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Chekhov's Punch: Difference between revisions

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{{Loadout negative|Melee will crit only at full capacity}}
{{Loadout negative|Melee will crit only at full capacity}}
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{{Loadout neutral|"If one is to equip these chains, then they should be punched with."}}
{{Loadout neutral|"Do not cry! You have narrative purpose in Heavy's life."}}
}}{{Quotation|'''Chekhov's Punch''' [https://tf2classic.com/fight_or_flight/day2 publicity blurb]|Hitting enemies with Chekhov's Punch stores critical hits, which you'll consume and activate whenever you attack with your other weapons. And you're going to need them—you take guaranteed crit damage from all melee sources if you're carrying Chekhov's Punch, even if you have another weapon in your hands.}}
}}{{Quotation|'''Chekhov's Punch''' [https://web.archive.org/web/20250124201828/https://tf2classic.com/fight_or_flight/day2 publicity blurb]|Hitting enemies with Chekhov's Punch stores critical hits, which you'll consume and activate whenever you attack with your other weapons. And you're going to need them—you take guaranteed crit damage from all melee sources if you're carrying Chekhov's Punch, even if you have another weapon in your hands.}}


'''Chekhov's Punch''' is an alternate melee weapon for the [[Heavy]] added in the [[Fight or Flight]] update. They are the Heavy's own [[Fists]], wrapped in chains. Chains appear on the Heavy's arms when the weapon is equipped, regardless of whether it is active. The user can left or right click to throw a left or right punch, but this has no effect on usage. When dealing critical damage, instead of the typical uppercut, the Heavy's fists will both come down at once and cause the enemy to violently explode. In addition, Chekhov's Punch lacks the taunt kill of the Fists. As a hidden attribute, Chekhov's Punch has a 65% increase in attack range compared to all other melee weapons.
'''Chekhov's Punch''' is an alternate melee weapon for the [[Heavy]] added in the [[Fight or Flight]] update. They are the Heavy's own [[Fists]], wrapped in chains. Chains appear on the Heavy's arms when the weapon is equipped, regardless of whether it is active. The user can left or right click to throw a left or right punch, but this has no effect on usage. When dealing critical damage, instead of the typical uppercut, the Heavy's fists will both come down at once and cause the enemy to violently explode. As a hidden attribute, Chekhov's Punch has a 65% increase in attack range compared to all other melee weapons.


They are identical to the Fists in terms of damage. However, each hit on an enemy (except for invulnerable enemies and disguised [[Spy|Spies]]) stores up to 3 [[critical hits]], which are shared between all of Heavy's weapons. When the Heavy has a critical charge, his hands and weapons will glow with a crit-boost effect. In exchange, the Heavy takes critical damage from all melee hits, whether or not Chekhov's Punch is active or has any charges. In addition, it will only deal critical damage during melee attacks if the user has exactly 3 crits stored. If the Heavy has less than 3 charges, his hands will glow, but will lack the typical electric particle effect.
They are identical to the Fists in terms of damage. However, each hit on an enemy (except for invulnerable enemies and disguised [[Spy|Spies]]) stores up to 3 [[critical hits]], which are shared between all of Heavy's weapons. When the Heavy has a critical charge, his hands and weapons will glow with a crit-boost effect. In exchange, the Heavy takes critical damage from all melee hits, whether or not Chekhov's Punch is active or has any charges. In addition, it will only deal critical damage during melee attacks if the user has exactly 3 crits stored. If the Heavy has less than 3 charges, his hands will glow, but will lack the typical electric particle effect.
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== Trivia ==
== Trivia ==
* The name Chekhov's Punch comes from the term "[https://en.wikipedia.org/wiki/Chekhov%27s_gun Chekhov's Gun]", a trope where something is shown at the beginning of a story and is used at the end. This matches the theme of this weapon, as it stores crits for later.
* The name Chekhov's Punch comes from the term "[https://en.wikipedia.org/wiki/Chekhov%27s_gun Chekhov's Gun]", a trope where something is shown at the beginning of a story and is used at the end. This matches the theme of this weapon, as it stores crits for later.
* The backpack icon for Chekhov's Punch has Heavy's arms colored significantly darker than usual.
* Prior to the [[3.0.0]] update, the description quote was: ''"If one is to equip these chains, then they should be punched with."''
* Switching to the Fists from Chekhov's Punch allows you to keep and use the critical charges gained. This also allows the Fists to use critical hits on any number of charges. The crits are not used on the Fists' "High Noon" taunt kill.


== Gallery ==
== Gallery ==
[[File:Fight or flight heavy.png|left|thumb|Promotional image of the Heavy with Chekhov's Punch in his back pocket, and also the [[Anti-Aircraft Cannon]].]]
<gallery>
File:Weapon_chains.png|First-person view.
File:Weapon_chains_fists.png|First-person view without the chains. Impossible under regular conditions.
File:Fight or flight heavy.png|left|thumb|Promotional image of the Heavy with Chekhov's Punch in his back pocket, and also the [[Anti-Aircraft Cannon]].
</gallery>


{{nav allweapons}}
{{nav allweapons}}