Twin Barrel: Difference between revisions
From TF2 Classified Wiki
More actions
Ratboy Slim (talk | contribs) Clarified taunt is hitscan |
mNo edit summary |
||
| (35 intermediate revisions by 12 users not shown) | |||
| Line 1: | Line 1: | ||
{{Infobox weapon | {{Infobox weapon | ||
| kill-icon= | | kill-icon=doubleshotgun | ||
| kill-icon-2=taunt_pyro | |||
| used-by=Pyro | | used-by=Pyro | ||
| slot=Secondary | | slot=Secondary | ||
| ammo-loaded=1 | | ammo-loaded=1 | ||
| ammo-carried= | | ammo-carried=8 | ||
| reload=Single | | reload=Single | ||
| loadout-kind=Double Barrel Shotgun | | loadout-kind=Double Barrel Shotgun | ||
| Line 10: | Line 11: | ||
| loadout-propername=yes | | loadout-propername=yes | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout positive| | {{Loadout positive|Deals knockback to victims and yourself}} | ||
{{Loadout negative| | {{Loadout negative|Bullets have a wide, horizontal spread}} | ||
{{Loadout neutral|This weapon will reload when not active}} | {{Loadout neutral|This weapon will reload when not active}} | ||
<br> | <br> | ||
{{Loadout neutral|"(After-market modification voids the warranty.)"}} | {{Loadout neutral|"(After-market modification voids the warranty.)"}} | ||
}}{{Quotation|'''Twin Barrel''' publicity blurb|You didn't listen (made a scene) when the craftsman (sales associate) at the gunsmith (Wal-Mart hunting supplies desk) told you "listen, mack, shotguns don't come any shorter than that! It's not safe!" So you torched six more inches off in your garage, and now it kicks like a mule and spreads like smallpox. Fire at your feet or right behind you for a much-needed boost, and never be caught in a long range firefight again! Just... watch your fingers, okay?}} | }} | ||
{{Quotation|'''Twin Barrel''' [https://web.archive.org/web/20250124201828/https://tf2classic.com/fight_or_flight/day2 publicity blurb]|You didn't listen (made a scene) when the craftsman (sales associate) at the gunsmith (Wal-Mart hunting supplies desk) told you "listen, mack, shotguns don't come any shorter than that! It's not safe!" So you torched six more inches off in your garage, and now it kicks like a mule and spreads like smallpox. Fire at your feet or right behind you for a much-needed boost, and never be caught in a long range firefight again! Just... watch your fingers, okay?}} | |||
The '''Twin Barrel''' is an alternative secondary weapon for [[Pyro]]. It is a sawed-off | The '''Twin Barrel''' is an alternative secondary weapon for [[Pyro]]. It is a sawed-off double-barreled shotgun with a seared muzzle, red wooden stock, and foregrip held together with a belt. The stock appears red regardless of which team the user is on. | ||
It fires a large burst of 20 bullets per shot, which have a horizontal rectangular spread instead of the [[Shotgun]]'s square spread of 10 bullets. Compared to the Shotgun, the Twin Barrel's ammo capacity and clip size is significantly smaller, only holding | It fires a large burst of 20 bullets per shot, which have a horizontal rectangular spread instead of the [[Shotgun]]'s square spread of 10 bullets. Compared to the Shotgun, the Twin Barrel's ammo capacity and clip size is significantly smaller, only holding 8 reserve ammo, and only being able to hold one shot at a time. Like the [[Flare Gun]], it can reload while the weapon is inactive. The Twin Barrel can also cause knockback against an enemy. If ten or more bullets hit an enemy, that enemy suffers knockback regardless of damage or range. The angle of attack and the enemy's current velocity are the only things that affect knockback power; damage and range have no effect. | ||
When the user fires the Twin Barrel, the recoil propels them opposite of the direction they aim. This can be used to perform a pseudo-jump in midair, opening up alternate routes for the Pyro to take and allowing them to go into areas they normally cannot reach. The user's current velocity, such as when running, and friction, such as when on the ground, affects the distance gained. The highest vertical velocity is gained by aiming straight downwards, standing still, and shooting immediately after a jump. The highest horizontal velocity is gained by aiming slightly downwards, running backwards, and shooting immediately after a jump. With this technique, the Pyro can effectively travel as fast as a [[Scout]]. Crouching has no effect on the velocity gained. | When the user fires the Twin Barrel, the recoil propels them opposite of the direction they aim. This can be used to perform a pseudo-jump in midair, opening up alternate routes for the Pyro to take and allowing them to go into areas they normally cannot reach. The user's current velocity, such as when running, and friction, such as when on the ground, affects the distance gained. The highest vertical velocity is gained by aiming straight downwards, standing still, and shooting immediately after a jump. The highest horizontal velocity is gained by aiming slightly downwards, running backwards, and shooting immediately after a jump. With this technique, the Pyro can effectively travel as fast as a [[Scout]]. Crouching has no effect on the velocity gained. | ||
| Line 32: | Line 34: | ||
| taunt = Hadouken | | taunt = Hadouken | ||
| damage-column = true | | damage-column = true | ||
| maximum-ramp-up = | | maximum-ramp-up = {{tooltip|105|5.25 per bullet}} | ||
| maximum-ramp-up-percentage = 150% | | maximum-ramp-up-percentage = 150% | ||
| base-damage = | | base-damage = {{tooltip|70|3.5 per bullet}} | ||
| base-damage-percentage = 100% | | base-damage-percentage = 100% | ||
| maximum-fall-off = | | maximum-fall-off = {{tooltip|37|1.848 per bullet}} | ||
| maximum-fall-off-percentage = 52.8% | | maximum-fall-off-percentage = 52.8% | ||
| critical = | | critical = {{tooltip|240|12 per bullet}} | ||
| mini-crit = | | mini-crit = {{tooltip|108|5.4 per bullet}} | ||
| mini-crit-ramp-up = | | mini-crit-ramp-up = {{tooltip|162|8.1 per bullet}} | ||
| bullet-count = 20 | | bullet-count = 20 | ||
| spread = {{tooltip|0.0875|In radians}} | |||
| ammo-column = true | | ammo-column = true | ||
| loaded = | | loaded = 8 | ||
| reload-type = Passive | | reload-type = Passive | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 1.6 s | | attack-interval = 1.6 s<br>{{tooltip|1.35 s|Haste boosted}} | ||
| activation-time = Instant | | activation-time = Instant | ||
|}} | |}} | ||
| Line 55: | Line 58: | ||
{{Achievement|achievement_ssg_meatshots}} | {{Achievement|achievement_ssg_meatshots}} | ||
{{Achievement|achievement_ssg_pounce}} | {{Achievement|achievement_ssg_pounce}} | ||
}} | |||
== Update history == | |||
{{Update history| | |||
{{Update|2.1.0}} | |||
* Added the Twin Barrel | |||
{{Update|2.2.0}} | |||
* Reduced max damage output to 105 (from 120) | |||
* Overhauled weapon model (Pyrew, Everik, SamDum) | |||
* Updated reload and deploy sounds (Raptor Dan) | |||
* '''[Undocumented]''' Changed attribute from "Has horizontal spread" to "Bullets have a wide, horizontal spread" | |||
{{Update|3.0.0}} | |||
* Decreased reserve ammo from 12 to 8 | |||
* Updated reload sounds | |||
}} | }} | ||
| Line 60: | Line 79: | ||
* Part of the Twin Barrel's publicity blurb, "Jumping the Gun", refers both to using this weapon as a mobility tool and the phrase "Jumping the Gun", meaning to do something without thinking. | * Part of the Twin Barrel's publicity blurb, "Jumping the Gun", refers both to using this weapon as a mobility tool and the phrase "Jumping the Gun", meaning to do something without thinking. | ||
* The Twin Barrel does not have any knockback against ÜberCharged enemies. | * The Twin Barrel does not have any knockback against ÜberCharged enemies. | ||
* | == Comparisons from ''Team Fortress 2'' == | ||
* With its ability to knockback the target and the shooter, the Twin Barrel is dubbed by the community as Pyro's own [[tf:Force-A-Nature|Force-A-Nature]]. This may also be compared to Pyro's secondary weapons, the [[tf:Detonator|Detonator]] and the [[Tf:Thermal Thruster|Thermal Thruster]]. | |||
** In Live ''TF2'', the Force-A-Nature does not knock back the shooter if they are on the ground, while the Twin Barrel in ''TF2 Classified'' does. | |||
== Gallery == | == Gallery == | ||
<gallery> | |||
File:concept_twin_barrel.png|Concept art by {{Dev|Mazern}}. | |||
File:Flight Or Flight Pyro.png|Promotional artwork for the Twin Barrel and [[Harvester]]. | |||
File:Twin_Barrel_poster.jpg|Poster for the Twin Barrel, which players can download to use as a spray. | |||
</gallery> | |||
{{nav allweapons}} | {{nav allweapons}} | ||