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Mine Layer: Difference between revisions

From TF2 Classified Wiki
VivaRomania (talk | contribs)
m Update history: update history fixes
VivaRomania (talk | contribs)
Line 107: Line 107:


{{Update|2.1.3}}
{{Update|2.1.3}}
* Updated the Mine Layer:
* Increased clip size and max active mines to 6 (from 4)
** Increased clip size and max active mines to 6 (from 4)
* Reduced player detection radius of proximity mines by 20% of their explosion radius
** Reduced player detection radius of proximity mines by 20% of their explosion radius
* Reduced detonation delay of proximity mines to 0.4s vs enemy players (from 0.5s)
** Reduced detonation delay of proximity mines to 0.4s vs enemy players (from 0.5s)
* Now uses the Rump Shake taunt
** Now uses the Rump Shake taunt
* Fixed [[Stickybomb Launcher|Stickybombs]] and proximity mines becoming invincible against bullets if they get moved without becoming airborne
* Fixed [[Stickybomb Launcher|Stickybombs]] and proximity mines becoming invincible against bullets if they get moved without becoming airborne


{{Update|2.1.4}}
{{Update|2.1.4}}
* Updated the Mine Layer:
* Reload animation is now slightly lowered to improve visibility (Raptor Dan)
** Reload animation is now slightly lowered to improve visibility (Raptor Dan)


{{Update|2.1.5}}
{{Update|2.1.5}}
* Updated the Mine Layer:
* Reduced clip size and max active mines to 4 (from 6)
** Reduced clip size and max active mines to 4 (from 6)
* Updated proximity mine break sound
* Updated proximity mine break sound


{{Update|2.2.0}}
{{Update|2.2.0}}
* Reworked the Mine Layer:
* Increased max mines to 6 (from 4)
** Increased max mines to 6 (from 4)
* Reduced clip size to 3 (from 4)
** Reduced clip size to 3 (from 4)
* Increased fire rate by 33%
** Increased fire rate by 33%
* Removed ability to charge mines
** Removed ability to charge mines
 
{{Update|2.2.3}}
* Reduced maximum active mine count to 3 (from 6)
}}
}}