Huntsman: Difference between revisions
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* The Sniper will still have three arrows sticking out of his quiver even if the Huntsman has less than three arrows remaining. | * The Sniper will still have three arrows sticking out of his quiver even if the Huntsman has less than three arrows remaining. | ||
* An arrow launched while taunting will not play its firing sound effect. | * An arrow launched while taunting will not play its firing sound effect. | ||
* The Huntsman is one of five non-Stock weapons ported from live ''Team Fortress 2'' with others being the [[Gunboats]], [[Flare Gun]], [[Sandvich]] and [[Kritzkrieg]]. | |||
== Comparison from ''Team Fortress 2'' == | == Comparison from ''Team Fortress 2'' == | ||
* The Huntsman's viewmodel animation was reworked in ''TF2 Classic'' and now mirrors the worldmodel animation, obstructing the player's vision less when not aiming. | * The Huntsman's viewmodel animation was reworked in ''TF2 Classic'' and now mirrors the worldmodel animation, obstructing the player's vision less when not aiming. | ||
* The <i>TF2 Classic</i>'s Sniper was given a proper class selection animation which is just the default animation but holding the Hunstman and a different right arm position. | * The <i>TF2 Classic</i>'s Sniper was given a proper class selection animation which is just the default animation but holding the Hunstman and a different right arm position. | ||
* Compared to the live version, the Huntsman in ''Classic'' will have 6 max arrows while equipped in Medieval Mode. | |||
*Compared to the live version, the Huntsman in ''Classic'' will have 6 max arrows while equipped in Medieval Mode. | |||
{{nav allweapons}} | {{nav allweapons}} | ||