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Überspritze: Difference between revisions

From TF2 Classified Wiki
Ichiro (talk | contribs)
Ichiro (talk | contribs)
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== Strategy ==
== Strategy ==
The Überspritze gives the Medic -10 health, but grants a massive 25% boost to your ÜberCharge meter for each attack that lands. If an enemy misjudges his ability to fight you, take him out with the Überspritze for an instant advantage. If you end up cornered, as a last resort, you can try taking out the it to quickly fill the ÜberCharge meter, then escape with the resulting invincibility.
The Überspritze gives the Medic -10 health, but grants a massive 25% boost to your ÜberCharge meter for each attack that lands. If an enemy misjudges his ability to fight you, take him out with the Überspritze for an instant advantage. If you end up cornered, as a last resort, you can try taking it out to quickly fill the ÜberCharge meter, then escape with the resulting invincibility.


Avoid actively pursuing combat with the Überspritze in order to build a charge. Melee combat is risky against any class; instead, heal injured teammates, as healing builds up 25% ÜberCharge after about 10 seconds and 8 seconds for [[Medigun]] and [[Kritzkrieg]], respectively.
Avoid actively pursuing combat with the Überspritze in order to build a charge. Melee combat is risky against any class; instead, heal injured teammates, as healing builds up 25% ÜberCharge after about 10 seconds and 8 seconds for [[Medigun]] and [[Kritzkrieg]], respectively.
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|+ style="text-align:center;"| Überspritze v. Stock Bonesaw
|+ style="text-align:center;"| Überspritze v. Stock Bonesaw
|- style="text-align:left;"
|- style="text-align:left;"
| ➕ Fills ÜberCharge faster
| <poem>
| ➖ -10 less health
➕ Fills ÜberCharge faster
</poem>
| <poem>
➖ -10 health when active
</poem>
|}
|}