Anti-Aircraft Cannon: Difference between revisions
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{{Quotation|'''Anti-Aircraft Cannon''' publicity blurb|Instead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can't see them—or airblast them—in flight. They'll detonate when they hit a surface, but they'll also detonate at a fixed range, dealing midair splash damage that's tough to avoid. (We've reassured Heavy that flak cannon explosive rounds are a lot like bullets.)}} | {{Quotation|'''Anti-Aircraft Cannon''' publicity blurb|Instead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can't see them—or airblast them—in flight. They'll detonate when they hit a surface, but they'll also detonate at a fixed range, dealing midair splash damage that's tough to avoid. (We've reassured Heavy that flak cannon explosive rounds are a lot like bullets.)}} | ||
The '''Anti-Aircraft Cannon''' commonly referred to as the AA, is a primary weapon for [[Heavy]], added in the [[Fight or Flight]] update. It resembles an anti-aircraft cannon, scaled down so as to be carried by a person. Compared to the stock [[Minigun]], it has a much slower firing rate, less ammo, and a limited effective range. However, it fires high-damage hitscan bullets that explode when colliding with a surface or a player, or after a set distance, dealing splash damage to all enemies in its wake. The user can take damage (but not knockback) from their own explosions, so it is necessary to keep a short distance from whatever they are shooting at. This is assisted by the weapon's high knockback, preventing enemies from closing the distance between them and the Heavy. | The '''Anti-Aircraft Cannon,''' commonly referred to as the AA, is a primary weapon for [[Heavy]], added in the [[Fight or Flight]] update. It resembles an anti-aircraft cannon, scaled down so as to be carried by a person. Compared to the stock [[Minigun]], it has a much slower firing rate, less ammo, and a limited effective range. However, it fires high-damage hitscan bullets that explode when colliding with a surface or a player, or after a set distance, dealing splash damage to all enemies in its wake. The user can take damage (but not knockback) from their own explosions, so it is necessary to keep a short distance from whatever they are shooting at. This is assisted by the weapon's high knockback, preventing enemies from closing the distance between them and the Heavy. | ||
In addition, the Anti-Aircraft Cannon will mini-crit enemies who are 128 hammer units above the ground, and will mini-crit enemies who are explosive jumping or using a [[Jump Pad]] from any distance. The weapon's high knockback means that enemies can be juggled in the air, allowing for multiple mini-crits on an airborne enemy. | In addition, the Anti-Aircraft Cannon will mini-crit enemies who are 128 hammer units above the ground, and will mini-crit enemies who are explosive jumping or using a [[Jump Pad]] from any distance. The weapon's high knockback means that enemies can be juggled in the air, allowing for multiple mini-crits on an airborne enemy. | ||