖ Has less clip size
➖ Has less ammo
➖ Has slower attack speed
➖ Has less projectile speed
➖ Can be airblasted
</poem>
|}
 
== Related achievements ==
{{Achievement table|
{{Achievement|kill_with_blindcoilricochet}}
}}
}}
The '''Coilgun''' is an alternative [[:Category:Secondary weapons|secondary]] weapon for [[Engineer]].


It fires laser projectiles that when charged up will ricochet about. Charging up for too long will result in the user being knocked into the air and being severely damaged.
== Names in other languages ==
== Names in other languages ==
{{Names
{{Names
|brazilian=Pistola Espiral|brazilian_m=Coilgun
|pt-br=Pistola Espiral|pt-br_m=Coilgun
|bulgarian=Бобинен пистолет|bulgarian_m=Coilgun
|bg=Бобинен пистолет|bg_m=Coilgun
|english=Coilgun
|en=Coilgun
|french=Pistolet à induction|french_m=Induction Gun
|fr=Pistolet à induction|fr_m=Induction Gun
|german=Spulenpistole|german_m=Coilgun
|de=Spulenpistole|de_m=Coilgun
|italian=Pistola a bombina|italian_m=Coilgun
|it=Pistola a bombina|it_m=Coilgun
|romanian=Pistol de lazere|romanian_m=Laser Gun
|ro=Pistol de lazere|ro_m=Laser Gun
|russian=Пушка Гаусса|russian_m=Gauss Gun
|ru=Пушка Гаусса|ru_m=Gauss Gun
|spanish=Bobiductor|spanish_m=Coilductor
|es=Bobiductor|es_m=Coilductor
|tr=Bobin Tabancası|tr_m=Coilgun
|uk=Пістолет Гаусса|uk_m=Gauss pistol
}}
 
== Update history ==
{{Update history|
{{Update|2.0.0}}
* Added the Coilgun
 
{{Update|2.0.1}}
* Fixed the Coilgun's alt-fire preventing reloading when empty
 
{{Update|2.0.2}}
* Fully charged shots are now 100% accurate
 
{{Update|2.1.0}}
* Now beeps on full charge, and has a meter that displays time before overcharge
* Lowered Coilgun, [[SMG]], and [[Revolver]] spread by 20%
 
{{Update|3.0.0}}
* Removed secondary fire, primary fire now charges when held
* New firing and charging animations
* Charged shots now have a unique sound
 
{{Update|3.0.3}}
* Added deflected Coilgun kill icon
}}
}}
== Trivia ==
== Trivia ==
* The Coilgun is loosely based off of the weapon of the same name from Team Fortress Classic. That game's version did not have a ricochet function.
* The Coilgun is loosely based off of the [[tf:Railgun (Classic)|Railgun]] from ''Team Fortress Classic''.
* The Coilgun overcharge can actually deal up to 60 damage, but since this requires being physically inside an enemy player, this is unlikely to be achieved in normal gameplay.
* The Coilgun can randomly crit on an overcharge.
* The ragdoll disintegration from Coilgun kills was taken from the Pyro's [[tf:Phlogistinator|Phlogistinator]] in live ''TF2''.


== Gallery ==
<gallery mode>
File:Weapon_coilgun_red.png|RED first-person view.
File:Weapon_coilgun_blu.png|BLU first-person view.
File:Weapon_coilgun_grn.png|GRN first-person view.
File:Weapon_coilgun_ylw.png|YLW first-person view.
File:CoilgunConcept.png|Coilgun concept art
</gallery>
{{nav allweapons}}
{{nav allweapons}}

Latest revision as of 10:15, 1 September 2026

Coilgun
Kill Icons
Basic Information
Used by Engineer
Slot Secondary
Ammo
Ammo loaded 8
Ammo carried 16
Loadout Stats

The Coilgun

Coilgun

Fully charged shots ricochet off walls, and explode in your hand when overcharged


"No steak, but a whole heap o' sizzle."

The Coilgun is an alternative secondary weapon for Engineer. It's a futuristic laser pistol, made out of a slightly rusty blue-tinted metal, with a glass window revealing a yellow, glowing energy coil inside.

Unlike the Pistol, the Coilgun fires laser projectiles that can be charged to deal more damage. After holding primary fire for 1.5 seconds, its damage triples to 75, it becomes fully accurate, and its projectile speed increases by 60%. Fully charged shots can also ricochet up to three times off surfaces, with each bounce reducing its damage by 15.

Charged shots will be weaker if released early and will explode if held for too long, dealing 60 damage to the user and up to 50 damage to any nearby enemies. Overcharges will also knock the user into the air, which can be used as an explosive jump if timed correctly.

Properties

Properties
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Taunt Gunspinning
Damage
Base damage 100% 25
Charged damage 300% 75
50
Critical 75
Critical (charged) 225
150
Mini-crit 34
Mini-crit (charged) 101
68
Projectile count 1
Spread 0.02
Splash
Minimum splash 60% 146 HU
Damage reduction 1% / 2.88 HU
Self-damage 60
Ammo
Loaded 8
Carried 16
Reload type Clip
Function Times
Attack interval 0.4 s
0.6 s
0.33 s
Reload 1.5 s
0.75 s
Activation time 0.025 s
Charge fill speed 66.66% / s
33.33% / s
Charge fill time 1.5 s
3 s
0.5 s
1 s
All values are approximate.

Strategy

The Coilgun vs. Stock Pistol

➕ Deals more damage per shot
➕ Charged shots deal more damage
➕ Charged shots knocks back farther on hit
➕ Changed shots ricochet through walls
➕ Registers a hit using player's larger collision box instead of the hitbox
➕ Overcharge allows for an explosive jump in exchange of health

➖ Has less clip size
➖ Has less ammo
➖ Has slower attack speed
➖ Has less projectile speed
➖ Can be airblasted

Achievement Description
Texan Predictability Kill an enemy you can't see with a ricocheted Coilgun shot.

Names in other languages

Language Name Meaning
Bulgarian Бобинен пистолет Coilgun
Spanish Bobiductor Coilductor
English Coilgun -
French Pistolet à induction Induction Gun
German Spulenpistole Coilgun
Italian Pistola a bombina Coilgun
Brazilian Portuguese Pistola Espiral Coilgun
Romanian Pistol de lazere Laser Gun
Russian Пушка Гаусса Gauss Gun
Turkish Bobin Tabancası Coilgun
Ukrainian Пістолет Гаусса Gauss pistol

Update history

2.0.0 (Death & Taxes Update)
  • Added the Coilgun

2.0.1

  • Fixed the Coilgun's alt-fire preventing reloading when empty

2.0.2

  • Fully charged shots are now 100% accurate

2.1.0 (Fight or Flight Update)

  • Now beeps on full charge, and has a meter that displays time before overcharge
  • Lowered Coilgun, SMG, and Revolver spread by 20%

3.0.0

  • Removed secondary fire, primary fire now charges when held
  • New firing and charging animations
  • Charged shots now have a unique sound

3.0.3

  • Added deflected Coilgun kill icon


Trivia

  • The Coilgun is loosely based off of the Railgun from Team Fortress Classic.
  • The Coilgun overcharge can actually deal up to 60 damage, but since this requires being physically inside an enemy player, this is unlikely to be achieved in normal gameplay.
  • The Coilgun can randomly crit on an overcharge.
  • The ragdoll disintegration from Coilgun kills was taken from the Pyro's Phlogistinator in live TF2.