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Cyclops: Difference between revisions

From TF2 Classified Wiki
New update
Ichiro (talk | contribs)
 
(6 intermediate revisions by 2 users not shown)
Line 3: Line 3:
| slot=Primary
| slot=Primary
| ammo-loaded=1
| ammo-loaded=1
| ammo-carried=16 / {{tooltip|24|If Dynamite Pack is equipped}}
| ammo-carried=16
| reload=Single
| reload=Single
| loadout-kind=EMP Grenade Launcher
| loadout-kind=EMP Grenade Launcher
Line 9: Line 9:
| loadout-propername=yes
| loadout-propername=yes
| loadout-attributes=  
| loadout-attributes=  
{{Loadout neutral|Hold down fire key to prevent detonation}}
{{Loadout neutral|Hold Fire: Prevent grenade detonation}}
{{Loadout positive|Explosion detonates your own projectiles and destroys enemy stickybombs}}
{{Loadout positive|Explosion destroys enemy grenades and detonates your own}}
{{Loadout negative|-10% explosion radius}}
{{Loadout negative|-10% explosion radius}}
{{Loadout negative|-75% clip size}}
{{Loadout negative|-75% clip size}}
Line 40: Line 40:
| ammo-column = true
| ammo-column = true
  | loaded = 1
  | loaded = 1
  | carried = 16<br>{{tooltip|24|If Dynamite Pack is equipped}}
  | carried = 16
  | reload-type = Single
  | reload-type = Single
| function-times-column = true
| function-times-column = true
Line 50: Line 50:
== Strategy ==
== Strategy ==
The Cyclops is best used in tandem with your secondaries to best take advantage of the combo mechanic.
The Cyclops is best used in tandem with your secondaries to best take advantage of the combo mechanic.
It is recommended to do explosive jumps with it as it deals less self-damage than his secondary weapons.
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|+ style="text-align:center;"| Cyclops v. Stock Grenade Launcher
|+ style="text-align:center;"| Cyclops v. Stock Grenade Launcher
|- style="text-align:left;"
|- style="text-align:left;"
| <poem>
| <poem>
Full control over detonation
Can have full control over detonation making the grenade last longer
Allows for projectile denial
Can detonate own secondary projectiles
Allows for huge damage combos when used in tandem with your secondaries
Can detonate enemy Demoman's secondary projectiles
</poem>
</poem>
| <poem>
| <poem>
Not effective against multiple enemies
Has lower damage per second when used alone and even combined with secondary weapons
➖ Smaller blast radius
Has smaller clip size
Smaller clip size
Has smaller blast radius
Requires more engagement with each shot
</poem>
</poem>
|}
|}


== Related achievements ==
== Related achievements ==
Line 106: Line 106:
* Updated explosion sounds
* Updated explosion sounds
}}
}}
== Comparison from ''Team Fortress 2'' ==
* The Cyclops' ability to detonate at will and disable enemy Demoman's secondary projectiles is based on live <i>TF2</i>'s [[TF:Detonator|Detonator]].


{{Nav allweapons}}
{{Nav allweapons}}