Twin Barrel: Difference between revisions

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The '''Twin Barrel''' is an alternative secondary weapon for [[Pyro]]. It is a sawed-off double-barreled shotgun with a seared muzzle, red wooden stock, and foregrip held together with a belt. The stock appears red regardless of which team the user is on.
The '''Twin Barrel''' is an alternative secondary weapon for [[Pyro]]. It is a sawed-off double-barreled shotgun with a seared muzzle, red wooden stock, and foregrip held together with a belt. The stock appears red regardless of which team the user is on.


It fires a large burst of 20 bullets per shot, which have a horizontal rectangular spread instead of the [[Shotgun]]'s square spread of 10 bullets. Compared to the Shotgun, the Twin Barrel's ammo capacity and clip size is significantly smaller, only holding 8 reserve ammo, and only being able to hold one shot at a time. Like the [[Flare Gun]], it can reload while the weapon is inactive. The Twin Barrel can also cause knockback against an enemy. If ten or more bullets hit an enemy, that enemy suffers knockback regardless of damage or range. The angle of attack and the enemy's current velocity are the only things that affect knockback power; damage and range have no effect.
It fires a burst of 20 pellets in a horizontal pattern that are capable of knocking enemies back if ten or more connect. Like the [[Flare Gun]], it only holds a single shot at a time, but reloads while inactive.


When the user fires the Twin Barrel, the recoil propels them opposite of the direction they aim. This can be used to perform a pseudo-jump in midair, opening up alternate routes for the Pyro to take and allowing them to go into areas they normally cannot reach. The user's current velocity, such as when running, and friction, such as when on the ground, affects the distance gained. The highest vertical velocity is gained by aiming straight downwards, standing still, and shooting immediately after a jump. The highest horizontal velocity is gained by aiming slightly downwards, running backwards, and shooting immediately after a jump. With this technique, the Pyro can effectively travel as fast as a [[Scout]]. Crouching has no effect on the velocity gained.
When the user fires the Twin Barrel, the recoil propels them opposite of the direction they aim. This can be used to extend jumps upwards or horizontally, allowing the Pyro to reach otherwise inaccessible areas or move around faster. The user's current velocity, such as when running, and friction, such as when on the ground, affects the distance gained. Crouching has no effect on the velocity gained.
 
Taunting with the Twin Barrel will cause the Pyro to perform the Hadouken kill taunt, releasing a hitscan bullet (disguised as a cone of fire) from their hands and dealing 500 damage to any enemies directly in front of them, including those underwater. It will always face forwards regardless of where the user aims, and can kill multiple enemies at once, and deal knockback to invulnerable enemies. It will not deal [[critical]] hits, but can deal mini-crits, and will damage buildings. If the victim somehow survives the taunt, they will not suffer [[afterburn]]. The fire is red regardless of which team the user is on.


== Properties ==
== Properties ==

Revision as of 10:22, 1 September 2026

Twin Barrel
Kill Icons
Basic Information
Used by Pyro
Slot Secondary
Ammo
Ammo loaded 1
Ammo carried 8
Loadout Stats

The Twin Barrel

Double Barrel Shotgun

Deals knockback to victims and yourself

Bullets have a wide, horizontal spread

This weapon will reload when not active


"(After-market modification voids the warranty.)"

You didn't listen (made a scene) when the craftsman (sales associate) at the gunsmith (Wal-Mart hunting supplies desk) told you "listen, mack, shotguns don't come any shorter than that! It's not safe!" So you torched six more inches off in your garage, and now it kicks like a mule and spreads like smallpox. Fire at your feet or right behind you for a much-needed boost, and never be caught in a long range firefight again! Just... watch your fingers, okay?

Twin Barrel publicity blurb

The Twin Barrel is an alternative secondary weapon for Pyro. It is a sawed-off double-barreled shotgun with a seared muzzle, red wooden stock, and foregrip held together with a belt. The stock appears red regardless of which team the user is on.

It fires a burst of 20 pellets in a horizontal pattern that are capable of knocking enemies back if ten or more connect. Like the Flare Gun, it only holds a single shot at a time, but reloads while inactive.

When the user fires the Twin Barrel, the recoil propels them opposite of the direction they aim. This can be used to extend jumps upwards or horizontally, allowing the Pyro to reach otherwise inaccessible areas or move around faster. The user's current velocity, such as when running, and friction, such as when on the ground, affects the distance gained. Crouching has no effect on the velocity gained.

Properties

Properties
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Taunt Hadouken
Damage
Maximum ramp-up 150% 105
Base damage 100% 70
Maximum fall-off 52.8% 37
Critical 240
Mini-crit 108
Mini-crit (ramp-up) 162
Bullet count 20
Spread 0.0875
Ammo
Loaded 8
Reload type Passive
Function Times
Attack interval 1.6 s
1.35 s
Activation time Instant
All values are approximate.
Achievement Description
Rabbit Season Hit a Scout with every pellet from a Twin Barrel shot.
Rip and Tear! Get 10 meat-shot kills with the Twin Barrel.
Bringing the Heat Kill 5 enemies after closing the distance with a Twin Barrel jump.

Update history

2.1.0 (Fight or Flight Update)
  • Added the Twin Barrel

2.2.0 (Double Down Update)

  • Reduced max damage output to 105 (from 120)
  • Overhauled weapon model (Pyrew, Everik, SamDum)
  • Updated reload and deploy sounds (Raptor Dan)
  • [Undocumented] Changed attribute from "Has horizontal spread" to "Bullets have a wide, horizontal spread"

3.0.0

  • Decreased reserve ammo from 12 to 8
  • Updated reload sounds


Trivia

  • As stated in the publicity blurb, the Twin Barrel was a sawn-off hunting shotgun from Wal-Mart that the Pyro torched the end off of.
  • Prior to Double Down, the Twin Barrel used a different model and the Flare Gun's reload sounds.
  • Part of the Twin Barrel's publicity blurb, "Jumping the Gun", refers both to using this weapon as a mobility tool and the phrase "Jumping the Gun", meaning to do something without thinking.
  • The Twin Barrel does deal knockback against ÜberCharged enemies.