Tranquilizer Gun: Difference between revisions
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The Tranquilizer Gun fires one dart at a time, dealing 20 damage regardless of range, that will tranquilize an enemy player for 5 seconds. The length of time tranquilized decreases with distance, down to 1.5 seconds at long range. There is no time reduction if the dart dealt [[Critical hit|critical]] or mini-crit damage. The effect will only last 50% as long if being healed by a [[Medi Gun]] or a [[Dispenser]]. Using a health pack, or being [[Medi Gun|ÜberCharged]], will instantly remove the effect. | The Tranquilizer Gun fires one dart at a time, dealing 20 damage regardless of range, that will tranquilize an enemy player for 5 seconds. The length of time tranquilized decreases with distance, down to 1.5 seconds at long range. There is no time reduction if the dart dealt [[Critical hit|critical]] or mini-crit damage. The effect will only last 50% as long if being healed by a [[Medi Gun]] or a [[Dispenser]]. Using a health pack, or being [[Medi Gun|ÜberCharged]], will instantly remove the effect. | ||
While tranquilized, that player will have their movement speed reduced by 20% and ranged damage (excluding [[afterburn]] and [[bleed]]) reduced by 30%, with a black-and-white colorblind effect that prevents viewing the name tags of players and which fades over time. The damage reduction includes projectiles that were fired before the enemy was tranquilized. [[Critical]] damage is only reduced by 10%. If an [[Engineer]] is tranquilized, it will not reduce damage from his [[Sentry Gun]]. In addition, all melee weapons, including the Spy's own [[Knife]], will deal guaranteed critical damage against that player. The Tranquilizer Gun can also damage enemy [[buildings]], but it will not apply the tranquilize effect. When shooting a [[Sapper|sapped]] [[Sentry Gun]], it will only deal 67% of its base damage (13 | While tranquilized, that player will have their movement speed reduced by 20% and ranged damage (excluding [[afterburn]] and [[bleed]]) reduced by 30%, with a black-and-white colorblind effect that prevents viewing the name tags of players and which fades over time. The damage reduction includes projectiles that were fired before the enemy was tranquilized. [[Critical]] damage is only reduced by 10%. If an [[Engineer]] is tranquilized, it will not reduce damage from his [[Sentry Gun]]. In addition, all melee weapons, including the Spy's own [[Knife]], will deal guaranteed critical damage against that player. The Tranquilizer Gun can also damage enemy [[buildings]], but it will not apply the tranquilize effect. When shooting a [[Sapper|sapped]] [[Sentry Gun]], it will only deal 67% of its base damage (13, down from 20). Shooting the gun will remove the Spy's current [[Disguise Kit|disguise]]. | ||
The dart travels extremely fast, is 100% accurate, and is only affected by gravity by a small amount, making it viable to shoot enemies from a long distance away with minimal compensation. It will not deal any knockback. Like most projectiles, the dart can be [[Compression blast|deflected]] by an enemy [[Pyro]]. | The dart travels extremely fast, is 100% accurate, and is only affected by gravity by a small amount, making it viable to shoot enemies from a long distance away with minimal compensation. It will not deal any knockback. Like most projectiles, the dart can be [[Compression blast|deflected]] by an enemy [[Pyro]]. | ||
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| reload-type = Passive | | reload-type = Passive | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 0.4 s | | attack-interval = 0.4 s</br>{{tooltip|0.3 s|Haste boosted}} | ||
| reload = 1.9 s | | reload = 1.9 s</br>{{tooltip|1 s|Haste boosted}} | ||
| activation-time = 0.025 s | | activation-time = 0.025 s | ||
|}} | |}} | ||
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* The Tranquilizer originates from Team Fortress Classic, and was originally intended to return in Team Fortress 2, making it as far as the game's first trailer. It is unknown what the Team Fortress 2 version's stats were. | * The Tranquilizer originates from Team Fortress Classic, and was originally intended to return in Team Fortress 2, making it as far as the game's first trailer. It is unknown what the Team Fortress 2 version's stats were. | ||
* Even though the [[Flight or Fight]] Day 3 update page states that "Tranquilized enemies now deal 20% less damage", the actual reduction in-game is 30%. | * Even though the [[Flight or Fight]] Day 3 update page states that "Tranquilized enemies now deal 20% less damage", the actual reduction in-game is 30%. | ||
* In the French translation of TF2 Classic, the weapon's quote has the French word "chérie" replaced with the English translation; "dear." | |||
{{nav allweapons}} | {{nav allweapons}} | ||