Minigun: Difference between revisions
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VivaRomania (talk | contribs) m →Update history: update history fixes |
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.0.0}} | |||
* Updated the Minigun: | * Updated the Minigun: | ||
** Shortened the un-deploy time to allow for faster weapon switching after firing. | ** Shortened the un-deploy time to allow for faster weapon switching after firing. | ||
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* Added shells to the Minigun. | * Added shells to the Minigun. | ||
{{Update|2.0.2}} | |||
* Reduced the bullet spread to 0.08 (from 0.1) | * Reduced the bullet spread to 0.08 (from 0.1) | ||
{{Update|2.1.0}} | |||
* Fixed sound channels being overloaded when multiple Miniguns and [[SMG|SMGs]] are fired at once | * Fixed sound channels being overloaded when multiple Miniguns and [[SMG|SMGs]] are fired at once | ||
{{Update|2.1.3}} | |||
* Each stored [[Chekhov's Punch]] crit now takes 1.5s of firing to deplete (from 0.75s) | * Each stored [[Chekhov's Punch]] crit now takes 1.5s of firing to deplete (from 0.75s) | ||
* Improved responsiveness when switching between revving states, especially noticeable when tapfiring on high ping | * Improved responsiveness when switching between revving states, especially noticeable when tapfiring on high ping | ||