Mine Layer: Difference between revisions
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'''[[2.1.3]]''' | '''[[2.1.3]]''' | ||
* Increased clip size and max active mines to 6 (from 4) | * Updated the Mine Layer: | ||
* Reduced player detection radius of proximity mines by 20% of their explosion radius | ** Increased clip size and max active mines to 6 (from 4) | ||
* Reduced detonation delay of proximity mines to 0.4s vs enemy players (from 0.5s) | ** Reduced player detection radius of proximity mines by 20% of their explosion radius | ||
* Now uses the Rump Shake taunt | ** Reduced detonation delay of proximity mines to 0.4s vs enemy players (from 0.5s) | ||
** Now uses the Rump Shake taunt | |||
* Fixed [[Stickybomb Launcher|Stickybombs]] and proximity mines becoming invincible against bullets if they get moved without becoming airborne | |||
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