Brick: Difference between revisions
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| loadout-kind=Throwable | | loadout-kind=Throwable | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout neutral|"Didn’t think you were THAT slow."}} | |||
{{Loadout neutral|" | |||
}} | }} | ||
{{Quotation|'''Brick''' [https://tf2classic.com/fight_or_flight/supplycrate promotional blurb]|When guns and swords were out of reach, throwing heavy objects was part and parcel for history's little guys. A brick lying in the debris of a broken store window is a noble stand against faceless corporate evil. Carry the Brick with pride, Scout, because even though you're a hired thug fighting on the side of faceless corporate evil, you're still just a little guy.}} | {{Quotation|'''Brick''' [https://tf2classic.com/fight_or_flight/supplycrate promotional blurb]|When guns and swords were out of reach, throwing heavy objects was part and parcel for history's little guys. A brick lying in the debris of a broken store window is a noble stand against faceless corporate evil. Carry the Brick with pride, Scout, because even though you're a hired thug fighting on the side of faceless corporate evil, you're still just a little guy.}} | ||
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== Strategy == | == Strategy == | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|+ style="text-align:center;"| Brick v. Pistol | |+ style="text-align:center;"| Brick v. Stock Pistol | ||
|- style="text-align:left;" | |- style="text-align:left;" | ||
| <poem> | | <poem> | ||
➕ Deals more damage per shot | ➕ Deals more damage per shot | ||
➕ Deals mini-crits at long range | |||
➕ Deals | ➕ Registers a hit using player's larger collision box instead of the hitbox | ||
➕ Knocks back farther on hit | |||
➕ Passes through friendly buildings | |||
➕ Does not require ammunition | |||
</poem> | </poem> | ||
| <poem> | | <poem> | ||
➖ Has a six second recharge time | ➖ Has a six-second recharge time | ||
➖ | ➖ Deals less damage per second | ||
➖ Has slower attack speed | |||
➖ Has slower projectile speed | |||
➖ Can be airblasted | |||
</poem> | </poem> | ||
|} | |} | ||
| Line 81: | Line 85: | ||
{{Update|2.2.0}} | {{Update|2.2.0}} | ||
* Now deals Mini-Crits to enemies after 0.6 seconds of being airborne | * Now deals Mini-Crits to enemies after 0.6 seconds of being airborne | ||
{{Update|3.0.0}} | |||
* Updated the Brick | |||
** The "Brick" achievement has a newrequirement{{sic}} | |||
*** No, we will not tell you what it is | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
* The Brick is based on an unused projectile entity/throwable in | * The Brick is based on an unused projectile entity/throwable in ''Team Fortress 2'', {{code|tf_projectile_brick}}. | ||
* According to | * According to ''TF2 Classified'' developer {{Dev|ultr4nima}}, the Brick was originally added as a base, test weapon for a generic throwable, but was officially added for the ''Fight or Flight update'' "after gaining positive feedback."[https://discord.com/channels/196337717267791874/196337717267791874/1346784481713066014] | ||
* Using a resupply cabinet soon after throwing the Brick causes the viewmodel to disappear until the Brick is thrown, or the user switches weapons. | * Using a resupply cabinet soon after throwing the Brick causes the viewmodel to disappear until the Brick is thrown, or the user switches weapons. | ||
* The Brick was revealed several days early in promotional art for [[L'escampette]], where the Brick's kill icon can be seen on a barrel. | * The Brick was revealed several days early in promotional art for [[L'escampette]], where the Brick's kill icon can be seen on a barrel. | ||
Latest revision as of 07:41, 31 March 2026
| Brick | |
|---|---|
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| Kill Icons | |
| Basic Information | |
| Used by | Scout |
| Slot | Secondary |
| Loadout Stats | |
Brick Throwable "Didn’t think you were THAT slow." | |
Brick promotional blurbWhen guns and swords were out of reach, throwing heavy objects was part and parcel for history's little guys. A brick lying in the debris of a broken store window is a noble stand against faceless corporate evil. Carry the Brick with pride, Scout, because even though you're a hired thug fighting on the side of faceless corporate evil, you're still just a little guy.
The Brick is a secondary weapon for the Scout. It is a red-colored, three-holed masonry brick. The Brick appears red regardless of which team the user is on, leaving a team-colored trail when thrown.
The Scout only holds one Brick at a time, recharging six seconds after it is thrown. While in the air, it travels in an arc as a projectile. When thrown underwater, it will have reduced velocity. Hitting a target with the Brick will deal 65 damage regardless of range, knocking back the target based on the angle of impact. The Brick will also deal mini-crits on long distance throws when it has been airborne for 0.6 seconds. The amount of damage done has no effect on the knockback, and will knock back ÜberCharged enemies. It can only deal damage once per throw, cannot deal any damage once it impacts an object, and cannot be picked back up once thrown. The Brick can damage buildings as well as players. Like most projectiles, the Brick can be deflected by an enemy Pyro.
Properties
| Properties | ||
|---|---|---|
| Shot type | Projectile | |
| Damage type | Untyped | |
| Ranged or Melee? | Ranged | |
| Taunt | Jogging | |
| Damage | ||
| Base damage | 100% | 65 |
| Critical | 195 | |
| Mini-crit | 88 | |
| Ammo | ||
| Loaded | 1 | |
| Reload type | Recharge | |
| Function Times | ||
| Attack interval | 0.75 s | |
| Activation time | 0.15 s | |
| Recharge time | 6 s 2 s | |
| All values are approximate. | ||
Strategy
➕ Deals more damage per shot |
➖ Has a six-second recharge time |
Related achievements
| Achievement | Description | |
|---|---|---|
|
Brick | ... |
Update history
- Added the Brick
- Reduced delay between clicking and throwing by 40%
- Projectile model now spawns immediately after being thrown
- Increased base damage to 65 (from 50)
- Overhauled first person animations
- Overhauled trail particle
- Overhauled impact sounds
- Projectile trail now gets removed upon collision
- Fixed projectile colliding with teammates and map brush entities, sometimes causing it to not deal damage to enemies
- Fixed projectile being deflectable by airblast after impact
- Fixed missing min-viewmodel offset
- Now deals Mini-Crits to enemies after 0.6 seconds of being airborne
- Updated the Brick
- The "Brick" achievement has a newrequirement(sic)
- No, we will not tell you what it is
- The "Brick" achievement has a newrequirement(sic)
Trivia
- The Brick is based on an unused projectile entity/throwable in Team Fortress 2, tf_projectile_brick.
- According to TF2 Classified developer
ultr4nima, the Brick was originally added as a base, test weapon for a generic throwable, but was officially added for the Fight or Flight update "after gaining positive feedback."[1] - Using a resupply cabinet soon after throwing the Brick causes the viewmodel to disappear until the Brick is thrown, or the user switches weapons.
- The Brick was revealed several days early in promotional art for L'escampette, where the Brick's kill icon can be seen on a barrel.
Gallery
-
"Meet the Brick"
-
Promotional art for L'escampette. Notice the Brick kill icon on the barrels.
| Weapons | |||||
|---|---|---|---|---|---|
| Primary | Secondary | Melee | PDA/Watch/Sapper | ||
| Scout | - | ||||
| Soldier | - | ||||
| Pyro | - | ||||
| Demoman | - | ||||
| Heavy | - | ||||
| Engineer | |||||
| Medic | - | ||||
| Sniper | - | ||||
| Spy | - | ||||
| Civilian | - | - | - | ||




