Syringe Gun: Difference between revisions
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| loadout=yes | | loadout=yes | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout neutral|" | {{Loadout neutral|"Ooh, you make a good sharps container!"}} | ||
}} | }} | ||
{{Quotation|'''The Medic''' ''after killing multiple enemies with his syringe gun''|''Eins, zwei, drei... Ugh, I do not zhink ve brought enough body bags.''}} | {{Quotation|'''The Medic''' ''after killing multiple enemies with his syringe gun''|''Eins, zwei, drei... Ugh, I do not zhink ve brought enough body bags.''}} | ||
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The '''Syringe Gun''' is the default primary weapon of the [[Medic]]. It is a bulky, experimental, pneumatic syringe launcher with a team-colored canister that launches team-colored syringes. | The '''Syringe Gun''' is the default primary weapon of the [[Medic]]. It is a bulky, experimental, pneumatic syringe launcher with a team-colored canister that launches team-colored syringes. | ||
The Syringe Gun carries 40 syringe projectiles in a clip, dealing 10 damage each, and will rapidly fire in a stream. Unlike in Team Fortress 2, syringes deal slight knockback on enemies, have 25% decreased spread, are visually larger, and reload in 1.2 seconds instead of 1.5 seconds. The syringes are reasonably accurate at medium range, yet their slow speed and sharp gravity falloff makes it difficult to connect them with moving enemies. The Syringe Gun's damage ramp-up is limited to 120%, as opposed to the 150% of most weapons. It is significantly weaker than other weapons, including the Medic's own [[Bonesaw]], and so is best used as a deterrent against pursuing enemies rather than as a viable weapon. The syringes cannot be [[airblast|airblasted]] by an enemy [[Pyro]]. | The Syringe Gun carries 40 syringe projectiles in a clip, dealing 10 damage each, and will rapidly fire in a stream. Unlike in ''[[Team Fortress 2]]'', syringes deal slight knockback on enemies, have 25% decreased spread, are visually larger, and reload in 1.2 seconds (instead of 1.5 seconds). The syringes are reasonably accurate at medium range, yet their slow speed and sharp gravity falloff makes it difficult to connect them with moving enemies. The Syringe Gun's damage ramp-up is limited to 120%, as opposed to the 150% of most weapons. It is significantly weaker than other weapons, including the Medic's own [[Bonesaw]], and so is best used as a deterrent against pursuing enemies rather than as a viable weapon. The syringes cannot be [[airblast|airblasted]] by an enemy [[Pyro]]. | ||
== Properties == | == Properties == | ||
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| reload-type = Clip | | reload-type = Clip | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 0.105 s | | attack-interval = 0.105 s<br>{{tooltip|0.083 s|Haste boosted}} | ||
| reload = 1.2 s | | reload = 1.2 s<br>{{tooltip|0.66 s|Haste boosted}} | ||
|}} | |}} | ||
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|ru=Шприцемёт|ru_m=Syringe Gun | |ru=Шприцемёт|ru_m=Syringe Gun | ||
|es=Pistola de Jeringas|es_m=Syringe Gun | |es=Pistola de Jeringas|es_m=Syringe Gun | ||
|tr=Şırınga Silahı|tr_m=Syringe Gun | |||
|uk=Шприцомет|uk_m=Syringe Gun | |uk=Шприцомет|uk_m=Syringe Gun | ||
}} | }} | ||
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{{Update|2.1.2}} | {{Update|2.1.2}} | ||
* Fixed [[Nail Gun|nail]] and syringe projectiles playing impact sounds when touching friendly buildings | * Fixed [[Nail Gun|nail]] and syringe projectiles playing impact sounds when touching friendly buildings | ||
{{Update|3.0.0}} | |||
* Updated Nail projectiles (Nail Gun and Syringe Gun): | |||
** Nails now calculate spread more accurately | |||
{{Update|3.0.8}} | |||
* Fixed {{code|mod_rocket_gravity}} not working with syringes and arrows | |||
}} | }} | ||
== Comparisons from ''Team Fortress 2'' == | |||
* In ''Classified'', the Syringe Gun's reload time was buffed from 1.305 seconds on live ''TF2'' to 1.2 seconds, which is 8.75% faster. | |||
== Trivia == | == Trivia == | ||
* Medical devices known as "syringe guns" do exist in real life, being a pistol-grip mechanism which holds a single-use syringe. There is also a related device known as a "[ | * Medical devices known as "syringe guns" do exist in real life, being a pistol-grip mechanism which holds a single-use syringe. There is also a related device known as a "[[WP:Jet_injector|jet injector]]", which pneumatically injects liquids into patients. Although, not used for killing. | ||
{{nav allweapons}} | {{nav allweapons}} | ||
Latest revision as of 06:28, 9 April 2026
| Syringe Gun | |
|---|---|
|
|
|
| Kill Icons | |
| Basic Information | |
| Used by | Medic |
| Slot | Primary |
| Ammo | |
| Ammo loaded | 40 |
| Ammo carried | 150 |
| Loadout Stats | |
Syringe Gun Syringe Gun "Ooh, you make a good sharps container!" | |
The Medic after killing multiple enemies with his syringe gunEins, zwei, drei... Ugh, I do not zhink ve brought enough body bags.
The Syringe Gun is the default primary weapon of the Medic. It is a bulky, experimental, pneumatic syringe launcher with a team-colored canister that launches team-colored syringes.
The Syringe Gun carries 40 syringe projectiles in a clip, dealing 10 damage each, and will rapidly fire in a stream. Unlike in Team Fortress 2, syringes deal slight knockback on enemies, have 25% decreased spread, are visually larger, and reload in 1.2 seconds (instead of 1.5 seconds). The syringes are reasonably accurate at medium range, yet their slow speed and sharp gravity falloff makes it difficult to connect them with moving enemies. The Syringe Gun's damage ramp-up is limited to 120%, as opposed to the 150% of most weapons. It is significantly weaker than other weapons, including the Medic's own Bonesaw, and so is best used as a deterrent against pursuing enemies rather than as a viable weapon. The syringes cannot be airblasted by an enemy Pyro.
Properties
| Properties | ||
|---|---|---|
| Shot type | Projectile | |
| Damage type | Bullet | |
| Ranged or Melee? | Ranged | |
| Taunt | Glove snap | |
| Damage | ||
| Maximum ramp-up | 120% | 12 |
| Base damage | 100% | 10 |
| Maximum fall-off | 52.8% | 5 |
| Critical | 30 | |
| Mini-crit | 14 | |
| Mini-crit (ramp-up) | 16 | |
| Bullet count | 1 | |
| Spread | 0.03 | |
| Ammo | ||
| Loaded | 40 | |
| Carried | 150 | |
| Reload type | Clip | |
| Function Times | ||
| Attack interval | 0.105 s 0.083 s | |
| Reload | 1.2 s 0.66 s | |
| All values are approximate. | ||
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| Bulgarian | Спринцовко-изстрелвач | Syringe Shooter |
| Spanish | Pistola de Jeringas | Syringe Gun |
| English | Syringe Gun | - |
| French | Pistolet à seringues | Syringe Gun |
| German | Spritzen-MG | Syringe Gun |
| Italian | Pistola spara-siringhe | Syringe Gun |
| Brazilian Portuguese | Arma de Seringas | Syringe Gun |
| Romanian | Pușcă de seringă | Syringe Gun |
| Russian | Шприцемёт | Syringe Gun |
| Turkish | Şırınga Silahı | Syringe Gun |
| Ukrainian | Шприцомет | Syringe Gun |
Update history
- Reverted Syringe Gun's projectile speed back to 1000 (was buffed to 1500 at some point in 2015)
- Updated Rockets, Arrows, Syringes and Flares to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable)
- Fixed syringes & nails colliding with players.
- Disabled muzzle light on Syringe Gun and Nailgun.(sic)
- Fixed the Syringegun's(sic) Glass from being rendered behind viewmodels.
- Updated nail/syringe projectiles:
- Are now consistent with the server's projectile position
- Lowered the reload time to 1.2s (from 1.5s) to match the reload animation
2.1.0 (Fight or Flight Update)
- Now deals knockback against enemies
- Lowered Nailgun,(sic) Pistol and Syringe Gun spread by 25%
- Added nail/syringe impact sounds
- Fixed nail and syringe projectiles playing impact sounds when touching friendly buildings
- Updated Nail projectiles (Nail Gun and Syringe Gun):
- Nails now calculate spread more accurately
- Fixed mod_rocket_gravity not working with syringes and arrows
Comparisons from Team Fortress 2
- In Classified, the Syringe Gun's reload time was buffed from 1.305 seconds on live TF2 to 1.2 seconds, which is 8.75% faster.
Trivia
- Medical devices known as "syringe guns" do exist in real life, being a pistol-grip mechanism which holds a single-use syringe. There is also a related device known as a "jet injector", which pneumatically injects liquids into patients. Although, not used for killing.
| Weapons | |||||
|---|---|---|---|---|---|
| Primary | Secondary | Melee | PDA/Watch/Sapper | ||
| Scout | - | ||||
| Soldier | - | ||||
| Pyro | - | ||||
| Demoman | - | ||||
| Heavy | - | ||||
| Engineer | |||||
| Medic | - | ||||
| Sniper | - | ||||
| Spy | - | ||||
| Civilian | - | - | - | ||

