Flame Thrower: Difference between revisions
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m Cleaned the comparison up a bit. |
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{{Todo|Trim the fat of the following three paragraphs. No-one's gonna read all that!}} | |||
{{Infobox weapon | {{Infobox weapon | ||
| kill-icon=flamethrower | | kill-icon=flamethrower | ||
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| loadout=yes | | loadout=yes | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout neutral|Alt-Fire: Release | {{Loadout neutral|Alt-Fire: Release an airblast}} | ||
{{Loadout neutral|Airblast | {{Loadout neutral|Airblast deflects enemies and projectiles, and extinguishes burning teammates}} | ||
<br> | <br> | ||
{{Loadout neutral|"Things are heating up..."}} | {{Loadout neutral|"Things are heating up..."}} | ||
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== Trivia == | == Trivia == | ||
*Players can toggle the burning-to-death animations for all non-Pyro classes | *Players can toggle the burning-to-death animations for all non-Pyro classes by using the cvar <code>tf2c_burning_deathanim</code>. The animations are unused content from live ''Team Fortress 2''. | ||
== | == Comparison to ''Team Fortress 2'' == | ||
* To preserve ''Team Fortress 2 Classified''<nowiki/>'s 2007–'08 vision of ''TF2'', ''Classified'' restored the Flame Thrower's maximum-duration afterburn on contact | * To preserve ''Team Fortress 2 Classified''<nowiki/>'s 2007–'08 vision of ''TF2'', ''Classified'' restored the Flame Thrower's maximum-duration afterburn on contact that existed prior to the [[tf:Jungle_Inferno_Update|Jungle Inferno]] update. ''TF2'''s afterburn duration is based on how long the target is in contact with direct flames. | ||
== Gallery == | |||
<gallery> | |||
File:Weapon_flamethrower.png|First-person view. | |||
</gallery> | |||
{{nav allweapons}} | {{nav allweapons}} | ||