Rejuvenator: Difference between revisions
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The Rejuvenator's ÜberCharge has the Medic throw a generator that can attach to most solid surfaces on any side, casting a large, team-colored bubble upon landing that will cause anyone on (or disguised as) your team within its range to become invulnerable. The effects of this wear off as soon as a player exits the bubble, or the player, in the case of a disguised enemy [[Spy]], lose the appearance of being on your team. The bubble itself will last for 6 seconds by default upon activation before the generator shatters and the bubble disappears. The shattered generator produces 3 gibs can then be used as ammo for anyone to pick up. Because the ÜberCharge is activated with a separate object, this means that killing the Medic will not end the ÜberCharge early. | The Rejuvenator's ÜberCharge has the Medic throw a generator that can attach to most solid surfaces on any side, casting a large, team-colored bubble upon landing that will cause anyone on (or disguised as) your team within its range to become invulnerable. The effects of this wear off as soon as a player exits the bubble, or the player, in the case of a disguised enemy [[Spy]], lose the appearance of being on your team. The bubble itself will last for 6 seconds by default upon activation before the generator shatters and the bubble disappears. The shattered generator produces 3 gibs can then be used as ammo for anyone to pick up. Because the ÜberCharge is activated with a separate object, this means that killing the Medic will not end the ÜberCharge early. | ||
== Strategy == | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style="text-align:center;"| The Rejuvenator v. Stock Medi Gun | |||
|- style="text-align:left;" | |||
| <poem> | |||
➕ Heals and grants ÜberCharge to multiple allies simultaneously | |||
➕ Higher heal rate and faster ÜberCharge fill on direct grenade hits | |||
➕ Heals and deploys ÜberCharge farther | |||
➕ ÜberCharge duration can be extended while active with [[Überspritze]] | |||
➕ The device drops three ammo-contained gibs at the end of the ÜberCharge duration. | |||
</poem> | |||
| <poem> | |||
➖ Requires accuracy skill to heal and fill and deploy the ÜberCharge effectively | |||
➖ Medic cannot fill the ÜberCharge or provide bonus healing when directly healing an overhealed ally | |||
➖ The active ÜberCharge device will remain stationaryat the end of its duration | |||
➖ The ÜberCharge device is prone to collision glitches, which can delay its activation or even fail | |||
➖ Disguised Spies can also use the ÜberCharge effect | |||
</poem> | |||
|} | |||
== Related achievements == | == Related achievements == | ||
{{Achievement table| | {{Achievement table| | ||