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Anti-Aircraft Cannon: Difference between revisions

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{{Quotation|'''Anti-Aircraft Cannon''' publicity blurb|Instead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can't see them—or airblast them—in flight. They'll detonate when they hit a surface, but they'll also detonate at a fixed range, dealing midair splash damage that's tough to avoid. (We've reassured Heavy that flak cannon explosive rounds are a lot like bullets.)}}
{{Quotation|'''Anti-Aircraft Cannon''' publicity blurb|Instead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can't see them—or airblast them—in flight. They'll detonate when they hit a surface, but they'll also detonate at a fixed range, dealing midair splash damage that's tough to avoid. (We've reassured Heavy that flak cannon explosive rounds are a lot like bullets.)}}


The '''Anti-Aircraft Cannon''' commonly referred to as the AA, is a primary weapon for [[Heavy]], added in the [[Fight or Flight]] update. It resembles an anti-aircraft cannon rescaled to be carried by a person. It has a slower firing rate compared to the stock [[Minigun]], and a much smaller ammo pool. However it fires explosive shells that explode after a set distance and mini-crits airborne opponents on direct hit.  
The '''Anti-Aircraft Cannon''' commonly referred to as the AA, is a primary weapon for [[Heavy]], added in the [[Fight or Flight]] update. It resembles an anti-aircraft cannon, scaled down so as to be carried by a person. Compared to the stock [[Minigun]], it has a much slower firing rate, less ammo, and a limited effective range. However, it fires high-damage hitscan bullets that explode when colliding with a surface or a player, or after a set distance, dealing splash damage to all enemies in its wake. The user can take damage (but not knockback) from their own explosions, so it is necessary to keep a short distance from whatever they are shooting at. This is assisted by the weapon's high knockback, preventing enemies from closing the distance between them and the Heavy.


Unlike other hitscan weapons, the AA has splash damage and can be used to hit enemies hiding behind corners. In fact it can be usefult o think of the AA as an explosive projectile weapon except it cannot be reflected. It deals self damage to the Heavy if it explodes too close to him and has even more limited range compared to the Minigun. The AA is best used in close quarters situation as beyond a certain distance it is useless, but can be used to punish explosive jumpers or people thrown into the air.
In addition, the Anti-Aircraft Cannon will mini-crit enemies who are 128 hammer units above the ground, and will mini-crit enemies who are explosive jumping or using a [[Jump Pad]] from any distance. The weapon's high knockback means that enemies can be juggled in the air, allowing for multiple mini-crits on an airborne enemy.


== Properties ==
== Properties ==