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Chekhov's Punch: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
Buffed in 2.1.3
Ratboy Slim (talk | contribs)
Sandvich crits
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They are identical to the Fists in terms of damage. However, each hit on an enemy (except for invulnerable enemies and disguised [[Spy|Spies]]) stores up to 3 [[critical hits]], which are shared between all of Heavy's weapons. When the Heavy has a critical charge, his hands and weapons will glow with a crit-boost effect. In exchange, the Heavy takes critical damage from all melee hits, whether or not Chekhov's Punch is active or has any charges. In addition, it will only deal critical damage during melee attacks if the user has exactly 3 crits stored. If the Heavy has less than 3 charges, his hands will glow, but will lack the typical electric particle effect.
They are identical to the Fists in terms of damage. However, each hit on an enemy (except for invulnerable enemies and disguised [[Spy|Spies]]) stores up to 3 [[critical hits]], which are shared between all of Heavy's weapons. When the Heavy has a critical charge, his hands and weapons will glow with a crit-boost effect. In exchange, the Heavy takes critical damage from all melee hits, whether or not Chekhov's Punch is active or has any charges. In addition, it will only deal critical damage during melee attacks if the user has exactly 3 crits stored. If the Heavy has less than 3 charges, his hands will glow, but will lack the typical electric particle effect.


Using a charge will give 1.5 seconds of crits to automatic weapons and a single crit on single-shot weapons. This also means that missing a shot, including on melee, will consume a stored crit. This applies during melee even if Chekhov's Punch has less than 3 charges, although hitting a surface or a friendly player, or missing a melee attack while in melee range of an enemy, does not consume a charge. If the user is crit-boosted through other means, no charges will be consumed.
Using a charge will give 1.5 seconds of crits to automatic weapons and a single crit on single-shot weapons. This also means that missing a shot, including on melee, will consume a stored crit. This applies during melee even if Chekhov's Punch has less than 3 charges, although hitting a surface or a friendly player, or missing a melee attack while in melee range of an enemy, does not consume a charge. Using a critical [[Sandvich]] will also consume a charge, giving 360 health with overheal when eaten, or giving 100% health to an ally when thrown. If the user is crit-boosted through other means, no charges will be consumed.


== Properties ==
== Properties ==
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* Updated the [[Minigun]]:
* Updated the [[Minigun]]:
** Each stored Chekhov's Punch [[Critical hit|crit]] now takes 1.5s of firing to deplete (from 0.75s)
** Each stored Chekhov's Punch [[Critical hit|crit]] now takes 1.5s of firing to deplete (from 0.75s)
* Updated the [[Sandvich]]:
** Consumes one Chekhov's Punch stored [[Critical hit|crit]] when thrown or eaten
}}
}}