Rejuvenator
| Rejuvenator | |
|---|---|
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| Basic Information | |
| Used by | Medic |
| Slot | Secondary |
| Loadout Stats | |
The Rejuvenator Heal Grenade Launcher Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds Fires special grenades that heal players Bonus ÜberCharge and healing on direct hit
"Now that's a prescription with a bang!" | |
The Rejuvenator is a secondary weapon for the Medic.
While this weapon functions similarly to its counterparts, allowing the user to heal any allies (and disguised enemy Spies) with its primary fire, the main attribute that sets this weapon apart is its unique ability to heal in the form of healing grenades. These healing grenades explode on contact with a surface or another player or after being airborne for a short amount of time, and allow the user to replenish the health of multiple teammates at once, excluding themself, so long as they are in range of the explosion. Hitting a player directly with a grenade grants extra healing to the recipient and an additional ÜberCharge rate to the healer. Teammates in the radius gain 15-40 health immediately, then 8 extra health over about 2 seconds.
The Rejuvenator's ÜberCharge has the Medic throw a generator that can attach to most solid surfaces on any side, casting a large, team-colored bubble upon landing that will cause anyone on (or disguised as) your team within its range to become invulnerable. The effects of this wear off as soon as a player exits the bubble, or the player, in the case of a disguised enemy Spy, lose the appearance of being on your team. The bubble itself will last for 6 seconds by default upon activation before the generator shatters and the bubble disappears. The shattered generator produces 3 gibs can then be used as ammo for anyone to pick up. Because the ÜberCharge is activated with a separate object, this means that killing the Medic will not end the ÜberCharge early.
Properties
| Properties | ||
|---|---|---|
| Shot type | Projectile | |
| Taunt | Bow | |
| Splash | ||
| Minimum splash | 37.5% | 170 HU |
| Healing | ||
| Healing (in combat) | 100% | 15 + 8 |
| Healing (out of combat) | 100% | 40 + 8 |
| Ammo | ||
| Loaded | 8 | |
| Carried | Unlimited | |
| Reload type | Clip | |
| Function Times | ||
| Attack interval | 0.833 s 2.3 s | |
| Reload | 2.4 s | |
| Charge fill speed | 7.5% / s Direct hit | |
| All values are approximate. | ||
Strategy
➕ Heals and grants ÜberCharge to multiple allies |
➖ Requires accuracy skill to heal, fill the ÜberCharge and deploy the ÜberCharge device effectively |
Related achievements
Update history
- Added the Rejuvenator
- Fixed a crash regarding players disconnecting while building Übercharge with the Rejuvenator
2.2.2 (Double-Double Down Update)
- Overhauled the ÜberCharge Generator shield appearance
- ÜberCharge Generator gibs now grant ammo and metal to players
- Fixed servers not always transmitting the ÜberCharge Generator shield entity to clients
- Fixed ÜberCharge Generator granting infinite overheal after the owner Medic disconnects from the server
- Fixed ÜberCharge Generator granting indefinite ÜberCharge to the owner Medic when switching Medi Guns
- Updated first person animations
- Fixed Uber Generator gibs not using the correct team skin
Trivia
- As shown in the Double Down Update trailer, the Rejuvenator's main frame is made out of steel pot.
- According to day 2 of the Double Down update, Medic is said to not approve of the term "healing grenade launcher" being used to describe the Rejuvenator, despite the weapon's functional similarities to that of the Demoman's Grenade Launcher.
- The weapon was a test weapon under the name The Nürnberg Nader and was first showcased on TF2Maps 72hr TF2Jam 2023.
- Its name was carried to the Rejuvenator and its projectile's in-game file names as
grenade_naderandnader, respectively. - Its projectile's placeholder was the cut live Team Fortress 2 weapon Heal Grenade.
- Its name was carried to the Rejuvenator and its projectile's in-game file names as
Gallery
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The Nürnberg Nader at the loadout screen.
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The Nürnberg Nader viewmodel on 2Bridge. Notice that its projectile is the Heal Grenade.
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The Nürnberg Nader's ÜberCharge effect.
| Weapons | |||||
|---|---|---|---|---|---|
| Primary | Secondary | Melee | PDA/Watch/Sapper | ||
| Scout | - | ||||
| Soldier | - | ||||
| Pyro | - | ||||
| Demoman | - | ||||
| Heavy | - | ||||
| Engineer | |||||
| Medic | - | ||||
| Sniper | - | ||||
| Spy | - | ||||
| Civilian | - | - | - | ||





