Shock Therapy: Difference between revisions
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{{Achievement|achievement_chekhov_shock}} | {{Achievement|achievement_chekhov_shock}} | ||
}} | }} | ||
== Strategy == | |||
{| class="wikitable" style="text-align:center;" | |||
|+ Shock Therapy v. Stock Bonesaw | |||
|- style="text-align:left;" | |||
| <poem> | |||
➕ Burst heal on a single target | |||
➕ Indirectly fills ÜberCharge faster | |||
➕ Deals +35 melee damage when fully charged | |||
➕ Increased melee range | |||
➕ Effective against wet players | |||
</poem> | |||
| <poem> | |||
➖ Less healing rate | |||
➖ Ineffective in healing groups of players | |||
➖ Has a charge that lasts for 30 seconds | |||
➖ Can only heal allies when the charge is full | |||
</poem> | |||
|} | |||
:''TBA'' | |||
== Update history == | == Update history == | ||
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* The internal name for the Shock Therapy is "tf_weapon_taser", in reference to the [[Wikipedia:Taser|real-life electric weapon with the same name]]. | * The internal name for the Shock Therapy is "tf_weapon_taser", in reference to the [[Wikipedia:Taser|real-life electric weapon with the same name]]. | ||
* If the Shock Therapy destroys a [[building]], the kill icon will be the generic "skull" icon. | * If the Shock Therapy destroys a [[building]], the kill icon will be the generic "skull" icon. | ||
== | == Comparison from ''Team Fortress 2'' == | ||
* Shock Therapy's live ''TF2'' counterpart is the [[Tf:Neon Annihilator|Neon Annihilator]], as it also deals increased damage against wet players (this instead deals 100% critical hit). | * Shock Therapy's live ''TF2'' counterpart is the [[Tf:Neon Annihilator|Neon Annihilator]], as it also deals increased damage against wet players (this instead deals 100% critical hit). | ||
* Shock Therapy is also a counterpart of the live versions's [[Tf:Amputator|Amputator]], as both are the only Medic's melee weapons that heal allies in their respective games. | |||
{{nav allweapons}} | {{nav allweapons}} | ||