Chekhov's Punch: Difference between revisions
SciF1Qizard (talk | contribs) Added strategy to the main, and related achievements. |
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| loadout-kind=Chains | | loadout-kind=Chains | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout positive| | {{Loadout positive|On hit: Store up to 3 critical hits}} | ||
{{Loadout positive|Stored crits are consumed by all weapons}} | {{Loadout positive|Stored crits are consumed by all weapons}} | ||
{{Loadout negative|Melee damage taken will crit on wearer}} | {{Loadout negative|Melee damage taken will crit on wearer}} | ||
{{Loadout negative|Melee will crit only at full capacity}} | {{Loadout negative|Melee will crit only at full capacity}} | ||
<br> | <br> | ||
{{Loadout neutral|" | {{Loadout neutral|"Do not cry! You have narrative purpose in Heavy's life."}} | ||
}}{{Quotation|'''Chekhov's Punch''' publicity blurb|Hitting enemies with Chekhov's Punch stores critical hits, which you'll consume and activate whenever you attack with your other weapons. And you're going to need them—you take guaranteed crit damage from all melee sources if you're carrying Chekhov's Punch, even if you have another weapon in your hands.}} | }}{{Quotation|'''Chekhov's Punch''' [https://web.archive.org/web/20250124201828/https://tf2classic.com/fight_or_flight/day2 publicity blurb]|Hitting enemies with Chekhov's Punch stores critical hits, which you'll consume and activate whenever you attack with your other weapons. And you're going to need them—you take guaranteed crit damage from all melee sources if you're carrying Chekhov's Punch, even if you have another weapon in your hands.}} | ||
'''Chekhov's Punch''' is an alternate melee weapon for the [[Heavy]] added in the [[Fight or Flight]] update. They are the Heavy's own [[Fists]], wrapped in chains. Chains appear on the Heavy's arms when the weapon is equipped, regardless of whether it is active. The user can left or right click to throw a left or right punch, but this has no effect on usage. When dealing critical damage, instead of the typical uppercut, the Heavy's fists will both come down at once and cause the enemy to violently explode. In addition, Chekhov's Punch lacks the taunt kill of the Fists. As a hidden attribute, Chekhov's Punch has a 65% increase in attack range compared to all other melee weapons. | |||
They are identical to the Fists in terms of damage. However, each hit on an enemy (except for invulnerable enemies and disguised [[Spy|Spies]]) stores up to 3 [[critical hits]], which are shared between all of Heavy's weapons. When the Heavy has a critical charge, his hands will glow with a crit-boost effect. In exchange, the Heavy takes critical damage from all melee hits, whether or not | They are identical to the Fists in terms of damage. However, each hit on an enemy (except for invulnerable enemies and disguised [[Spy|Spies]]) stores up to 3 [[critical hits]], which are shared between all of Heavy's weapons. When the Heavy has a critical charge, his hands and weapons will glow with a crit-boost effect. In exchange, the Heavy takes critical damage from all melee hits, whether or not Chekhov's Punch is active or has any charges. In addition, it will only deal critical damage during melee attacks if the user has exactly 3 crits stored. If the Heavy has less than 3 charges, his hands will glow, but will lack the typical electric particle effect. | ||
Using a charge will give | Using a charge will give 1.5 seconds of crits to automatic weapons and a single crit on single-shot weapons. Missing a charged hit will not use up the charge. If the user is crit-boosted through other means, no charges will be consumed. | ||
Using a critical [[Sandvich]] will also consume a charge, giving 360 health with overheal when eaten, or giving 100% health to an ally when thrown. A charge will be consumed even if the player is at 450 health when eaten, and picking up a thrown critical Sandvich will not refund a charge. | |||
A | |||
== Properties == | == Properties == | ||
| Line 35: | Line 33: | ||
| mini-crit = 88 | | mini-crit = 88 | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 0.8 s | | attack-interval = 0.8 s</br>{{tooltip|0.5 s|Haste boosted}} | ||
| activation-time = 0.2 s | | activation-time = 0.2 s | ||
|}} | |}} | ||
== Related | == Strategy == | ||
{| class="wikitable" style="text-align:center;" | |||
|+ style="text-align:center;"| Chekhov's Punch v. Fists | |||
|- style="text-align:left;" | |||
| <poem> | |||
➕ Each attack stores a guaranteed crit for all weapons to a maximum of three | |||
➕ Deals guaranteed crits when the crits are fully stored | |||
➕ Has higher attacks range | |||
</poem> | |||
| <poem> | |||
➖ Has no random crits | |||
➖ Melee damage taken deals critical damage on the wearer | |||
</poem> | |||
|} | |||
== Related achievements == | |||
{{Achievement table| | {{Achievement table| | ||
{{Achievement|achievement_chekhov_crit_kill}} | {{Achievement|achievement_chekhov_crit_kill}} | ||
{{Achievement|achievement_heavy_shotgun_crits}} | {{Achievement|achievement_heavy_shotgun_crits}} | ||
{{Achievement|achievement_chekhov_shock}} | {{Achievement|achievement_chekhov_shock}} | ||
}} | |||
== Update history == | |||
{{Update history| | |||
{{Update|2.1.0}} | |||
* Added Chekhov's Punch | |||
{{Update|2.1.1}} | |||
* Overhauled sounds | |||
{{Update|2.1.3}} | |||
* Updated the [[Minigun]]: | |||
** Each stored Chekhov's Punch [[Critical hit|crit]] now takes 1.5s of firing to deplete (from 0.75s) | |||
* Updated the [[Sandvich]]: | |||
** Consumes one Chekhov's Punch stored [[Critical hit|crit]] when thrown or eaten | |||
* The chain wearable now [[Critical hit|critglows]] in both first person and third person | |||
{{Update|2.1.4}} | |||
* Sounds for gaining or losing [[crit]]s are now audible to all players | |||
* [[Critical hits|Critglows]] are now only visible on the [[weapon]]'s own model if [[crit]]s are full | |||
{{Update|3.0.0}} | |||
* No longer loses crits on missed melee swings | |||
}} | }} | ||
| Line 49: | Line 85: | ||
* The name Chekhov's Punch comes from the term "[https://en.wikipedia.org/wiki/Chekhov%27s_gun Chekhov's Gun]", a trope where something is shown at the beginning of a story and is used at the end. This matches the theme of this weapon, as it stores crits for later. | * The name Chekhov's Punch comes from the term "[https://en.wikipedia.org/wiki/Chekhov%27s_gun Chekhov's Gun]", a trope where something is shown at the beginning of a story and is used at the end. This matches the theme of this weapon, as it stores crits for later. | ||
* The backpack icon for Chekhov's Punch has Heavy's arms colored significantly darker than usual. | * The backpack icon for Chekhov's Punch has Heavy's arms colored significantly darker than usual. | ||
* Switching to the Fists from Chekhov's Punch allows you to keep and use the critical charges gained. This also allows the Fists to use critical hits on any number of charges. The crits are not used on the Fists' "High Noon" taunt kill. | |||
* Switching to the Fists from | |||
== Gallery == | == Gallery == | ||
[[File:Fight or flight heavy.png|left|thumb|Promotional image of the Heavy with | [[File:Fight or flight heavy.png|left|thumb|Promotional image of the Heavy with Chekhov's Punch in his back pocket, and also the [[Anti-Aircraft Cannon]].]] | ||
{{nav allweapons}} | {{nav allweapons}} | ||
Latest revision as of 06:56, 9 April 2026
| Chekhov's Punch | |
|---|---|
|
|
|
| Kill Icons | |
| Basic Information | |
| Used by | Heavy |
| Slot | Melee |
| Loadout Stats | |
Chekhov's Punch Chains On hit: Store up to 3 critical hits Stored crits are consumed by all weapons Melee damage taken will crit on wearer Melee will crit only at full capacity
"Do not cry! You have narrative purpose in Heavy's life." | |
Chekhov's Punch publicity blurbHitting enemies with Chekhov's Punch stores critical hits, which you'll consume and activate whenever you attack with your other weapons. And you're going to need them—you take guaranteed crit damage from all melee sources if you're carrying Chekhov's Punch, even if you have another weapon in your hands.
Chekhov's Punch is an alternate melee weapon for the Heavy added in the Fight or Flight update. They are the Heavy's own Fists, wrapped in chains. Chains appear on the Heavy's arms when the weapon is equipped, regardless of whether it is active. The user can left or right click to throw a left or right punch, but this has no effect on usage. When dealing critical damage, instead of the typical uppercut, the Heavy's fists will both come down at once and cause the enemy to violently explode. In addition, Chekhov's Punch lacks the taunt kill of the Fists. As a hidden attribute, Chekhov's Punch has a 65% increase in attack range compared to all other melee weapons.
They are identical to the Fists in terms of damage. However, each hit on an enemy (except for invulnerable enemies and disguised Spies) stores up to 3 critical hits, which are shared between all of Heavy's weapons. When the Heavy has a critical charge, his hands and weapons will glow with a crit-boost effect. In exchange, the Heavy takes critical damage from all melee hits, whether or not Chekhov's Punch is active or has any charges. In addition, it will only deal critical damage during melee attacks if the user has exactly 3 crits stored. If the Heavy has less than 3 charges, his hands will glow, but will lack the typical electric particle effect.
Using a charge will give 1.5 seconds of crits to automatic weapons and a single crit on single-shot weapons. Missing a charged hit will not use up the charge. If the user is crit-boosted through other means, no charges will be consumed.
Using a critical Sandvich will also consume a charge, giving 360 health with overheal when eaten, or giving 100% health to an ally when thrown. A charge will be consumed even if the player is at 450 health when eaten, and picking up a thrown critical Sandvich will not refund a charge.
Properties
| Properties | ||
|---|---|---|
| Damage type | Melee | |
| Ranged or Melee? | Melee | |
| Taunt | Knockout | |
| Damage | ||
| Base damage | 100% | 65 |
| Critical | 195 | |
| Mini-crit | 88 | |
| Function Times | ||
| Attack interval | 0.8 s 0.5 s | |
| Activation time | 0.2 s | |
| All values are approximate. | ||
Strategy
➕ Each attack stores a guaranteed crit for all weapons to a maximum of three |
➖ Has no random crits |
Related achievements
Update history
- Added Chekhov's Punch
- Overhauled sounds
- Updated the Minigun:
- Each stored Chekhov's Punch crit now takes 1.5s of firing to deplete (from 0.75s)
- Updated the Sandvich:
- Consumes one Chekhov's Punch stored crit when thrown or eaten
- The chain wearable now critglows in both first person and third person
- Sounds for gaining or losing crits are now audible to all players
- Critglows are now only visible on the weapon's own model if crits are full
- No longer loses crits on missed melee swings
Trivia
- The name Chekhov's Punch comes from the term "Chekhov's Gun", a trope where something is shown at the beginning of a story and is used at the end. This matches the theme of this weapon, as it stores crits for later.
- The backpack icon for Chekhov's Punch has Heavy's arms colored significantly darker than usual.
- Switching to the Fists from Chekhov's Punch allows you to keep and use the critical charges gained. This also allows the Fists to use critical hits on any number of charges. The crits are not used on the Fists' "High Noon" taunt kill.
Gallery
| Weapons | |||||
|---|---|---|---|---|---|
| Primary | Secondary | Melee | PDA/Watch/Sapper | ||
| Scout | - | ||||
| Soldier | - | ||||
| Pyro | - | ||||
| Demoman | - | ||||
| Heavy | - | ||||
| Engineer | |||||
| Medic | - | ||||
| Sniper | - | ||||
| Spy | - | ||||
| Civilian | - | - | - | ||




