Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Medieval Mode: Difference between revisions

From TF2 Classified Wiki
GravelPit (talk | contribs)
Added the 2.1 additions to Maps and Weapons
NinjaV (talk | contribs)
add medieval weapons nav
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[File:medieval_icon.png|150px|right]]
[[File:medieval_icon.png|200px|right]]
'''Medieval Mode''', also known as just '''Medieval''', is a sub-gamemode where all players are limited to using only melee weapons and small set of "Medieval-appropriate" weapons, resulting in close-quarter combat. Players will also drop a small health kit on death to increase survivability after melee fights.
'''Medieval Mode''', also known as just '''Medieval''', is a sub-gamemode where all players are limited to using only melee weapons and small set of "Medieval-appropriate" weapons, resulting in close-quarter combat. Players will also drop a small health kit on death to increase survivability after melee fights.


Line 18: Line 18:
* [[L'escampette]]
* [[L'escampette]]
* [[Disguise Kit]]
* [[Disguise Kit]]
* [[Jump pad]]s
==Strategy==
As medieval mode restricts you to your melee weapons with very few exceptions, it is heavily centered around melee duels and confrontations. Random [[Crits]] are very predominant in this gamemode, as melee weapons have such a high crit rate, and deal so much damage.
===Scout===
As the [[Scout]], you have the highest speed, both in movement and attack rate. You also have the ability to double jump, so make use of this to overwhelm foes. You also have a double capture rate, which is helpful on the two medieval mode maps, which are Control Points maps. You have 125 [[Health]], taking two regular melee hits, or four light melee hits to kill.
You have access to two weapons, the [[Bat]] and the [[Brick]]. The Bat is a light melee weapon, dealing 35 damage per hit, 105 on a crit, and swings every 0.5 seconds. The Brick is a throwable weapon, dealing 65 damage on hit, or 88 at long range.
===Soldier===
As the [[Soldier]], you're slightly faster than the [[Heavy]] and at a respectable 200 health, you take four regular melee hits or six light melee hits to kill. This means he can survive a melee crit with 5 health remaining.
Other than the [[Gunboats]], you only have access to the [[Shovel]] and the [[Admiralty Anchor]]. Use the Shovel, as the Anchor's ability to cause earthquakes by jumping off the castle in [[DeGroot Keep]] is minimal compared to the ability to randomly crit.
===Pyro===
As the [[Pyro]], you're as fast as the [[Sniper]] and the [[Engineer]], and have 175 health, taking three regular melee hits to kill, or five light melee hits to kill. You are also immune to afterburn, inflicted by the [[Flare Gun]] and flaming [[Huntsman]] arrows.
You have access to both your melee weapons, the [[Fire Axe]] and the [[Harvester]], as well as the [[Flare Gun]]. The Flare Gun is very powerful in Medieval mode, as it is a long-range weapon that deals 30 damage on hit, inflicts ten seconds of afterburn, and deals guaranteed 90-damage crits to burning targets. This afterburn can also be used with the Harvester to heal yourself and charge up a crit. Therefore, the decision is between the healing and sparser crits of the Harvester and the more common random crits of the Fire Axe. Please note that the afterburn from the Flare Gun will be extinguished if killed while using the Harvester.
===Demoman===
As the [[Demoman]], you're faster than the Soldier and have 175 health, taking three regular melee hits to kill, or five light melee hits to kill.
You have access to the [[Bottle]]. That's it. (Don't play Demoman)
===Heavy===
As the [[Heavy]], you're the slowest class, but you have 300 health, taking five regular melee hits or nine light melee hits to kill.
You have access to both your melee weapons, your [[Fists]] and the [[Chekhov's Punch]], as well as the [[Sandvich]]. The Sandvich is very useful in Medieval mode, as it is a healing implement, healing you for 120 health and can be thrown to others to heal for 50% of their maximum health.
===Engineer===
As the [[Engineer]], you're as fast as the [[Sniper]] and the [[Pyro]], and have 125 health, taking two regular melee hits or four light melee hits to kill. You are also able to construct [[Jump Pads]].
You have access to both your [[Wrench]] as well as Jump Pads.


==Maps==
==Maps==
The following is a list of official Medieval [[List of maps|maps]]:
{{main|List of maps}}


'''[[Attack / Defense]]'''
'''[[Attack / Defense]]'''
* [[Degroot Keep]]
 
{| class="wikitable" style="text-align:center;"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Picture
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | File name
|-
| '''[[Degroot Keep]]'''
| [[File:Cp_degrootkeep.webp|200px]]
| {{code|cp_degrootkeep}}
|}
 
'''[[Four-Team]] [[Domination]]'''
'''[[Four-Team]] [[Domination]]'''
* [[Krepost]]
 
{| class="wikitable" style="text-align:center;"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Picture
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | File name
|-
| '''[[Krepost]]'''
| [[File:Dom_krepost.webp|200px]]
| {{code|dom_krepost}}
|}
 


== Gallery ==
== Gallery ==
Line 33: Line 75:


{{Nav_gamemodes}}
{{Nav_gamemodes}}
{{Nav_medievalweapons}}


[[Category:Gamemodes]]
[[Category:Gamemodes]]