Tranquilizer Gun: Difference between revisions
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{{Infobox weapon | {{Infobox weapon | ||
| kill-icon= | | kill-icon=tranq | ||
| used-by=Spy | | used-by=Spy | ||
| slot=Primary | | slot=Primary | ||
| Line 8: | Line 8: | ||
| loadout=yes | | loadout=yes | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout positive|On Hit: Color | {{Loadout positive|On Hit: Color blind victim, slow their movement, and decrease ranged gun damage for 5s}} | ||
{{Loadout positive| | {{Loadout positive|Tranquilized enemies take guaranteed crits from melee attacks}} | ||
{{Loadout neutral|This weapon will reload when not active }} | {{Loadout neutral|This weapon will reload when not active}} | ||
<br> | |||
{{Loadout neutral|"In your dreams, chéri."}} | |||
}} | }} | ||
The '''Tranquilizer Gun''' is an alternative primary weapon for the Spy. | The '''Tranquilizer Gun''' is an alternative primary weapon for the [[Spy]]. It is a metal, pistol-shaped pneumatic dart gun that shoots a single large syringe dart, loaded by placing one in its barrel via a metal hinge. Even though the darts have a team-colored tracer, they will always appear black when embedded in the world. | ||
The Tranquilizer Gun fires one dart at a time, dealing 20 damage regardless of range, that will [[Tranquilize]] an enemy player for 5 seconds. The length of time tranquilized decreases with distance, down to 1.5 seconds at long range. There is no time reduction if the dart dealt [[Critical hit|critical]] or mini-crit damage. The effect will only last 50% as long if being healed by a [[Medi Gun]] or a [[Dispenser]]. Using a health pack, or being [[Medi Gun|ÜberCharged]], will instantly remove the effect. The Tranquilizer Gun can also damage enemy [[buildings]], but it will not apply the tranquilize effect. When shooting a [[Sapper|sapped]] [[Sentry Gun]], it will only deal 67% of its base damage (13, down from 20). Shooting the gun will remove the Spy's current [[Disguise Kit|disguise]]. | |||
The dart travels faster than any projectiles, is 100% accurate, and is only affected by gravity by a small amount, making it viable to shoot enemies from a long distance away with minimal compensation. It will not deal any knockback. Like most projectiles, the dart can be [[Compression blast|deflected]] by an enemy [[Pyro]]. | |||
== Properties == | |||
{{Weapon properties | |||
| shot-type = Projectile | |||
| damage-type = Bullet | |||
| ranged-type = Ranged | |||
| taunt = Brush off | |||
| damage-column = true | |||
| base-damage = 20 | |||
| base-damage-percentage = 100% | |||
| critical = 60 | |||
| mini-crit = 27 | |||
| bullet-count = 1 | |||
| status-effects-column = true | |||
| effect = Tranquilize | |||
| tranquilize-duration = {{tooltip|5 s|Close range}}<br>{{tooltip|1.5 s|Long range}} | |||
| ammo-column = true | |||
| loaded = 1 | |||
| carried = 24 | |||
| reload-type = Passive | |||
| function-times-column = true | |||
| attack-interval = 0.4 s</br>{{tooltip|0.3 s|Haste boosted}} | |||
| reload = 1.9 s</br>{{tooltip|1 s|Haste boosted}} | |||
| activation-time = 0.025 s | |||
|}} | |||
== Strategy == | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style="text-align:center;"| Tranquilizer Gun vs. Stock Revolver | |||
|- style="text-align:left;" | |||
| <poem> | |||
➕ Inflicts debuffs to enemies | |||
* Inflicts colorblindness | |||
* Slows movement speed | |||
* Weakens ranged gun damage | |||
* Is vulnerable to melee hits | |||
➕ Has perfect accuracy | |||
➕ Shoots quietly | |||
</poem> | |||
| <poem> | |||
➖ Has lower damage per shot | |||
➖ Has lower damage per second | |||
➖ Has less clip size | |||
➖ Has slower firing speed | |||
➖ Has slower reload speed | |||
➖ Has slower projectile speed | |||
➖ Does not deal knockback | |||
➖ Cannot destroy enemy stickybombs and mines | |||
➖ Can be airblasted | |||
</poem> | |||
|} | |||
== Related achievements == | |||
{{Achievement table| | |||
{{Achievement|achievement_tranq_kill}} | |||
{{Achievement|achievement_tranq_support_progression}} | |||
{{Achievement|achievement_tranq_hit_blastjump}} | |||
{{Achievement|achievement_tranq_melee_kill}} | |||
{{Achievement|achievement_tranq_counter_kill}} | |||
}} | |||
== Names in other languages == | |||
{{Names | |||
|pt-br=Arma Tranquilizante|pt-br_m=Tranquilizer Gun | |||
|bg=Успокоителният пистолет|bg_m=Tranquilizer Gun | |||
|en=Tranquilizer Gun | |||
|fr=Pistolet tranquillisant|fr_m=Tranquilizer Gun | |||
|de=Betäubungspistole|de_m=Tranquilizer Gun | |||
|it=Pistola tranquillante|it_m=Tranquilizer Gun | |||
|ro=Pistol tranchilizant|ro_m=Tranquilizer Gun | |||
|ru=Транквилизатор|ru_m=Tranquilizer | |||
|es=Pistola Sedante|es_m=Sedative Gun | |||
|tr=Yatıştırıcı Silah|tr_m=Tranquillizer Gun | |||
|uk=Транквілізатор|uk_m=Tranquilizer | |||
}} | |||
== Update history == | |||
{{Update history| | |||
{{Update|1.6.0}} | |||
* Added the Tranquilizer | |||
{{Update|1.6.2}} | |||
* Added the fixed tranq world model | |||
{{Update|1.6.6}} | |||
* Changed Tranquilizer damage, projectile speed and spread | |||
{{Update|1.6.7}} | |||
* Tranquilizer gun slowdown effect works now. It expires after 4 seconds | |||
* We're now using the unused Sydney Sleeper dart as the Tranquilizer gun dart now | |||
{{Update|1.7.0}} | |||
* Fixed the tranq dart and viewmodel (Blaseth) | |||
{{Update|1.8.0}} | |||
* Added Colteh's fixed Tranquilizer model | |||
{{Update|1.8.0.1}} | |||
* Fixed collisions on the tranqualizer {{sic}}, [[Overhealer|overhealer]] and [[Lead Pipe|lead pipe]] (kida23) | |||
{{Update|1.8.0.2}} | |||
* Added Game Zombie’s new [[Fishwhacker|fishwhacker]], [[Nail Gun|Nailgun]] and tranq gun bucket icons | |||
{{Update|1.8.3}} | |||
* Added new Tranquilizer sounds (Trippy) | |||
* Altered animations for the Tranquilizer Gun and the [[Poacher's Pride]] (Trippy) | |||
{{Update|2.0.0 (BETA)}} | |||
* Fixed incorrect Tranquilizer dart trajectory | |||
{{Update|2.0.0 (BETA 4)}} | |||
* Tranquilizer updated | |||
{{Update|2.0.0}} | |||
* Reworked the Tranquilizer Gun: | |||
** Uses a new model. | |||
** Color blind's {{sic}} victims and reduces their move and turn speed for 5s. | |||
** Tranqed enemies draw, reload and swing weapons slower. | |||
** Reloads faster. | |||
** Reloads whilst holstered. | |||
** Tranqed enemies now have Snooze Particles to indicate they've been hit. | |||
** Dart Projectiles now work more like [[Flare Gun|Flares]]. | |||
** Has no damage fall-off. | |||
* Fixed player being able to reload Tranquilizer Gun while cloaked. | |||
{{Update|2.0.1}} | |||
* Effect duration is now affected by distance falloff | |||
* Effect reworked: Colorblinds victim, and slows their movements by 33% for up to 5s | |||
* Slowing affects: Move speed, reload speed, weapon switch speed, melee attack speed, and [[Minigun]] spin-up and spin-down speed | |||
* No longer affects mouse sensitivity | |||
{{Update|2.0.2}} | |||
* Tranquilized enemies now take full crits from [[Knife|Knives]] | |||
* Fixed the tranquilized debuff being near instantly removed by healing, now halves duration as intended | |||
* Fixed tranquilized particles from staying on the player after immediately switching weapons | |||
{{Update|2.1.0}} | |||
* Updated the Tranquilizer Gun: | |||
** Dart trails have been heavily optimized and given a new appearance | |||
** Increased projectile speed by 20% | |||
** Tranquilized enemies now take [[Critical hits|crits]] from any melee attack | |||
** Lowered tranquilized condition's movement speed penalty from -33% to -20% | |||
** Tranquilized enemies now deal 20% less damage | |||
** Does not apply to damage over time or melee damage | |||
** Tranquilized enemies no longer have a melee firerate penalty | |||
** Tranquilized effect duration is no longer affected by falloff if the weapon fires a crit or minicrit | |||
* Support score is now awarded for damage dealt to enemies the player tranquilized | |||
{{Update|2.1.2}} | |||
* Overhauled trail particle appearance | |||
{{Update|2.1.3}} | |||
* Implemented unique killfeed icon for [[Compression blast|deflected]] dart | |||
{{Update|2.2.0}} | |||
* Added kill icon for deflected darts | |||
{{Update|2.2.2}} | |||
* Fixed Tranquilizer Gun darts sticking to disguised Spies | |||
{{Update|3.0.0}} | |||
* Damage reduction debuff has been replaced with a slower firerate debuff | |||
* Tranquilizer darts now stick to players | |||
{{Update|3.0.3}} | |||
* Fixed tranquilizer {{sic}} darts pinning ragdolls | |||
}} | |||
== Trivia == | == Trivia == | ||
* The Tranquilizer originates from Team Fortress Classic, and was originally intended to | * The Tranquilizer originates from ''Team Fortress Classic'', and was originally intended to return in ''Team Fortress 2'', making it as far as the game's first trailer. It is unknown what the ''Team Fortress 2'' version's stats were. | ||
* Even though the [[Fight or Flight]] Day 3 update page states that "Tranquilized enemies now deal 20% less damage", the actual reduction in-game is 30%. | |||
* In the French translation of ''TF2 Classified'', the weapon's quote has the French word "chérie" replaced with the English translation; "dear". This is due the change of nationality for the Spy in the French dub. | |||
{{nav allweapons}} | |||