Tranquilizer Gun: Difference between revisions
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Ratboy Slim (talk | contribs) Added skull kill icon and trivia |
Ratboy Slim (talk | contribs) Added update history |
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== Related achievements == | == Related achievements == | ||
{{Achievement table| | {{Achievement table| | ||
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|ru=Транквилизатор|ru_m=Tranquilizer | |ru=Транквилизатор|ru_m=Tranquilizer | ||
|es=Pistola Sedante|es_m=Sedative Gun | |es=Pistola Sedante|es_m=Sedative Gun | ||
}} | |||
== Update history == | |||
{{Update history| | |||
'''[[2.0.0]]''' | |||
* Reworked the Tranquilizer Gun: | |||
** Uses a new model. | |||
** Color blind's{{sic}} victims and reduces their move and turn speed for 5s. | |||
** Tranqed enemies draw, reload and swing weapons slower. | |||
** Reloads faster. | |||
** Reloads whilst holstered. | |||
** Tranqed enemies now have Snooze Particles to indicate they've been hit. | |||
** Dart Projectiles now work more like [[Flare Gun|Flares]]. | |||
** Has no damage fall-off. | |||
* Fixed player being able to reload Tranquilizer Gun while cloaked. | |||
'''[[2.0.1]]''' | |||
* Effect duration is now affected by distance falloff | |||
* Effect reworked: Colorblinds victim, and slows their movements by 33% for up to 5s | |||
* Slowing affects: Move speed, reload speed, weapon switch speed, melee attack speed, and [[Minigun]] spin-up and spin-down speed | |||
* No longer affects mouse sensitivity | |||
'''[[2.0.2]]''' | |||
* Tranquilized enemies now take full crits from [[Knife|Knives]] | |||
* Fixed the tranquilized debuff being near instantly removed by healing, now halves duration as intended | |||
* Fixed tranquilized particles from staying on the player after immediately switching weapons | |||
'''[[2.1.0]]''' | |||
* Updated the Tranquilizer Gun: | |||
** Dart trails have been heavily optimized and given a new appearance | |||
** Increased projectile speed by 20% | |||
** Tranquilized enemies now take [[Critical hits|crits]] from any melee attack | |||
** Lowered tranquilized condition's movement speed penalty from -33% to -20% | |||
** Tranquilized enemies now deal 20% less damage | |||
** Does not apply to damage over time or melee damage | |||
** Tranquilized enemies no longer have a melee firerate penalty | |||
** Tranquilized effect duration is no longer affected by falloff if the weapon fires a crit or minicrit | |||
* Support score is now awarded for damage dealt to enemies the player tranquilized | |||
}} | }} | ||