Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Tranquilizer Gun: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
Added skull kill icon and trivia
Ratboy Slim (talk | contribs)
Added update history
Line 46: Line 46:
  | activation-time = 0.025 s
  | activation-time = 0.025 s
|}}
|}}
== Related achievements ==
== Related achievements ==
{{Achievement table|
{{Achievement table|
Line 66: Line 67:
|ru=Транквилизатор|ru_m=Tranquilizer
|ru=Транквилизатор|ru_m=Tranquilizer
|es=Pistola Sedante|es_m=Sedative Gun
|es=Pistola Sedante|es_m=Sedative Gun
}}
== Update history ==
{{Update history|
'''[[2.0.0]]'''
* Reworked the Tranquilizer Gun:
** Uses a new model.
** Color blind's{{sic}} victims and reduces their move and turn speed for 5s.
** Tranqed enemies draw, reload and swing weapons slower.
** Reloads faster.
** Reloads whilst holstered.
** Tranqed enemies now have Snooze Particles to indicate they've been hit.
** Dart Projectiles now work more like [[Flare Gun|Flares]].
** Has no damage fall-off.
* Fixed player being able to reload Tranquilizer Gun while cloaked.
'''[[2.0.1]]'''
* Effect duration is now affected by distance falloff
* Effect reworked: Colorblinds victim, and slows their movements by 33% for up to 5s
* Slowing affects: Move speed, reload speed, weapon switch speed, melee attack speed, and [[Minigun]] spin-up and spin-down speed
* No longer affects mouse sensitivity
'''[[2.0.2]]'''
* Tranquilized enemies now take full crits from [[Knife|Knives]]
* Fixed the tranquilized debuff being near instantly removed by healing, now halves duration as intended
* Fixed tranquilized particles from staying on the player after immediately switching weapons
'''[[2.1.0]]'''
* Updated the Tranquilizer Gun:
** Dart trails have been heavily optimized and given a new appearance
** Increased projectile speed by 20%
** Tranquilized enemies now take [[Critical hits|crits]] from any melee attack
** Lowered tranquilized condition's movement speed penalty from -33% to -20%
** Tranquilized enemies now deal 20% less damage
** Does not apply to damage over time or melee damage
** Tranquilized enemies no longer have a melee firerate penalty
** Tranquilized effect duration is no longer affected by falloff if the weapon fires a crit or minicrit
* Support score is now awarded for damage dealt to enemies the player tranquilized
}}
}}