Cyclops: Difference between revisions
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| Line 3: | Line 3: | ||
| slot=Primary | | slot=Primary | ||
| ammo-loaded=1 | | ammo-loaded=1 | ||
| ammo-carried=16 | | ammo-carried=16 | ||
| reload=Single | | reload=Single | ||
| loadout-kind=EMP Grenade Launcher | | loadout-kind=EMP Grenade Launcher | ||
| Line 9: | Line 9: | ||
| loadout-propername=yes | | loadout-propername=yes | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout neutral|Hold | {{Loadout neutral|Hold Fire: Prevent grenade detonation}} | ||
{{Loadout positive|Explosion detonates your own | {{Loadout positive|Explosion destroys enemy grenades and detonates your own}} | ||
{{Loadout negative|-10% explosion radius}} | {{Loadout negative|-10% explosion radius}} | ||
{{Loadout negative|-75% clip size}} | {{Loadout negative|-75% clip size}} | ||
| Line 40: | Line 40: | ||
| ammo-column = true | | ammo-column = true | ||
| loaded = 1 | | loaded = 1 | ||
| carried = 16 | | carried = 16 | ||
| reload-type = Single | | reload-type = Single | ||
| function-times-column = true | | function-times-column = true | ||
| Line 50: | Line 50: | ||
== Strategy == | == Strategy == | ||
The Cyclops is best used in tandem with your secondaries to best take advantage of the combo mechanic. | The Cyclops is best used in tandem with your secondaries to best take advantage of the combo mechanic. | ||
It is recommended to do explosive jumps with it as it deals less self-damage than his secondary weapons. | |||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|+ style="text-align:center;"| Cyclops v. Stock Grenade Launcher | |+ style="text-align:center;"| Cyclops v. Stock Grenade Launcher | ||
|- style="text-align:left;" | |- style="text-align:left;" | ||
| <poem> | | <poem> | ||
➕ | ➕ Can have full control over detonation making the grenade last longer | ||
➕ | ➕ Can detonate own secondary projectiles | ||
➕ | ➕ Can detonate enemy Demoman's secondary projectiles | ||
</poem> | </poem> | ||
| <poem> | | <poem> | ||
➖ | ➖ Has lower damage per second when used alone and even combined with secondary weapons | ||
➖ Has smaller clip size | |||
➖ | ➖ Has smaller blast radius | ||
➖ | |||
</poem> | </poem> | ||
|} | |} | ||
== Related achievements == | == Related achievements == | ||
| Line 106: | Line 106: | ||
* Updated explosion sounds | * Updated explosion sounds | ||
}} | }} | ||
== Comparison from ''Team Fortress 2'' == | |||
* The Cyclops' ability to detonate at will and disable enemy Demoman's secondary projectiles is based on live <i>TF2</i>'s [[TF:Detonator|Detonator]]. | |||
{{Nav allweapons}} | {{Nav allweapons}} | ||