R.P.G.: Difference between revisions

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| loadout=yes
| loadout=yes
| loadout-kind=Rocket Launcher
| loadout-kind=Rocket Launcher
| loadout-propername=yes
| loadout-propername=
| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|Rockets travel in an arc}}
{{Loadout neutral|Rockets travel in an arc}}
{{Loadout positive|+30% damage bonus}}
{{Loadout positive|+30% damage bonus}}
{{Loadout positive|+15% self damage force}}
{{Loadout negative|+30% damage to self}}
{{Loadout negative|-25% projectile speed}}
{{Loadout negative|-25% projectile speed}}
{{Loadout negative|-75% clip size}}
{{Loadout negative|-75% clip size}}
<br/>
<br/>
{{Loadout neutral|"It's a wonderful sight to behold when they're all soaring through the skies... and not towards your general direction."}}
{{Loadout neutral|"See how the rocket pokes out the front, son? It yearns for freedom. And by God, it will have it."}}
}}
}}
The '''R.P.G.''' is an alternative primary weapon for the [[Soldier]]. Visually, it is a greener version of the [[Rocket Launcher]], with a checkerboard pattern on its side and an oversized rocket sticking out of it.
The '''R.P.G.''' (rocket-propelled grenade) is an alternative primary weapon for the [[Soldier]]. Visually, it is a greener version of the [[Rocket Launcher]], with a checkerboard pattern on its side and an oversized rocket sticking out of it.


Compared to the [[Rocket Launcher]], it can only shoot one rocket per reload, traveling 25% slower yet dealing 30% more damage. The damage rampup is capped at 125%, down from 150%, although still dealing more damage than the Rocket Launcher. The rockets are also affected by gravity, and slowly fall to the ground in an arc while emitting a whistling sound. In addition, its rockets increase both explosive push force and self-damage against the user, with both attributes allowing for faster and higher rocket jumps than usual. Unlike the Rocket Launcher, the R.P.G. does not have any damage falloff, and will deal full damage on a direct hit at any range.
Compared to the [[Rocket Launcher]], it can only shoot one rocket per reload, traveling 25% slower yet dealing 30% more damage. The rockets are also affected by gravity, and slowly fall to the ground in an arc while emitting a whistling sound. In addition, its rockets increase both explosive push force and self-damage against the user, with both attributes allowing for faster and higher rocket jumps than usual.  


The arcing properties of the R.P.G.'s rockets allows the user to bombard enemy positions that are otherwise unreachable, including encampments behind walls and fortifications. This allows for arcing rockets from extremely far away, above and beyond the tall buildings of most maps. In addition, the increased damage and lack of damage falloff makes it viable to safely bombard a single position that enemies are grouped up in, such as [[Engineer]] nests, capture points, narrow hallways, and wherever the [[VIP]] happens to be.
Unlike the Rocket Launcher, the R.P.G. does not have any damage falloff, and will deal full damage on a direct hit at any range.


== Properties ==
== Properties ==
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  | base-damage = 117
  | base-damage = 117
  | base-damage-percentage = 100%
  | base-damage-percentage = 100%
| maximum-fall-off = 117
| maximum-fall-off-percentage = 100%
  | critical = 351
  | critical = 351
  | mini-crit = 158
  | mini-crit = 158
  | mini-crit-ramp-up = 197
  | mini-crit-ramp-up = 197
  | bullet-count = 1
  | projectile-count = 1
| splash-column = true
| splash-column = true
  | minimum-splash = 146 HU
  | minimum-splash = 146 HU
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  | activation-time = 0.025 s
  | activation-time = 0.025 s
|}}
|}}
== Strategy ==
The arcing properties of the R.P.G.'s rockets allows the Soldier to bombard enemy positions that are otherwise unreachable, including encampments behind walls and fortifications. This allows for arcing rockets from extremely far away, above and beyond the tall buildings of most maps. In addition, the increased damage and lack of damage falloff makes it viable to safely bombard a single position that enemies are grouped up in, such as [[Engineer]] nests, capture points, narrow hallways, and wherever the [[VIP]] happens to be.
{| class="wikitable" style="text-align:center;"
|+ style="text-align:center;"| R.P.G. v. Stock Rocket Launcher
|- style="text-align:left;"
| <poem>
➕ Deals more damage per rocket
➕ Arcing rockets are effective on uphill terrain and blind spots
➕ Can rocket jump higher and farther
</poem>
| <poem>
➖ Deals less damage per second
➖ Has a lower clip size
➖ Arcing rockets are not as effective in long corridors
➖ Deals more self-damage
➖ Has a slower projectile speed
</poem>
|}


== Related achievements ==
== Related achievements ==
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|ru=РПГ|ru_m=RPG
|ru=РПГ|ru_m=RPG
|es=R.P.G.
|es=R.P.G.
|tr=R.P.G.
|uk=Р.П.Г.|uk_m=R.P.G.
|uk=Р.П.Г.|uk_m=R.P.G.
}}
}}
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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0]]'''
{{Update|1.7.0}}
* Reworked the RPG:{{sic}}
* Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.
** Rockets do more damage, and have less damage fall-off.
 
** Rockets fire in an arc, and whistle upon decent.
{{Update|1.7.1}}
** Rockets fly slower than normal rockets.
* Changed the projectile model for the Beta rocket launcher
** Added a different taunt when equipped with the RPG.
 
** Updated Viewmodel animations.
{{Update|1.7.3}}
* Fixed the beta RPG reload anim
 
{{Update|1.8.0}}
* Added new [[Cyclops]] and Beta RPG sounds by Omniary
 
{{Update|1.8.0.1}}
* Renamed "beta rocket launcher" to "RPG"
 
{{Update|1.8.3}}
* Added a new RPG model (Old Hermit & Game Zombie)
 
{{Update|1.8.3.1}}
* Fixed RPG bucket icon
 
{{Update|1.9.0}}
* Fixed the RPG HUD icon
 
{{Update|2.0.0 (BETA 4)}}
* RPG stats changed to replace Deathmatch Rocket Launcher
 
{{Update|2.0.0}}
* Rockets do more damage, and have less damage fall-off.
* Rockets fire in an arc, and whistle upon decent.
* Rockets fly slower than normal rockets.
* Added a different taunt when equipped with the RPG.
* Updated Viewmodel animations.
* Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and [[Flare Gun|Flares]] to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable)  
* Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and [[Flare Gun|Flares]] to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable)  


'''[[2.1.0]]'''
{{Update|2.1.0}}
* Increased self push force by 15%
* Increased self push force by 15%
* Increased self damage by 30%
* Increased self damage by 30%
* Now only plays a whistle sound while falling
* Now only plays a whistle sound while falling
{{Update|3.0.0}}
* New model
* Now has unique explosion sounds
}}
}}


== Trivia ==
== Trivia ==
* The appearance of the R.P.G. is based on Team Fortress 2's beta [[Rocket Launcher]] appearance. However, the beta Rocket Launcher was not limited to shooting only one rocket at a time.
* The appearance of the R.P.G. is based on concept art for ''Team Fortress 2'''s Rocket Launcher. The pre-[[3.0.0]] model in ''Team Fortress 2 Classified'' is near-identical with a green hue, whilst the current model is bulkier with a hand guard and darker green hue.
* The "chest thump" taunt was taken from live ''TF2'''s taunt for the Direct Hit and Beggar's Bazooka.
* Prior to the [[3.0.0]] update, the description quote was: ''"It's a wonderful sight to behold when they're all soaring through the skies... and not towards your general direction."''
== Gallery ==
<gallery>
File:Weapon_rpg.png|First-person view.
File:Weapon_rpg_og.png|First-person view of the pre-[[3.0.0]] model.
</gallery>
{{nav allweapons}}
{{nav allweapons}}

Latest revision as of 12:55, 9 July 2026

R.P.G.
Kill Icons
Basic Information
Used by Soldier
Slot Primary
Ammo
Ammo loaded 1
Ammo carried 20
Loadout Stats

R.P.G.

Rocket Launcher

Rockets travel in an arc

+30% damage bonus

-25% projectile speed

-75% clip size


"See how the rocket pokes out the front, son? It yearns for freedom. And by God, it will have it."

The R.P.G. (rocket-propelled grenade) is an alternative primary weapon for the Soldier. Visually, it is a greener version of the Rocket Launcher, with a checkerboard pattern on its side and an oversized rocket sticking out of it.

Compared to the Rocket Launcher, it can only shoot one rocket per reload, traveling 25% slower yet dealing 30% more damage. The rockets are also affected by gravity, and slowly fall to the ground in an arc while emitting a whistling sound. In addition, its rockets increase both explosive push force and self-damage against the user, with both attributes allowing for faster and higher rocket jumps than usual.

Unlike the Rocket Launcher, the R.P.G. does not have any damage falloff, and will deal full damage on a direct hit at any range.

Properties

Properties
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Taunt Chest thump
Damage
Maximum ramp-up 125% 146
Base damage 100% 117
Critical 351
Mini-crit 158
Mini-crit (ramp-up) 197
Projectile count 1
Splash
Minimum splash 50% 146 HU
Damage reduction 1% / 2.88 HU
Self-damage 58-111
Self-damage (rocket jump) 35-64
Ammo
Loaded 1
Carried 20
Reload type Single
Function Times
Attack interval 0.8 s
Reload 0.8 s
Activation time 0.025 s
All values are approximate.

Strategy

The arcing properties of the R.P.G.'s rockets allows the Soldier to bombard enemy positions that are otherwise unreachable, including encampments behind walls and fortifications. This allows for arcing rockets from extremely far away, above and beyond the tall buildings of most maps. In addition, the increased damage and lack of damage falloff makes it viable to safely bombard a single position that enemies are grouped up in, such as Engineer nests, capture points, narrow hallways, and wherever the VIP happens to be.

R.P.G. v. Stock Rocket Launcher

➕ Deals more damage per rocket
➕ Arcing rockets are effective on uphill terrain and blind spots
➕ Can rocket jump higher and farther

➖ Deals less damage per second
➖ Has a lower clip size
➖ Arcing rockets are not as effective in long corridors
➖ Deals more self-damage
➖ Has a slower projectile speed

Achievement Description
A Calculated Accident Kill an enemy player from a great distance with an arcing rocket.

Names in other languages

Language Name Meaning
Bulgarian Р.П.Г. R.P.G.
Spanish R.P.G. -
English R.P.G. -
French R.P.G. -
German R.P.G. -
Italian R.P.G. -
Brazilian Portuguese G.L.F. R.P.G.
Romanian R.P.G. -
Russian РПГ RPG
Turkish R.P.G. -
Ukrainian Р.П.Г. R.P.G.

Update history

1.7.0
  • Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.

1.7.1

  • Changed the projectile model for the Beta rocket launcher

1.7.3

  • Fixed the beta RPG reload anim

1.8.0

  • Added new Cyclops and Beta RPG sounds by Omniary

1.8.0.1

  • Renamed "beta rocket launcher" to "RPG"

1.8.3

  • Added a new RPG model (Old Hermit & Game Zombie)

1.8.3.1

  • Fixed RPG bucket icon

1.9.0 (First Community Map Pack Update)

  • Fixed the RPG HUD icon

2.0.0 (BETA 4)

  • RPG stats changed to replace Deathmatch Rocket Launcher

2.0.0 (Death & Taxes Update)

  • Rockets do more damage, and have less damage fall-off.
  • Rockets fire in an arc, and whistle upon decent.
  • Rockets fly slower than normal rockets.
  • Added a different taunt when equipped with the RPG.
  • Updated Viewmodel animations.
  • Updated Rockets, Arrows, Syringes and Flares to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable)

2.1.0 (Fight or Flight Update)

  • Increased self push force by 15%
  • Increased self damage by 30%
  • Now only plays a whistle sound while falling

3.0.0

  • New model
  • Now has unique explosion sounds


Trivia

  • The appearance of the R.P.G. is based on concept art for Team Fortress 2's Rocket Launcher. The pre-3.0.0 model in Team Fortress 2 Classified is near-identical with a green hue, whilst the current model is bulkier with a hand guard and darker green hue.
  • The "chest thump" taunt was taken from live TF2's taunt for the Direct Hit and Beggar's Bazooka.
  • Prior to the 3.0.0 update, the description quote was: "It's a wonderful sight to behold when they're all soaring through the skies... and not towards your general direction."